2020-05-09 13:31:21 +08:00
|
|
|
|
IndicationManager = {}
|
|
|
|
|
local this = IndicationManager
|
|
|
|
|
function this.Initialize()
|
|
|
|
|
Game.GlobalEvent:AddEvent(Protocal.Connect, this.RegisterMessage)
|
|
|
|
|
this.canPopUpBagMaxMessage=false
|
|
|
|
|
this.getRewardFromMailMessage=false
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function this.RegisterMessage(network)
|
|
|
|
|
if network.type ~= SocketType.LOGIN then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
local socket = network.socket
|
|
|
|
|
-- 监听服务器跨天状态N
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.FIVE_PLAYER_REFLUSH_INDICATION, this.RefreshUpdateIndication)
|
|
|
|
|
--监听红点推送
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.SEND_RED_POINT_INDICATION, this.ReceiveRedPoint)
|
|
|
|
|
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.UPDATE_BAG_INDICATION, this.BackUpDataBagItemIdNumber)
|
|
|
|
|
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.SEND_CHAT_INFO_INDICATION, this.ReceiveFriendChat)
|
|
|
|
|
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.MISSION_UPDATE_INDICATION, this.RefreshMissionList)
|
|
|
|
|
-- 监听服务器推送
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.ADVENTURE_BOSS_FIND_INDICATION, this.ReceiveChatMsg)
|
|
|
|
|
-- 监听Boss被杀
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.ADVENTURE_BOSS_KILL_INDICATION, this.GetBossInfo)
|
|
|
|
|
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.ALL_GIFTGOODS_INDICATION, this.RefreshGiftGoods)
|
|
|
|
|
-- 监听服务器好友删除,好友赠送体力推送 --type 1:申请好友 2: 添加好友
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.SEND_FRIEND_INFO_INDICATION, this.ReceiveFriendApplication)
|
|
|
|
|
-- 监听服务器好友申请,好友添加推送 --type 1:删除好友 2: 赠送体力
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.SEND_FRIEND_STATE_INDICATION, this.ReceiveFriendDeleteState)
|
|
|
|
|
-- 监听商店数据推送
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.STORE_UPDATE_INDICATION, this.ReceiveShopData)
|
|
|
|
|
|
|
|
|
|
--刷新活动
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.ACTIVITY_UPDATE_INDICATION, this.RefreshActivityList)
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.ACTIVITY_UPDATE_PROGRESS_INDICATION, this.ActivityUpdateProgressIndication)
|
|
|
|
|
|
|
|
|
|
-- 公会推送
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.FAMILY_JOIN_INDICATION, this.GuildJoinSuccess)
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.FAMILY_KICK_INDICATION, this.GuildKickOut)
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.FAMILY_POSITION_UPDATE_INDICAITON, this.GuildPositionUpdate)
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.FAMILY_CHANGE_BASE_INDICATION, this.GuildDataUpdate)
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.FAMILY_WALK_INDICATION, this.GuildWalkUpdate)
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.FAMILY_QUICK_SET_DEFEND_INDICATION, this.GuildFightDefendUpdate)
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.FAMILY_FIGHT_MATCHING_SUCCESS_INDICATION, this.GuildFightMatchingSuccess)
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.FAMILY_DEFEATE_INDICATION, this.GuildFightBeKilled)
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.FAMILY_REFUSE_JOIN_INDICATION, this.GuildBeRefused)
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.FamilyFeteRewardProcessIndication, this.GuildFeteRewardProcess)
|
2020-05-11 09:38:52 +08:00
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.DEATH_PATH_STATUS_CHANGE_INDICATION, this.GuildRefreshDeathPosStatus)
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.DEATH_PATH_DO_REWARD_INDICATION, this.GuildDoRewardIndication)
|
2020-05-09 13:31:21 +08:00
|
|
|
|
--
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.UPDATE_USER_EXP_INDICATION, this.UpdateUserExp)
|
|
|
|
|
--秘盒跨季度刷新
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.UPDATE_SECRET_BOX_SEASON_INDICATION, this.UpdateSecretSeasonData)
|
|
|
|
|
-- 服务器要让我滚出图
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.MAP_OUT_INDICATION, this.TimeToFuckOutMap)
|
|
|
|
|
-- 刷新事件点时间
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.ENDLESS_REFRESH_INDICAITON, this.FreshPointShowTime)
|
|
