469 lines
17 KiB
Lua
469 lines
17 KiB
Lua
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require("Base/BasePanel")
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FastExploreInfoPopup = Inherit(BasePanel)
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local StoreConfig = ConfigManager.GetConfig(ConfigName.StoreConfig)
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local fightLevelConfig = ConfigManager.GetConfig(ConfigName.MainLevelConfig)
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local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local this = FastExploreInfoPopup
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-- 时光沙漏数量
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local costHourGlass = StoreConfig[10008].Cost[2][4]
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local CHOOSE_STATE = {
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CRYSTAL = 1,
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SAND = 2,
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}
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-- 时光沙漏ID
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local sandItemId = StoreConfig[10008].Cost[1][1]
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-- 妖晶ID
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local crystalItemId = StoreConfig[10015].Cost[1][1]
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-- 当前的选中状态
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local m_index = CHOOSE_STATE.CRYSTAL
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-- 当前妖晶的所需消耗
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local crystalNeed = 0
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--初始化组件(用于子类重写)
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function FastExploreInfoPopup:InitComponent()
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this.imgFast = Util.GetGameObject(self.gameObject, "showMopUp/Bg/bg/title/title_fast")
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this.imgStatic = Util.GetGameObject(self.gameObject, "showMopUp/Bg/bg/title/title_static")
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this.info = Util.GetGameObject(self.gameObject, "showMopUp/Bg/bg/info")
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this.myInfo = Util.GetGameObject(self.gameObject, "showMopUp/Bg/bg/fastInfo")
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this.btnHelp = Util.GetGameObject(this.myInfo, "btnHelp")
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-- 妖精
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this.item1 = Util.GetGameObject(this.myInfo, "item1")
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this.crystalNum = Util.GetGameObject(this.item1, "num"):GetComponent("Text")
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this.item1Left = Util.GetGameObject(this.item1, "leftTime"):GetComponent("Text")
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this.item1Choose = Util.GetGameObject(this.item1, "choose")
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-- 时光沙漏
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this.sandyCan = Util.GetGameObject(self.gameObject, "item2")
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this.canNum = Util.GetGameObject(this.sandyCan, "num"):GetComponent("Text")
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this.sanTip = Util.GetGameObject(this.sandyCan, "tip")
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this.sanChoose = Util.GetGameObject(this.sandyCan, "choose")
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-- 点击极速探索
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this.btnFastExplore = Util.GetGameObject(self.gameObject, "showMopUp/Bg/bg/bottom/btn")
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this.btnText = Util.GetGameObject(this.btnFastExplore, "Text"):GetComponent("Text")
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this.itemGrid = Util.GetGameObject(self.gameObject, "showMopUp/Bg/bg/bottom/Scroll/Viewport/Content")
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this.exploreRedPoint = Util.GetGameObject(this.sandyCan, "redpoint")
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this.itemTitle = Util.GetGameObject(self.gameObject, "showMopUp/Bg/bg/bottom/itemTitle"):GetComponent("Text")
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-- 两个图标的点击事件
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this.btnCrystal = Util.GetGameObject(this.item1, "btnCrystal")
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this.btnSand = Util.GetGameObject(this.sandyCan, "btnSand")
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this.iconCrystal = this.btnCrystal:GetComponent("Image")
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this.iconSand = this.btnSand:GetComponent("Image")
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this.addCrystal = Util.GetGameObject(this.item1, "add")
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this.addSand = Util.GetGameObject(this.sandyCan, "add")
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this.btnBack = Util.GetGameObject(self.gameObject, "mask")
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this.btnHelp= Util.GetGameObject(self.transform, "showMopUp/Bg/bg/fastInfo/btnHelp")
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this.helpPosition=this.btnHelp:GetComponent("RectTransform").localPosition
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this.itemList = {}
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this.privilege = Util.GetGameObject(self.transform, "showMopUp/Bg/bg/fastInfo/privilege")
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this.privilegeIcon = Util.GetGameObject(this.privilege, "Icon")
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this.privilegeEffect = Util.GetGameObject(this.privilege, "Icon/effect")
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this.privilegeContent = Util.GetGameObject(this.privilege, "Content"):GetComponent("Text")
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this.privilegeTimeBg = Util.GetGameObject(this.privilege, "bg")
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this.privilegeTime = Util.GetGameObject(this.privilege, "bg/Time"):GetComponent("Text")
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this.privilegeGo = Util.GetGameObject(this.privilege, "go")
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end
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--绑定事件(用于子类重写)
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function FastExploreInfoPopup:BindEvent()
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Util.AddClick(this.btnCrystal, function ()
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this.SetChooseIndex(CHOOSE_STATE.CRYSTAL, false)
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end)
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Util.AddClick(this.btnSand, function ()
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this.SetChooseIndex(CHOOSE_STATE.SAND, false)
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end)
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Util.AddClick(this.btnFastExplore, function ()
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this.HandExplore()
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end)
