454 lines
17 KiB
Lua
454 lines
17 KiB
Lua
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UpView = {}
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local ArenaSetting = ConfigManager.GetConfig(ConfigName.ArenaSetting)
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local StoreTypeConfig = ConfigManager.GetConfig(ConfigName.StoreTypeConfig)
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local _ItemMaxNum = 3
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local itemShowId=0
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function UpView:New(gameObject)
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local u = {}
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u.gameObject = gameObject
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u.transform = gameObject.transform
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setmetatable(u, { __index = UpView })
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return u
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end
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local panelList = {
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[PanelType.Main] = { 14, 16, 15 }, -- 体力 2
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[PanelType.RoleInfo] = { 14, 3, 4 }, -- 成长护符
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[PanelType.FightPointPass] = { 14, 3, 16 }, -- 新关卡
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[PanelType.SoulCrystal] = { 14, 16, 15 }, -- 魂晶
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[PanelType.Recruit] = { 14, 16, 19 }, -- 聚灵神戒(群英征募)
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[PanelType.ElementDrawCard] = { 14, 74, 20}, -- 元素神戒(元素招募)
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[PanelType.SecretBox] = { 16, 22, 21 }, -- 妖魂魔戒(秘盒开启)
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[PanelType.Arena] = { 14, 16, 23 }, -- 竞技场挑战券
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[PanelType.HeartFireStone] = { 14, 16, 26 }, -- 心火明晶
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[PanelType.Carbon] = { 14, 16, 27 }, -- 普通副本挑战券
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[PanelType.EliteCarbon] = { 14, 16, 28 }, -- 精英副本挑战券
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[PanelType.AdventureTimes] = { 14, 16, 44 }, -- 外敌挑战券
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[PanelType.TrialCoin] = { 14, 16, 45 }, -- 试炼币
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[PanelType.LightRing] = { 15, 46 }, -- 光辉灵界
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[PanelType.IronResource] = { 14, 16, 1001 }, -- 铁矿石
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[PanelType.FixforDan] = { 14, 16, 1002 }, -- 修为丹
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[PanelType.StarSoul] = { 14, 16, 66 }, -- 星魂
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[PanelType.DiffMonster] = { 16, 6, 5 }, -- 异妖
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[PanelType.SoulContractShop] = StoreTypeConfig[1].ResourcesBar, -- 契魂商店
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[PanelType.GeneralShop] = StoreTypeConfig[2].ResourcesBar, -- 杂货商店
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[PanelType.RoamShop] = StoreTypeConfig[3].ResourcesBar, -- 云游商店
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[PanelType.ArenaShop] = StoreTypeConfig[4].ResourcesBar, -- 竞技场商店
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[PanelType.SecretBoxShop] = StoreTypeConfig[6].ResourcesBar, -- 秘盒商店
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[PanelType.TrialShop] = StoreTypeConfig[8].ResourcesBar, -- 试炼商店
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[PanelType.ActivityShop] = StoreTypeConfig[11].ResourcesBar, -- 活动商店
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[PanelType.GuildShop] = StoreTypeConfig[12].ResourcesBar, -- 公会商店
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[PanelType.EndLessShop] = StoreTypeConfig[13].ResourcesBar, -- 无尽商店
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[PanelType.SoulPrintShop] = StoreTypeConfig[14].ResourcesBar, -- 魂印商店
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[PanelType.FriendShop] = StoreTypeConfig[17].ResourcesBar, -- 友情商店
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[PanelType.ChoasShop] = StoreTypeConfig[19].ResourcesBar, -- 混沌商店
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[PanelType.TopMatchShop] = StoreTypeConfig[21].ResourcesBar, -- 巅峰赛商店
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[PanelType.MonsterCamp] = { 14, 16, 53}, -- 兽潮
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[PanelType.HeroReturn] = { 14, 16}, -- 回溯{ 14, 16, 70},
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[PanelType.LuckyTreasure] = { 14, 16, 60}, -- 幸运探宝
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[PanelType.AdvancedTreasure] = { 14, 16, 61}, -- 高级探宝
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[PanelType.ExChange] = { 14, 16, 67}, -- 显示兑换
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[PanelType.GoodFriend]={14,16, 69}, --好友
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[PanelType.SoulPritResolve] = { 14, 16}, -- 魂印分解
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[PanelType.TopMatch] = { 14, 16, 86}, -- 巅峰赛界面
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[PanelType.FindFairy] = { 87, 16, 15}, -- 东海寻仙
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[PanelType.Talisman] = {14}, -- 新法宝
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}
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--- 要显示加号的类型,有购买功能的物品要配置在这里显示 加号
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local _ShowPlusType = {
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UpViewRechargeType.Energy,
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UpViewRechargeType.Gold,
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UpViewRechargeType.Yaoh,
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UpViewRechargeType.ChallengeTicket,