|
|
|
-- 支付成功推送
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.NOTIFY_PAY_SUCCESS_INDICATION, this.PaySuccess)
|
|
|
|
|
-- 渠道强制改名推送
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.PLAYER_BACKCINFO_INDICATION, this.PlayerBackCInfo)
|
|
|
|
|
---调查问卷推送
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.QUESTION_INDICATION, this.RefreshQuestionnaire)
|
|
|
|
|
-- 空刷小怪
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.ENDLESS_MONSTER_REFRESH_INDICATION, this.MapNewAMonster)
|
|
|
|
|
-- 血战奖励积分变化刷新
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.BLOODY_SCORE_CHANGE_INDICATION, this.BloodyScoreChanged)
|
|
|
|
|
-- 无尽副本编队数据变化
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.ENDLESS_MAP_SET_TEAM_INDICATION, this.EndLessTeamChange)
|
|
|
|
|
--道具直购
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.DIRECT_BUY_GOODS_INDICATION, this.DirectBuyGoods)
|
|
|
|
|
-- 无尽换期刷新地图信息
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.ENDLESS_MAP_CHANGE_INDICATION, this.RefreshMapData)
|
|
|
|
|
-- 任务重置刷新
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.TREASURE_REFRESH_INDICATION, this.RestTreasureTaskData)
|
|
|
|
|
-- 戒灵秘宝等级推送
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.TREASURE_LEVELUP_INDICATION, this.RefreshTreasureLevel)
|
|
|
|
|
-- 幸运转盘
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.LUCKWHEEL_POOL_INDICATION, this.ReceiveLuckyTurnData)
|
|
|
|
|
-- 战斗胜利更新关卡ID
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.MAIN_LEVEL_FIGHT_UPDATE_INDICATION, this.FreshFightId)
|
|
|
|
|
-- 累充金额推送
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.REFRESH_RECHARGE_INDICATION, this.RefreshAccuMoneyNum)
|
|
|
|
|
-- 巅峰战阶段切换
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.CHAMPION_PROGRESS_UPDATE_INDICATION, this.TopMatchStageUpdate)
|
|
|
|
|
-- 竞猜成功
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.CHAMPION_GUESS_SUCCESS_INDICATION, this.TopMatchGuessSuccess)
|
|
|
|
|
-- 特权解锁
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.PRIVILLEGE_ADD_INDICATION, this.OnPrivilegeUpdate)
|
|
|
|
|
-- 远征更新圣物信息
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.EXPEDITION_HOLY_BAG_INDICATION, this.RefreshExpeditionHalidom)
|
|
|
|
|
-- 远征更新节点和己方信息
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.EXPEDITION_NOINFO_INDICATION, this.RefreshExpeditionNodeAndHeros)
|
|
|
|
|
-- 月卡激活推送
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.MONTHCARD_INDICATION, this.RefreshMonthCardData)
|
|
|
|
|
-- 公会车迟阶段推送
|
|
|
|
|
socket:RegistNetMessage(MessageTypeProto_pb.CAR_DELAY_PROGRESS_INDICATION, this.RefreshGuildCarDelayProgressData)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function this.RefreshActivityList(buffer)
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = PlayerInfoProto_pb.ActivityUpateIndication()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
ActivityGiftManager.RefreshActivityData(msg)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
--服务器五点刷新推送相关任务的状态数据
|
|
|
|
|
function this.RefreshUpdateIndication(buffer)
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = PlayerInfoProto_pb.FivePlayerUpdateIndication()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
ActivityGiftManager.FiveAMRefreshActivityProgress(msg)
|
|
|
|
|
TaskManager.RefreshTypeTaskInfo(msg.userMissionInfo)
|
|
|
|
|
VipManager.FiveAMRefreshLocalData(msg.hadTakeDailyBox)
|
|
|
|
|
PrivilegeManager.FiveAMRefreshLocalData(msg.privilege)
|
|
|
|
|
MapTrialManager.RefreshAttachVipData()
|
|
|
|
|
OperatingManager.SetSignInData(msg.SignInInfo)
|
|
|
|
|
CheckRedPointStatus(RedPointType.FirstRecharge)
|
|
|
|
|
PatFaceManager.SetisFirstLogVal(0)
|
|
|
|
|
ShopManager.isOpenNoviceGift=false
|
|
|
|
|
ActivityGiftManager.isFirstForSupremeHero=false
|
|
|
|
|
BindPhoneNumberManager.InitBindInfo(msg.playerBindPhone)
|
|
|
|
|
LuckyTurnTableManager.ReceiveServerDataForFive(msg.posInfos,msg.posInfosAdvance)
|
|
|
|
|
OperatingManager.BackSetMonthCardGetStateData(msg.MonthDailyTake)
|
|
|
|
|
MyGuildManager.SetMyFeteInfo_FiveRefresh(msg)
|
|
|
|
|
-- CarbonManager.dailyChallengeInfo=msg.dailyChallengeInfo
|
|
|
|
|
-- LogBlue("Indication 推送数据"..#msg.dailyChallengeInfo)