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Util.AddClick(this.btnBack, function ()
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self:ClosePanel()
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end)
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--帮助按钮
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Util.AddClick(this.btnHelp, function()
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UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.SpeedExploration,this.helpPosition.x,this.helpPosition.y)
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end)
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-- 激活特权
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Util.AddClick(this.privilegeGo, function()
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local isActive = PrivilegeManager.GetPrivilegeOpenStatusById(33)
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if not isActive then
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UIManager.OpenPanel(UIName.OperatingPanel, {tabIndex = 1, extraParam = 4})
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end
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end)
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end
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--添加事件监听(用于子类重写)
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function FastExploreInfoPopup:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.Adventure.OnRefreshNextDayData, this.RefreshItemNum)
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Game.GlobalEvent:AddEvent(GameEvent.Shop.OnShopInfoChange, this.RefreshItemNum)
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Game.GlobalEvent:AddEvent(GameEvent.Bag.BagGold, this.RefreshItemNum)
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end
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--移除事件监听(用于子类重写)
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function FastExploreInfoPopup:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.Adventure.OnRefreshNextDayData, this.RefreshItemNum)
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Game.GlobalEvent:RemoveEvent(GameEvent.Shop.OnShopInfoChange, this.RefreshItemNum)
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Game.GlobalEvent:RemoveEvent(GameEvent.Bag.BagGold, this.RefreshItemNum)
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end
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--界面打开时调用(用于子类重写)
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function FastExploreInfoPopup:OnOpen(...)
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this.InitShow()
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this.InitRewardShow()
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if AdventureManager.GetSandFastBattleCount() ~= 0 or BagManager.GetItemCountById(sandItemId) >= costHourGlass then
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this.SetChooseIndex(CHOOSE_STATE.SAND, false)
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m_index = CHOOSE_STATE.SAND
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else
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this.SetChooseIndex(CHOOSE_STATE.CRYSTAL, true)
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m_index = CHOOSE_STATE.CRYSTAL
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end
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end
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function this:OnShow()
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this.RefreshItemNum()
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end
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--
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local orginLayer = -1
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function this:OnSortingOrderChange()
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Util.AddParticleSortLayer(this.privilegeEffect, self.sortingOrder - orginLayer)
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orginLayer = self.sortingOrder
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end
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function this.InitShow()
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this.myInfo:SetActive(true)
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this.info:SetActive(false)
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this.imgStatic:SetActive(false)
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this.imgFast:SetActive(true)
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this.btnText.text = "极速探索"
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this.itemTitle.text = "概率掉落"
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this.item1:GetComponent("Image").sprite = SetFrame(crystalItemId)
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this.sandyCan:GetComponent("Image").sprite = SetFrame(sandItemId)
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this.iconCrystal.sprite = SetIcon(crystalItemId)
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this.iconSand.sprite = SetIcon(sandItemId)
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this.item1Choose:SetActive(true)
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this.sanChoose:SetActive(false)
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this.exploreRedPoint:SetActive(AdventureManager.GetSandFastBattleCount() ~= 0)
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end
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-- 刷新道具数量
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function this.RefreshItemNum()
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--已经花费妖晶次数+1
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local count = AdventureManager.GetStoneFastBattleCount()
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local hasCostNumber = count + 1
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local costDemonCrystalMax = StoreConfig[10015].Cost[2]
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-- 消耗妖晶时可探索的最大次数
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local crystalMax = table.nums(costDemonCrystalMax)
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-- 此时需要消耗的妖精数量
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local costNeed = 0
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costNeed = hasCostNumber < crystalMax and costDemonCrystalMax[hasCostNumber] or costDemonCrystalMax[crystalMax]
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local fastBuyNum = PrivilegeManager.GetPrivilegeRemainValue(33)
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this.item1Left.text = "(剩余" .. fastBuyNum .. "次)"
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crystalNeed = costNeed
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-- 背包中的道具数量
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local timeCanNum = BagManager.GetItemCountById(sandItemId)
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local fastExploreNum = BagManager.GetItemCountById(crystalItemId)
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local fastExploreColor = fastExploreNum >= costNeed and "#FFFFFFFF" or "#C66366FF"
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local timeSandColor = timeCanNum >= costHourGlass and "#FFFFFFFF" or "#C66366FF"