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UpViewRechargeType.SpiritTicket,
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UpViewRechargeType.GhostRing,
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UpViewRechargeType.EliteCarbonTicket,
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UpViewRechargeType.AdventureAlianInvasionTicket,
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UpViewRechargeType.SoulCrystal,
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UpViewRechargeType.DemonCrystal,
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UpViewRechargeType.GrowthAmulet,
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UpViewRechargeType.LightRing,
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UpViewRechargeType.MonsterCampTicket,
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UpViewRechargeType.StarFireBuLingStone,
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UpViewRechargeType.SpiritJade,
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UpViewRechargeType.BadgeGlory,
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UpViewRechargeType.GuildToken,
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UpViewRechargeType.StarSoul,
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UpViewRechargeType.FriendPoint,
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UpViewRechargeType.ChoasCoin,
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UpViewRechargeType.LuckyTreasure,
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UpViewRechargeType.AdvancedTreasure,
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UpViewRechargeType.Panacea,
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UpViewRechargeType.JYD,
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UpViewRechargeType.TopMatchCoin,
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UpViewRechargeType.FindFairy,
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UpViewRechargeType.FixforDan,
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UpViewRechargeType.ChinaHas,
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UpViewRechargeType.Iron,
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}
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-- 判断是否显示加号
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local function _IsShowPlus(_type)
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-- 魂晶特殊处理,在地图中不显示 + 号
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if _type == UpViewRechargeType.SoulCrystal and MapManager.isInMap then
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return false
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end
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-- 判断是否是可购买的类型
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for _, type in ipairs(_ShowPlusType) do
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if type == _type then
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return true
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end
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end
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return false
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end
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--- 红点类型注册
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local _ViewRPType = {
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[UpViewRechargeType.Gold] = RedPointType.UpView_Gold
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}
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function UpView:_BindRP(rcType, redpot)
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local rpType = _ViewRPType[rcType]
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if not rpType then
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return
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end
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BindRedPointObject(rpType, redpot)
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if not self._BindData then
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self._BindData = {}
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end
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self._BindData[rpType] = redpot
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end
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function UpView:_ClearRP()
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if not self._BindData then return end
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for rpType, redpot in pairs(self._BindData) do
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ClearRedPointObject(rpType, redpot)
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end
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self._BindData = nil
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end
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--初始化组件(用于子类重写)
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function UpView:InitComponent()
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self.leftRoot = Util.GetGameObject(self.gameObject, "LeftUp")
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self.rightRoot = Util.GetGameObject(self.gameObject, "RightUp")
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self.cnyList = {}
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self.cnyTime = {}
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-- 麻蛋的左边一个右边一个
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self.cnyLeft = {}
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self.timeLeft = {}
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self.cnyRight = {}
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self.timeRight = {}
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self.leftBtnList = {}
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self.rightBtnList = {}
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self.cnyListClick = {}