|
|
|
|
|
Timer.New(function()
|
|
|
|
|
AdventureManager.RefreshAttachVipData()
|
|
|
|
|
Game.GlobalEvent:DispatchEvent(GameEvent.Adventure.OnRefreshNextDayData)
|
|
|
|
|
end, 2, 1, true):Start()
|
|
|
|
|
--先刷新完数据,再派发事件做界面刷新
|
|
|
|
|
Game.GlobalEvent:DispatchEvent(GameEvent.FiveAMRefresh.ServerNotifyRefresh)
|
|
|
|
|
--刷新极速探险免费次数
|
|
|
|
|
Game.GlobalEvent:DispatchEvent(GameEvent.Adventure.OnFastBattleChanged)
|
|
|
|
|
--五点刷新拍脸
|
|
|
|
|
Game.GlobalEvent:DispatchEvent(GameEvent.Activity.OnPatFaceRedRefresh)
|
|
|
|
|
CheckRedPointStatus(RedPointType.SecretTer_HaveFreeTime)
|
|
|
|
|
CheckRedPointStatus(RedPointType.DailyGift)
|
|
|
|
|
--五点主动请求远征刷新
|
|
|
|
|
NetManager.GetExpeditionRequest()
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
--服务器推送红点信息
|
|
|
|
|
function this.ReceiveRedPoint(buffer)
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = PlayerInfoProto_pb.RedPointInfo()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
-- 显示红点
|
|
|
|
|
RedpotManager.SetServerRedPointStatus(msg.type, RedPointStatus.Show)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
--后端更新背包数据
|
|
|
|
|
function this.BackUpDataBagItemIdNumber(buffer)
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = PlayerInfoProto_pb.UpdateBagIndication()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
if msg.type == 0 then
|
|
|
|
|
--普通背包
|
|
|
|
|
for i, v in pairs(msg.item) do
|
|
|
|
|
if v and v.itemId then
|
|
|
|
|
--Log("服务器推送物品数量变化:id = "..v.itemId..", num = "..v.itemNum)
|
|
|
|
|
if BagManager.bagDatas[v.itemId] == nil then
|
|
|
|
|
BagManager.UpdateBagData(v)
|
|
|
|
|
else
|
|
|
|
|
BagManager.bagDatas[v.itemId].num = v.itemNum
|
|
|
|
|
BagManager.bagDatas[v.itemId].endingTime = v.endingTime
|
|
|
|
|
BagManager.bagDatas[v.itemId].nextFlushTime = v.nextFlushTime
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
elseif msg.type == 1 then
|
|
|
|
|
--临时背包
|
|
|
|
|
for i, v in pairs(msg.item) do
|
|
|
|
|
if v and v.itemId then
|
|
|
|
|
if BagManager.mapShotTimeItemData[v.itemId] == nil then
|
|
|
|
|
BagManager.InitMapShotTimeBagData(v)
|
|
|
|
|
else
|
|
|
|
|
BagManager.mapShotTimeItemData[v.itemId].itemNum = v.itemNum
|
|
|
|
|
BagManager.mapShotTimeItemData[v.itemId].endingTime = v.endingTime
|
|
|
|
|
BagManager.mapShotTimeItemData[v.itemId].nextFlushTime = v.nextFlushTime
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
Game.GlobalEvent:DispatchEvent(GameEvent.Bag.OnTempBagChanged)
|
|
|
|
|
end
|
|
|
|
|
Game.GlobalEvent:DispatchEvent(GameEvent.Bag.BagGold)
|
|
|
|
|
--检测背包红点
|
|
|
|
|
CheckRedPointStatus(RedPointType.Bag_HeroDebris)
|
|
|
|
|
CheckRedPointStatus(RedPointType.Bag_BoxAndBlueprint)
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 好友数据单独处理
|
|
|
|
|
function this.ReceiveFriendChat(buffer)
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = ChatProto_pb.SendChatInfoIndication()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
if msg.type == 1 then
|
|
|
|
|
FriendChatManager.ReceiveFriendChat(msg)
|
|
|
|
|
elseif msg.type == 2 then
|
|
|
|
|
ChatManager.ReceiveFamilyChat(msg)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
--服务器推送相关任务的状态数据
|
|
|
|
|
function this.RefreshMissionList(buffer)
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = PlayerInfoProto_pb.MissionUpdateListIndication()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
TaskManager.RefreshTypeTaskInfo(msg.userMissionInfo)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 接收服务器数据
|
|
|
|
|
function this.ReceiveChatMsg(buffer)
|
|
|
|
|
--Log("收到新的外敌数据")
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = FightInfoProto_pb.AdventureBossFindIndication()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
--TODO: 服务器主动推送的数据与原数据不同,需特殊处理
|
|
|
|
|
-- 只保留三十条数据
|
|
|
|
|
table.insert(AdventureManager.adventureChatList, msg.adventureBossInfo)
|
|
|
|
|
if #AdventureManager.adventureChatList > 30 then
|
|
|
|
|
table.remove(AdventureManager.adventureChatList, 1)
|
|
|
|
|
end
|
|
|
|
|
-- 是否需要刷新显示标志位
|
|
|
|
|
AdventureManager.IsChatListNew = true
|
|
|
|
|
-- 聊天数据刷新
|
|
|
|
|
Game.GlobalEvent:DispatchEvent(GameEvent.Adventure.OnChatListChanged)