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this.addCrystal:SetActive(fastExploreNum < costNeed)
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this.addSand:SetActive(timeCanNum < costHourGlass and AdventureManager.GetSandFastBattleCount() == 0)
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this.crystalNum.text = string.format("<color=%s>%s</color>/%d ", fastExploreColor, tostring(PrintWanNum2(fastExploreNum)), PrintWanNum2(costNeed))
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local item2Text = ""
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local freeTimes = AdventureManager.GetSandFastBattleCount()
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if freeTimes ~= 0 then
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this.sanTip:SetActive(true)
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this.sanTip:GetComponent("Text").text = "免费"..freeTimes.."次"
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this.canNum.gameObject:SetActive(false)
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else
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item2Text = string.format("<color=%s>%s</color>/%d ", timeSandColor, tostring(PrintWanNum2(timeCanNum)), PrintWanNum2(costHourGlass))
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this.canNum.text = item2Text
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this.sanTip:SetActive(false)
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this.canNum.gameObject:SetActive(true)
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end
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local isActive = PrivilegeManager.GetPrivilegeOpenStatusById(33)
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Util.SetGray(this.privilegeIcon, not isActive)
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this.privilegeTimeBg:SetActive(isActive)
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this.privilegeGo:SetActive(not isActive)
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this.privilegeEffect:SetActive(isActive)
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local colorStr = isActive and "#FFA278" or "#B7B7B7"
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this.privilegeContent.text = "<color="..colorStr..">极速探索特权:每天增加免费<color=#FFA278>3次</color>,增加购买<color=#FFA278>3次</color></color>"
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if isActive then
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local leftTime = PrivilegeManager.GetPrivilegeLeftTimeById(33)
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this.privilegeTime.text = "剩余:"..GetLeftTimeStrByDeltaTime(leftTime)
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end
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end
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-- 设置选中状态
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function this.SetChooseIndex(index, isInit)
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if not isInit then
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this.item1Choose:SetActive(index == CHOOSE_STATE.CRYSTAL)
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this.sanChoose:SetActive(index == CHOOSE_STATE.SAND)
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m_index = index
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-- 看看道具是否充足
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local itemId = index == CHOOSE_STATE.SAND and sandItemId or crystalItemId
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local I_Have_In_Bag = BagManager.GetItemCountById(itemId)
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local numNeed = index == CHOOSE_STATE.SAND and costHourGlass or crystalNeed
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local func = function()
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if index == CHOOSE_STATE.SAND then
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--if ShopManager.IsActive(SHOP_TYPE.NOVICE_GIFT_SHOP) and ShopManager.CheckNoviceGiftData() then
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JumpManager.GoJump(36007)
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--else
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-- Log("新手礼包已卖完")
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--end
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elseif index == CHOOSE_STATE.CRYSTAL then
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UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = UpViewRechargeType.DemonCrystal })
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end
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end
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-- 时光沙漏首次免费
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if index == CHOOSE_STATE.SAND then
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if AdventureManager.GetSandFastBattleCount() == 0 then
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if I_Have_In_Bag < numNeed then
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func()
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else
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--this.item1Choose:SetActive(index == CHOOSE_STATE.CRYSTAL)
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--this.sanChoose:SetActive(index == CHOOSE_STATE.SAND)
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--m_index = index
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end
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else
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--this.item1Choose:SetActive(index == CHOOSE_STATE.CRYSTAL)
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--this.sanChoose:SetActive(index == CHOOSE_STATE.SAND)
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--m_index = index
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end
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else
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if I_Have_In_Bag < numNeed then
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func()
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else
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--this.item1Choose:SetActive(index == CHOOSE_STATE.CRYSTAL)
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--this.sanChoose:SetActive(index == CHOOSE_STATE.SAND)
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--m_index = index
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end
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end
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end
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end
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-- 开始探索
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function this.HandExplore()
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FightPointPassManager.oldLevel = PlayerManager.level
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--Log("当前玩家等级 --- " .. PlayerManager.level)
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--选择了消耗妖晶
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local mazeTreasureMax = ConfigManager.GetConfigData(ConfigName.PlayerLevelConfig,PlayerManager.level).MazeTreasureMax
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local str = "当前拥有<color=#529864>"..BagManager.GetItemCountById(FindTreasureManager.materialItemId).."/"..mazeTreasureMax..