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for i = 1, _ItemMaxNum do
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self.cnyRight[i] = Util.GetGameObject(self.rightRoot, "cnyGrid/cny" .. i)
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self.rightBtnList[i] = Util.GetGameObject( self.rightRoot, "cnyGrid/cny" .. i .. "/btn")
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self.timeRight[i] = Util.GetGameObject(self.cnyRight[i], "time"):GetComponent("Text")
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self.cnyLeft[i] = Util.GetGameObject( self.leftRoot, "cnyGrid/cny" .. i)
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self.leftBtnList[i] = Util.GetGameObject( self.leftRoot, "cnyGrid/cny" .. i .. "/btn")
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self.timeLeft[i] = Util.GetGameObject(self.cnyLeft[i], "time"):GetComponent("Text")
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end
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self.panelType = PanelType.Main
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end
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--绑定事件(用于子类重写)
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function UpView:BindEvent()
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for idx, clickItem in ipairs(self.rightBtnList) do
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Util.AddOnceClick(clickItem, function()
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self:OnClick(idx)
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end)
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end
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for idx, clickItem in ipairs(self.leftBtnList) do
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Util.AddOnceClick(clickItem, function()
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self:OnClick(idx)
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end)
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end
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end
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--添加事件监听(用于子类重写)
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function UpView:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.Bag.BagGold, self.UpdateGoldVal, self)
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end
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--移除事件监听(用于子类重写)
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function UpView:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.Bag.BagGold, self.UpdateGoldVal, self)
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end
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---@param args table
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-- args: {
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-- showType = int,
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-- panelType = int,
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-- }
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--界面打开时调用(用于子类重写)
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function UpView:OnOpen(args)
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self.Pname = self.transform.parent.name --方便调试
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if args and args.panelType then
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self.panelType = args.panelType
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itemShowId=args.itemIdShow
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if(itemShowId==16) then
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itemShowId=15
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end
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end
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self:SetShowType(args)
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self:UpdateGoldVal()
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self:RefreshCountDown()
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end
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-- 关闭界面时调用
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function UpView:OnClose()
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self:_ClearRP()
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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end
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function UpView:SetShowType(context)
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if context and context.showType then
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self.leftRoot:SetActive(context.showType == UpViewOpenType.ShowLeft)
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self.rightRoot:SetActive(context.showType == UpViewOpenType.ShowRight)
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else
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self.leftRoot:SetActive(true)
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self.rightRoot:SetActive(false)
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end
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if context and context.showType then
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if context.showType == UpViewOpenType.ShowLeft then
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self.cnyList = self.cnyLeft
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self.cnyTime = self.timeLeft
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else
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self.cnyList = self.cnyRight
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self.cnyTime = self.timeRight
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end
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else
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self.cnyList = self.cnyLeft
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self.cnyTime = self.timeLeft
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end
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end