|
|
|
|
|
|
|
|
|
|
-- 判断新增外敌是否在外敌列表中,不在则保存
|
|
|
|
|
local data = AdventureManager.GetEnemyDataByBossId(msg.adventureBossInfo.bossId)
|
|
|
|
|
if not data then
|
|
|
|
|
table.insert(AdventureManager.adventrueEnemyList, msg.adventureBossInfo)
|
|
|
|
|
AdventureManager.SortEnemyList()
|
|
|
|
|
-- 数据刷新
|
|
|
|
|
Game.GlobalEvent:DispatchEvent(GameEvent.Adventure.OnEnemyListChanged)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
--拉去Boss外敌信息
|
|
|
|
|
function this.GetBossInfo(buffer)
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = FightInfoProto_pb.AdventureBossKillIndication()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
AdventureManager.GetAdventureBossFlushRequest(msg)
|
|
|
|
|
local removeIndex = nil
|
|
|
|
|
for i, v in ipairs(AdventureManager.adventrueEnemyList) do
|
|
|
|
|
if v.bossId == msg.bossId then
|
|
|
|
|
removeIndex = i
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
if removeIndex then
|
|
|
|
|
table.remove(AdventureManager.adventrueEnemyList, removeIndex)
|
|
|
|
|
AdventureManager.SortEnemyList()
|
|
|
|
|
-- 是否需要刷新显示标志位
|
|
|
|
|
AdventureManager.IsChatListNew = true
|
|
|
|
|
-- 聊天数据刷新
|
|
|
|
|
Game.GlobalEvent:DispatchEvent(GameEvent.Adventure.OnChatListChanged)
|
|
|
|
|
Game.GlobalEvent:DispatchEvent(GameEvent.Adventure.OnEnemyListChanged)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function this.RefreshGiftGoods(buffer)
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = PlayerInfoProto_pb.AllGiftGoodsIndication()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
OperatingManager.SetBasicValues(msg.GiftGoodsInfo)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 接收服务器好友申请,添加
|
|
|
|
|
function this.ReceiveFriendApplication(buffer)
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = PlayerInfoProto_pb.sendFriendInfoIndication()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
local friendApplicationData = msg.Friends
|
|
|
|
|
if (msg.type == 1) then
|
|
|
|
|
GoodFriendManager.OnFriendDataRefresh(3, msg)
|
|
|
|
|
--GoodFriendManager.friendApplicationData[friendApplicationData.id] = friendApplicationData
|
|
|
|
|
Game.GlobalEvent:DispatchEvent(GameEvent.Friend.OnFriendApplication, GoodFriendManager.friendApplicationData)
|
|
|
|
|
end
|
|
|
|
|
if (msg.type == 2) then
|
|
|
|
|
GoodFriendManager.OnFriendDataRefresh(1, msg)
|
|
|
|
|
-- GoodFriendManager.friendAllData[friendApplicationData.id] = friendApplicationData
|
|
|
|
|
GoodFriendManager.friendApplicationData[friendApplicationData.id] = nil
|
|
|
|
|
RedPointManager.PlayerPrefsSetStr(PlayerManager.uid .. "redPointApplication", 1)
|
|
|
|
|
Game.GlobalEvent:DispatchEvent(GameEvent.Friend.OnFriendList, GoodFriendManager.friendAllData)
|
|
|
|
|
Game.GlobalEvent:DispatchEvent(GameEvent.Friend.OnFriendApplication, GoodFriendManager.friendApplicationData)
|
|
|
|
|
end
|
|
|
|
|
CheckRedPointStatus(RedPointType.Friend_Application)
|
|
|
|
|
CheckRedPointStatus(RedPointType.Friend_Reward)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 接收服务器好友删除,赠送体力推送
|
|
|
|
|
function this.ReceiveFriendDeleteState(buffer)
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = PlayerInfoProto_pb.SendFriendStateIndication()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
if (msg.type == 1) then
|
|
|
|
|
GoodFriendManager.friendAllData[msg.friendId] = nil
|
|
|
|
|
--this.friendSearchData[msg.friendId].isHaveApplication=1
|
|
|
|
|
Game.GlobalEvent:DispatchEvent(GameEvent.Friend.OnFriendDelete, msg.friendId)
|
|
|
|
|
end
|
|
|
|
|
if (msg.type == 2) then
|
|
|
|
|
GoodFriendManager.friendAllData[msg.friendId].haveReward = 1
|
|
|
|
|
end
|
|
|
|
|
CheckRedPointStatus(RedPointType.Friend_Reward)
|
|
|
|
|
Game.GlobalEvent:DispatchEvent(GameEvent.Friend.OnFriendList, GoodFriendManager.friendAllData)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 接收商店数据
|
|
|
|
|
function this.ReceiveShopData(buffer)
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = PlayerInfoProto_pb.storeUpdateIndication()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
ShopManager.UpdateShopData(msg)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 加入公会成功推送