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"</color>的"..ConfigManager.GetConfigData(ConfigName.ItemConfig,FindTreasureManager.materialItemId).Name..
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",极速探索后数量<color=#529864>溢出</color>的部分将会<color=#529864>丢失</color>,是否继续?"
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local isPopUp = RedPointManager.PlayerPrefsGetStr(PlayerManager.uid .. "mazeTreasureMax")
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local currentTime = os.date("%Y%m%d", PlayerManager.serverTime)
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if (m_index == CHOOSE_STATE.CRYSTAL) then
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local fastBuyNum = PrivilegeManager.GetPrivilegeRemainValue(33)
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if fastBuyNum >= 1 then
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if (BagManager.GetItemCountById(crystalItemId) >= crystalNeed) then
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if BagManager.GetItemCountById(FindTreasureManager.materialItemId) >= mazeTreasureMax and isPopUp ~= currentTime then
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MsgPanel.ShowTwo(str, nil, function(isShow)
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if (isShow) then
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local currentTime = os.date("%Y%m%d", PlayerManager.serverTime)
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RedPointManager.PlayerPrefsSetStr(PlayerManager.uid .."mazeTreasureMax", currentTime)
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end
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AdventureManager.GetAventureRewardRequest(1, 1, true, true, function(msg)
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this.ShowReward(msg)
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this.RefreshItemNum()
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end)
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end,nil,nil,nil,true)
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else
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AdventureManager.GetAventureRewardRequest(1, 1, true, true, function(msg)
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this.ShowReward(msg)
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this.RefreshItemNum()
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end)
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end
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else
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PopupTipPanel.ShowTip("道具不足")
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end
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else
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PopupTipPanel.ShowTip("极速探索次数不足")
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end
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--选择消耗时光沙漏
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else
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if (BagManager.GetItemCountById(sandItemId) >= costHourGlass or AdventureManager.GetSandFastBattleCount() ~= 0) then
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if BagManager.GetItemCountById(FindTreasureManager.materialItemId) >= mazeTreasureMax and isPopUp ~= currentTime then
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MsgPanel.ShowTwo(str, nil, function(isShow)
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if (isShow) then
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local currentTime = os.date("%Y%m%d", PlayerManager.serverTime)
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RedPointManager.PlayerPrefsSetStr(PlayerManager.uid .."mazeTreasureMax", currentTime)
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end
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AdventureManager.GetAventureRewardRequest(1, 0, false, true, function(msg)
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this.ShowReward(msg)
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this:RefreshItemNum()
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-- 刷新红点