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function UpView:UpdateGoldVal()
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-- 先清一遍红点
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self:_ClearRP()
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local panelShowItemList={}
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if(self.panelType==100) then
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panelShowItemList={14,16,itemShowId}
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else
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panelShowItemList = panelList[self.panelType]
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end
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for i = 1, _ItemMaxNum do
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if panelShowItemList[i] then
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if self.cnyList[i].gameObject then
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self.cnyList[i]:SetActive(true)
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Util.GetGameObject(self.cnyList[i], "icon"):GetComponent("Image").sprite = SetIcon(panelShowItemList[i])
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Util.GetGameObject(self.cnyList[i], "addFlag"):SetActive(_IsShowPlus(panelShowItemList[i]))
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if panelShowItemList[i] == 20 then
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Util.GetGameObject(self.cnyList[i], "addFlag"):SetActive(true)
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end
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if panelShowItemList[i] == 2 then
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Util.GetGameObject(self.cnyList[i], "value"):GetComponent("Text").text = PrintWanNum(BagManager.GetTotalItemNum(panelShowItemList[i])) .. "/" .. PlayerManager.maxEnergy
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elseif panelShowItemList[i] == 44 then
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Util.GetGameObject(self.cnyList[i], "value"):GetComponent("Text").text = PrintWanNum(BagManager.GetTotalItemNum(panelShowItemList[i])).."/"..PrivilegeManager.GetPrivilegeNumber(9)
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elseif panelShowItemList[i] == 53 then
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Util.GetGameObject(self.cnyList[i], "value"):GetComponent("Text").text = PrintWanNum(BagManager.GetTotalItemNum(panelShowItemList[i])).."/"..MonsterCampManager.GetMaxCostItem()
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elseif panelShowItemList[i] == 87 then
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Util.GetGameObject(self.cnyList[i], "icon"):GetComponent("RectTransform").sizeDelta=Vector2.New(85,85)
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Util.GetGameObject(self.cnyList[i], "value"):GetComponent("Text").text = PrintWanNum(BagManager.GetTotalItemNum(panelShowItemList[i]))
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else
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Util.GetGameObject(self.cnyList[i], "value"):GetComponent("Text").text = PrintWanNum(BagManager.GetTotalItemNum(panelShowItemList[i]))
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end
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-- 绑定红点
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local redpot = Util.GetGameObject(self.cnyList[i], "redpot")
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redpot:SetActive(false)
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self:_BindRP(panelShowItemList[i], redpot)
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end
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else
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self.cnyList[i]:SetActive(false)
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end
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end
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end
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-- 刷新倒计时显示
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function UpView:RefreshCountDown()
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local isCD = false
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for i = 1, _ItemMaxNum do
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local panelShowItemList={}
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local itemId=0
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if(self.panelType==100) then
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panelShowItemList={14,16,itemShowId}
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itemId=panelShowItemList[i]
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else
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itemId = panelList[self.panelType][i]
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end
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if itemId then
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local isRecover = AutoRecoverManager.IsAutoRecover(itemId) -- 是一个恢复型道具
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local isNotFull = isRecover and AutoRecoverManager.GetRecoverTime(itemId) > 0 -- 没有恢复满
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self.cnyTime[i].gameObject:SetActive(isRecover and isNotFull)
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if isRecover and isNotFull then isCD = true end
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end
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end
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-- 判断是否需要倒计时
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if isCD then
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if not self.timer then
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self.timer = Timer.New(function()
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self:UpdateTime()
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end, 1, -1, true)
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self.timer:Start()