|
|
|
|
|
function this.GuildJoinSuccess(buffer)
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = Family_pb.FamilyJoinIndicaion()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
local isSelf = msg.familyUserInfo.roleUid == PlayerManager.uid
|
|
|
|
|
Log("服务器推送:有人成功加入公会,是不是自己:" .. tostring(isSelf))
|
|
|
|
|
if isSelf then
|
|
|
|
|
MyGuildManager.SetMyGuildInfo(msg)
|
|
|
|
|
MyGuildManager.SetMyMemInfo(msg)
|
|
|
|
|
MyGuildManager.SetMyFeteInfo(msg)
|
|
|
|
|
-- 初始化一遍数据
|
|
|
|
|
MyGuildManager.InitAllData(function()
|
|
|
|
|
-- 发送数据更新事件
|
|
|
|
|
Game.GlobalEvent:DispatchEvent(GameEvent.Guild.JoinGuildSuccess)
|
|
|
|
|
-- 显示tip
|
|
|
|
|
GuildManager.AddGuildTip(GUILD_TIP_TYPE.JOIN, msg.familyBaseInfo.name)
|
|
|
|
|
end)
|
|
|
|
|
else
|
|
|
|
|
-- 不是自己暂不做处理
|
|
|
|
|
--MyGuildManager.RequestMyGuildMembers()
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 被踢出公会推送
|
|
|
|
|
function this.GuildKickOut(buffer)
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = Family_pb.KickOutIndication()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
Log("服务器推送:被踢出公会, uid" .. msg.uid)
|
|
|
|
|
MyGuildManager.BeKickOut(msg)
|
|
|
|
|
end
|
|
|
|
|
-- 被踢出公会推送
|
|
|
|
|
function this.GuildBeRefused(buffer)
|
|
|
|
|
Log("服务器推送:公会申请被拒绝")
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = Family_pb.RefuseJoinFamily()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
GuildManager.AddGuildTip(GUILD_TIP_TYPE.REFUSE, msg.name)
|
|
|
|
|
end
|
|
|
|
|
-- 职位变更推送
|
|
|
|
|
function this.GuildPositionUpdate(buffer)
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = Family_pb.FamilyPositionUpdateIndication()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
Log("服务器推送:公会职位变化, uid = "..msg.uid..", pos = "..msg.position)
|
|
|
|
|
MyGuildManager.UpdateGuildPosition(msg)
|
|
|
|
|
end
|
|
|
|
|
-- 公会信息推送
|
|
|
|
|
function this.GuildDataUpdate(buffer)
|
|
|
|
|
Log("服务器推送:公会信息改变")
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = Family_pb.FamilyChangeIndication()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
MyGuildManager.SetMyGuildInfo(msg)
|
|
|
|
|
end
|
|
|
|
|
-- 公会成员行走
|
|
|
|
|
function this.GuildWalkUpdate(buffer)
|
|
|
|
|
-- 不在公会主界面不接收,打开公会主界面时会刷新
|
|
|
|
|
if not UIManager.IsOpen(UIName.GuildMainCityPanel) then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
Log("服务器推送:公会行走信息改变")
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = Family_pb.FamilyWalkIndicaiton()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
MyGuildManager.UpdateWalkData(msg)
|
|
|
|
|
end
|
|
|
|
|
-- 公会战防守阵容改变推送
|
|
|
|
|
function this.GuildFightDefendUpdate(buffer)
|
|
|
|
|
-- 不在公会主界面不接收,打开界面时会刷新
|
|
|
|
|
if not UIManager.IsOpen(UIName.GuildMainCityPanel) then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
Log("服务器推送:公会战防守阵容信息改变")
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = Family_pb.FamilyDefendInfo()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
GuildFightManager.UpdateDefendStageData(msg)
|
|
|
|
|
end
|
|
|
|
|
-- 公会战匹配成功
|
|
|
|
|
function this.GuildFightMatchingSuccess(buffer)
|
|
|
|
|
-- 不在公会主界面不接收,打开界面时会刷新
|
|
|
|
|
if not UIManager.IsOpen(UIName.GuildMainCityPanel) then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
Log("服务器推送:公会战匹配成功")
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = Family_pb.EnemyFamily()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
GuildFightManager.SetEnemyBaseData(msg)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 公会战匹配成功
|
|
|
|
|
function this.GuildFightBeKilled(buffer)
|
|
|
|
|
Log("服务器推送:公会战有人被打败")
|
|
|
|
|
-- 不在公会主界面不接收,打开界面时会刷新
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = Family_pb.DefeatResponse()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
Log("服务器推送:公会战有人被打败, uid = " .. msg.uid)
|
|
|
|
|
GuildFightManager.KillSomeBody(msg)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 公会祭祀进度
|
|
|
|
|
function this.GuildFeteRewardProcess(buffer)
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = Family_pb.FamilyFeteRewardProcessIndication()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
Log("服务器推送:公会祭祀进度更新,score= "..msg.score)
|
|
|
|
|