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--this:OnRefreshRedPoint()
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this.exploreRedPoint:SetActive(AdventureManager.GetSandFastBattleCount() ~= 0)
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end)
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end,nil,nil,nil,true)
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else
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AdventureManager.GetAventureRewardRequest(1, 0, false, true, function(msg)
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this.ShowReward(msg)
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this:RefreshItemNum()
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-- 刷新红点
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--this:OnRefreshRedPoint()
|
|||
|
this.exploreRedPoint:SetActive(AdventureManager.GetSandFastBattleCount() ~= 0)
|
|||
|
end)
|
|||
|
end
|
|||
|
|
|||
|
else
|
|||
|
PopupTipPanel.ShowTip("道具不足")
|
|||
|
end
|
|||
|
end
|
|||
|
end
|
|||
|
|
|||
|
function this.InitRewardShow()
|
|||
|
local reward = {}
|
|||
|
local r1 = fightLevelConfig[FightPointPassManager.curOpenFight].RewardShowMin
|
|||
|
local r2 = fightLevelConfig[FightPointPassManager.curOpenFight].RewardShow
|
|||
|
local open, extral = FightPointPassManager.GetExtralReward()
|
|||
|
|
|||
|
|
|||
|
for i = 1, #r1 do
|
|||
|
reward[#reward + 1] = r1[i]
|
|||
|
end
|
|||
|
|
|||
|
for j = 1, #r2 do
|
|||
|
reward[#reward + 1] = r2[j]
|
|||
|
end
|
|||
|
|
|||
|
if open > 0 then
|
|||
|
for m = 1, #extral do
|
|||
|
reward[#reward + 1] = extral[m]
|
|||
|
end
|
|||
|
end
|
|||
|
|
|||
|
if #reward > 1 then
|
|||
|
table.sort(reward, function (a, b)
|
|||
|
if ItemConfig[a[1]].Quantity == ItemConfig[b[1]].Quantity then
|
|||
|
return a[1] < b[1]
|
|||
|
else
|
|||
|
return ItemConfig[a[1]].Quantity > ItemConfig[b[1]].Quantity
|
|||
|
end
|
|||
|
end)
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
for k = 1, #reward do
|
|||
|
if not this.itemList[k] then
|
|||
|
this.itemList[k] = SubUIManager.Open(SubUIConfig.ItemView, this.itemGrid.transform)
|
|||
|
end
|
|||
|
|
|||
|
local item = {}
|
|||
|
local itemId = reward[k][1]
|
|||
|
item[#item + 1] = itemId
|
|||
|
item[#item + 1] = 0
|
|||
|
|
|||
|
if this.itemList[k] then
|
|||
|
this.itemList[k]:OnOpen(false, item, 1, true)
|
|||
|
end
|
|||
|
end
|
|||
|
end
|
|||
|
|
|||
|
function this.ShowReward(msg)
|
|||
|
local drop = {}
|
|||
|
local normalDrop = msg.Drop
|
|||
|
local randDrop = msg.randomDrop
|
|||
|
|
|||
|
this.AddDrop(drop, normalDrop)
|
|||
|
this.AddDrop(drop, randDrop)
|
|||
|
|
|||
|
UIManager.OpenPanel(UIName.RewardItemPopup, drop, 1, function()
|
|||
|
|
|||
|
end, 1)
|
|||
|
end
|
|||
|
|
|||
|
function this.AddDrop(drop, addDrop)
|
|||
|
if not drop then
|
|||
|
drop = {}
|
|||
|
end
|
|||
|
if not drop.itemlist then
|
|||
|
drop.itemlist = {}
|
|||
|
end
|
|||
|
for _, data in ipairs(addDrop.itemlist) do
|
|||
|
table.insert(drop.itemlist, data)
|
|||
|
end
|
|||
|
|
|||
|
if not drop.equipId then
|
|||
|
drop.equipId = {}
|
|||
|
end
|
|||
|
for _, data in ipairs(addDrop.equipId) do
|
|||
|
table.insert(drop.equipId, data)
|
|||
|
end
|
|||
|
|
|||
|
if not drop.Hero then
|
|||
|
drop.Hero = {}
|
|||
|
end
|
|||
|
for _, data in ipairs(addDrop.Hero) do
|
|||
|
table.insert(drop.Hero, data)
|
|||
|
end
|
|||
|
|
|||
|
-- if not drop.especialEquipId then
|
|||
|
-- drop.especialEquipId = {}
|
|||
|
-- end
|
|||
|
-- for _, data in ipairs(addDrop.especialEquipId) do
|
|||
|
-- table.insert(drop.soulEquip, data)
|
|||
|
-- end
|
|||
|
|
|||
|
if not drop.soulEquip then
|
|||
|
drop.soulEquip = {}
|
|||
|
end
|
|||
|
for _, data in ipairs(addDrop.soulEquip) do
|
|||
|
table.insert(drop.soulEquip, data)
|
|||
|
end
|
|||
|
return drop
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
--界面关闭时调用(用于子类重写)
|
|||
|
function FastExploreInfoPopup:OnClose()
|
|||
|
|
|||
|
FightPointPassManager.isBeginFight = false
|
|||
|
|
|||
|
end
|
|||
|
|
|||
|
--界面销毁时调用(用于子类重写)
|
|||
|
function FastExploreInfoPopup:OnDestroy()
|
|||
|
|
|||
|
this.itemList = {}
|
|||
|
end
|
|||
|
|
|||
|
return FastExploreInfoPopup
|