MyGuildManager.SetMyFeteInfo_ByScore(msg)
|
2020-05-11 09:38:52 +08:00
|
|
|
|
Game.GlobalEvent:DispatchEvent(GameEvent.Guild.OnRefreshFeteProcess)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
--公会十绝阵阶段刷新
|
|
|
|
|
function this.GuildRefreshDeathPosStatus(buffer)
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = Family_pb.DeathPathStatusChangeIndication()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
Log("服务器推送:公会十绝阵阶段刷新,status= "..msg.status)
|
|
|
|
|
DeathPosManager.status=msg.status
|
|
|
|
|
Game.GlobalEvent:DispatchEvent(GameEvent.Guild.RefreshDeathPosStatus)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
--公会十绝阵 其他玩家领取奖励推送
|
|
|
|
|
function this.GuildDoRewardIndication(buffer)
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = Family_pb.DoRewardIndication()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
|
|
|
|
|
Game.GlobalEvent:DispatchEvent(GameEvent.Guild.RefreshDeathPosReward)
|
2020-05-09 13:31:21 +08:00
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function this.ActivityUpdateProgressIndication(buffer)
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local message = PlayerInfoProto_pb.ActivityUpateProgressIndication()
|
|
|
|
|
message:ParseFromString(data)
|
|
|
|
|
ActivityGiftManager.RefreshActivityProgressData(message)
|
|
|
|
|
end
|
|
|
|
|
function this.UpdateUserExp(buffer)
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local message = PlayerInfoProto_pb.UpdateUserExpIndicaiton()
|
|
|
|
|
message:ParseFromString(data)
|
|
|
|
|
PlayerManager.BcakUpdateUserExp(message)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function this.UpdateSecretSeasonData(buffer)
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local message = PlayerInfoProto_pb.UpdateSecretBoxSeasonIndication()
|
|
|
|
|
message:ParseFromString(data)
|
|
|
|
|
SecretBoxManager.RefreshSeasonTime(message)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 滚出图
|
|
|
|
|
function this.TimeToFuckOutMap(buffer)
|
|
|
|
|
if UIManager.IsOpen(UIName.BattleFailPopup) then
|
|
|
|
|
UIManager.ClosePanel(UIName.BattleFailPopup)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if UIManager.IsOpen(UIName.BattleWinPopup) then
|
|
|
|
|
UIManager.ClosePanel(UIName.BattleWinPopup)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if UIManager.IsOpen(UIName.BattlePanel) then
|
|
|
|
|
BattleLogic.IsEnd = true
|
|
|
|
|
UIManager.ClosePanel(UIName.BattlePanel)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if UIManager.IsOpen(UIName.FormationPanel) then
|
|
|
|
|
UIManager.ClosePanel(UIName.FormationPanel)
|
|
|
|
|
end
|
|
|
|
|
Game.GlobalEvent:DispatchEvent(GameEvent.Map.OnForceGetOutMap)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 刷新地图事件点的显示时间
|
|
|
|
|
function this.FreshPointShowTime(buffer)
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = MapInfoProto_pb.EndlessTimeIndication()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
EndLessMapManager.InitRefreshPoint(msg.infos)
|
|
|
|
|
EndLessMapManager.isAddPoint = true
|
|
|
|
|
MapManager.PanelCloseCallBack(UIName.MapOptionPanel, function()
|
|
|
|
|
Game.GlobalEvent:DispatchEvent(GameEvent.Map.OnAddCountTimePoint)
|
|
|
|
|
end)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- 强制改名
|
|
|
|
|
function this.PlayerBackCInfo(buffer)
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = PlayerInfoProto_pb.PlayerBackCInfoIndication()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
Log("服务器推送:强制改名为:" .. msg.nickName)
|
|
|
|
|
NameManager.SetRoleName(msg.nickName)
|
|
|
|
|
PlayerManager.nickName = msg.nickName
|
|
|
|
|
Game.GlobalEvent:DispatchEvent(GameEvent.Player.OnChangeName)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
--支付成功
|
|
|
|
|
function this.PaySuccess(buffer)
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = PlayerInfoProto_pb.NotifyPaySuccessfulIndicaiton()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
Log("支付成功!道具名称:" .. msg.goodsId)
|
|
|
|
|
|
|
|
|
|
--if LoginManager.pt_pId == 2 then --TODO:九游渠道不允许客户端接受回调处理,通过监听服务器推送处理
|
|
|
|
|
local tip = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig, msg.goodsId).Tip
|
|
|
|
|
PopupTipPanel.ShowTip(tip)
|
|
|
|
|
--FirstRechargeManager.RefreshAccumRechargeValue(msg.goodsId)
|
|
|
|
|
Game.GlobalEvent:DispatchEvent(GameEvent.MoneyPay.OnPayResultSuccess, msg.goodsId)
|
|
|
|
|
--end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
--调查问卷
|
|
|
|
|
function this.RefreshQuestionnaire(buffer)
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = PlayerInfoProto_pb.QuestionIndication()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
if msg.state == 1 then
|
|
|
|
|
QuestionnaireManager.SetQuestionState(0)
|
|
|
|
|
QuestionnaireManager.RefreshQuestionData()
|
|
|
|
|
else
|
|
|
|
|
QuestionnaireManager.ResetArgs()
|
|
|
|
|
QuestionnaireManager.SetQuestionState(-1)
|
|
|
|
|
end
|
|
|
|
|
Game.GlobalEvent:DispatchEvent(GameEvent.Questionnaire.OnQuestionnaireChange, msg.state)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 空地生成小怪
|
|
|
|
|
function this.MapNewAMonster(buffer)
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = MapInfoProto_pb.RefreshMonsterResponse()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
for i = 1, #msg.cell do
|
|
|
|
|
local pos = msg.cell[i].cellId
|
|
|
|
|
local mapPointId = msg.cell[i].pointId
|
|
|
|
|
MapManager.pointAtkPower[msg.cell[i].cellId] = msg.cell[i].monsterForce
|
|
|
|
|
|
|
|
|
|
Log("无尽副本服务器推送数据,在空地上生成小怪!")
|
|
|
|
|
MapManager.PanelCloseCallBack(UIName.BattleEndPanel, function()
|
|
|
|
|
CallBackOnPanelOpen(UIName.MapPanel, function ()
|
|
|
|
|
Game.GlobalEvent:DispatchEvent(GameEvent.Map.PointAdd, pos, mapPointId)
|
|
|
|
|
end)
|
|
|
|
|
--local u, v = Map_Pos2UV(pos)
|
|
|
|
|
--Log(string.format("生成一只小怪,位置是(%s, %s)", u, v))
|
|
|
|
|
|
|
|
|
|
end)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 空地生成小怪
|
|
|
|
|
function this.BloodyScoreChanged(buffer)
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = RoomProto_pb.BloodyScoreChangeIndication()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
MatchDataManager.SetRewardScore(msg.myscore)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 无尽副本换编队刷新最大血量值
|
|
|
|
|
function this.EndLessTeamChange(buffer)
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = MapInfoProto_pb.EndlessSetTeamIndication()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
EndLessMapManager.UpDateTeamMaxHp(msg.info)
|
|
|
|
|
end
|
|
|
|
|
function this.DirectBuyGoods(buffer)
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = PlayerInfoProto_pb.DirectBuyIndication()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
Log("异妖直购 购买成功 " .. msg.goodsId)
|
|
|
|
|
PatFaceManager.ShowBuyLaterDrop(msg)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function this.RefreshMapData(buffer)
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = MapInfoProto_pb.EndlessMapChange()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
Log("推送的世界ID " .. msg.mapId)
|
|
|
|
|
Log("推送的无尽世界等级 " .. msg.worldLevel)
|
|
|
|
|
EndLessMapManager.openMapId = msg.mapId
|
|
|
|
|
EndLessMapManager.worldLevel = msg.worldLevel
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function this.RestTreasureTaskData(buffer)
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = PlayerInfoProto_pb.TreasureRefreshIndication()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
TaskManager.ResetTreasureTaskInfo(msg.tasks)
|
|
|
|
|
end
|
|
|
|
|
function this.RefreshTreasureLevel(buffer)
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = PlayerInfoProto_pb.TreasureLevelUpIndication()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
TreasureOfSomebodyManagerV2.SetCurrentLevel(msg.level)
|
|
|
|
|
CheckRedPointStatus(RedPointType.TreasureOfSl)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
--幸运转盘
|
|
|
|
|
function this.ReceiveLuckyTurnData(buffer)
|
|
|
|
|
local data=buffer:DataByte()
|
|
|
|
|
local msg=PlayerInfoProto_pb.LuckWheelIndication()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
--Log("==YSP== 服务器推送 幸运转盘数据 "..tostring(msg.posInfos))
|
|
|
|
|
LuckyTurnTableManager.ReceiveServerData(msg.posInfos,msg.posInfosAdvance)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 更新关卡ID
|
|
|
|
|
function this.FreshFightId(buffer)
|
|
|
|
|
Log("后端推送关卡状态!")
|
|
|
|
|
local data=buffer:DataByte()
|
|
|
|
|
local msg=FightInfoProto_pb.MainLevelFightUpdateIndication()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
FightPointPassManager.RefreshFightId(msg)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 后端推送累充金额
|
|
|
|
|
function this.RefreshAccuMoneyNum(buffer)
|
|
|
|
|
Log("推送充值金额")
|
|
|
|
|
local data=buffer:DataByte()
|
|
|
|
|
local msg=PlayerInfoProto_pb.RefreshRechargeIndication()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
VipManager.RefreshChargeMoney(msg.amount, false)
|
|
|
|
|
OperatingManager.RefreshMonthCardChargeMoney(msg)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 巅峰战阶段更新
|
|
|
|
|
function this.TopMatchStageUpdate(buffer)
|
|
|
|
|
Log("巅峰战阶段切换")
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = ArenaInfoProto_pb.ChampionProgressUpdateIndication()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
ArenaTopMatchManager.UpdateTopMatchStage(msg)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 巅峰战竞猜成功
|
|
|
|
|
function this.TopMatchGuessSuccess(buffer)
|
|
|
|
|
Log("巅峰战竞猜奖励发放")
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = ArenaInfoProto_pb.ChampionGuessSuccessIndication()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
ArenaTopMatchManager.OnGuessSuccess(msg)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 巅峰战竞猜成功
|
|
|
|
|
function this.OnPrivilegeUpdate(buffer)
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = PlayerInfoProto_pb.PrivilegeIndication()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
Log("特权解锁")
|
|
|
|
|
PrivilegeManager.OnPrivilegeUpdate(msg.infos)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function this.RefreshExpeditionHalidom(buffer)
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = Expedition_pb.ExpeditionEquipIndication()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
ExpeditionManager.UpdateHalidomValue(msg)
|
|
|
|
|
end
|
|
|
|
|
function this.RefreshExpeditionNodeAndHeros(buffer)
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = Expedition_pb.ExpeditionNodeInfoIndication()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
--if msg.nodeInfo then
|
|
|
|
|
-- Log(" ******* 推送更新远征 msg.nodeInfo "..#msg.nodeInfo)
|
|
|
|
|
--else
|
|
|
|
|
-- Log(" ******* 推送更新远征 msg.nodeInfo nil")
|
|
|
|
|
--end
|
|
|
|
|
--if msg.heroInfo then
|
|
|
|
|
-- Log(" ******* 推送更新远征 msg.heroInfo "..#msg.heroInfo)
|
|
|
|
|
--else
|
|
|
|
|
-- Log(" ******* 推送更新远征 msg.heroInfo nil")
|
|
|
|
|
--end
|
|
|
|
|
ExpeditionManager.UpdateHeroHpValue(msg.heroInfo)
|
|
|
|
|
ExpeditionManager.UpdateNodeValue(msg.nodeInfo)
|
|
|
|
|
end
|
|
|
|
|
function this.RefreshMonthCardData(buffer)
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = PlayerInfoProto_pb.MonthCardIndication()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
OperatingManager.UpdateMonthCardData(msg)
|
|
|
|
|
end
|
|
|
|
|
function this.RefreshGuildCarDelayProgressData(buffer)
|
|
|
|
|
local data = buffer:DataByte()
|
|
|
|
|
local msg = Family_pb.CarDelayProgressIndication()
|
|
|
|
|
msg:ParseFromString(data)
|
|
|
|
|
GuildCarDelayManager.SetProgressData(msg)
|
|
|
|
|
end
|
|
|
|
|
return this
|