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end
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self:UpdateTime()
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else
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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end
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end
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-- 计时器回调方法
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function UpView:UpdateTime()
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for i = 1, _ItemMaxNum do
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local panelShowItemList={}
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local itemId=0
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if(self.panelType==100) then
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panelShowItemList={14,16,itemShowId}
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itemId=panelShowItemList[i]
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else
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itemId = panelList[self.panelType][i]
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end
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if itemId then
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local isRecover = AutoRecoverManager.IsAutoRecover(itemId) -- 是一个恢复型道具
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if isRecover then
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local RemainTime = AutoRecoverManager.GetRecoverTime(itemId)
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if RemainTime >= 0 then
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local _, _hour, _min, _sec = TimeToHMS(RemainTime)
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local timeStr = string.format("%02d:%02d:%02d", _hour, _min, _sec)
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--RemainTime > 3600 and string.format("%02d:%02d", _hour, _min) or string.format("%02d:%02d", _min, _sec)
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self.cnyTime[i].text = timeStr
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else
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self.cnyTime[i].text = ""
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end
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end
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end
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end
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end
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function UpView:OnClick(index)
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local panelShowItemList={}
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local reChargeType=0
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if(self.panelType==100) then
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panelShowItemList={14,16,itemShowId}
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reChargeType=panelShowItemList[index]
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else
|
|||
|
reChargeType = panelList[self.panelType][index]
|
|||
|
end
|
|||
|
--local reChargeType = panelList[self.panelType][index]
|
|||
|
if(reChargeType==20) then
|
|||
|
--UIManager.OpenPanel(UIName.OperatingPanel,{tabIndex =1,extraParam =2})
|
|||
|
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, 20)--元素神符
|
|||
|
end
|
|||
|
self:RechargeType(reChargeType)
|
|||
|
end
|
|||
|
|
|||
|
function UpView:RechargeType(_type)
|
|||
|
if _type == UpViewRechargeType.Energy or
|
|||
|
_type == UpViewRechargeType.Gold or
|
|||
|
_type == UpViewRechargeType.ChallengeTicket or
|
|||
|
_type == UpViewRechargeType.SpiritTicket or
|
|||
|
_type == UpViewRechargeType.GhostRing or
|
|||
|
_type == UpViewRechargeType.EliteCarbonTicket or
|
|||
|
_type == UpViewRechargeType.LightRing or
|
|||
|
_type == UpViewRechargeType.AdventureAlianInvasionTicket or
|
|||
|
_type == UpViewRechargeType.MonsterCampTicket
|
|||
|
then
|
|||
|
--功能快捷购买
|
|||
|
UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = _type })
|
|||
|
elseif _type == UpViewRechargeType.DemonCrystal then
|
|||
|
-- 妖晶兑换
|
|||
|
UIManager.OpenPanel(UIName.ShopExchangePopup, SHOP_TYPE.FUNCTION_SHOP, 10013, "兑换妖晶")
|
|||
|
elseif _type == UpViewRechargeType.SoulCrystal then
|
|||
|
-- 充值商店
|
|||
|
if not MapManager.isInMap then
|
|||
|
if not ShopManager.IsActive(SHOP_TYPE.SOUL_STONE_SHOP) then
|
|||
|
PopupTipPanel.ShowTip("商店暂未开放")
|
|||
|
return
|
|||
|
end
|
|||
|
UIManager.OpenPanel(UIName.MainShopPanel, SHOP_TYPE.SOUL_STONE_SHOP)
|
|||
|
end
|
|||
|
elseif _type == UpViewRechargeType.GrowthAmulet or
|
|||
|
_type == UpViewRechargeType.Yaoh or
|
|||
|
_type == UpViewRechargeType.Panacea or
|
|||
|
_type == UpViewRechargeType.JYD or
|
|||
|
_type==UpViewRechargeType.LuckyTreasure or
|
|||
|
_type==UpViewRechargeType.AdvancedTreasure or
|
|||
|
_type==UpViewRechargeType.StarFireBuLingStone or
|
|||
|
_type==UpViewRechargeType.FixforDan or
|
|||
|
_type==UpViewRechargeType.FriendPoint or
|
|||
|
_type==UpViewRechargeType.Iron or
|
|||
|
_type==UpViewRechargeType.ChinaHas or
|
|||
|
_type==UpViewRechargeType.FindFairy or
|
|||
|
_type==UpViewRechargeType.StarSoul or
|
|||
|
_type==UpViewRechargeType.ChoasCoin or
|
|||
|
_type==UpViewRechargeType.SpiritJade or
|
|||
|
_type==UpViewRechargeType.BadgeGlory or
|
|||
|
_type==UpViewRechargeType.TopMatchCoin or
|
|||
|
_type==UpViewRechargeType.GuildToken
|
|||
|
then
|
|||
|
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, _type)
|
|||
|
--elseif _type==UpViewRechargeType.StarFireBuLingStone then
|
|||
|
-- -- 分解
|
|||
|
-- JumpManager.GoJump(24001)
|
|||
|
--elseif _type==UpViewRechargeType.SpiritJade then
|
|||
|
-- -- 密盒
|
|||
|
-- if UIManager.IsOpen(UIName.SecretBoxPanel) then
|
|||
|
-- UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, _type)
|
|||
|
-- else
|
|||
|
-- JumpManager.GoJump(21001)
|
|||
|
-- end
|
|||
|
--elseif _type==UpViewRechargeType.BadgeGlory then
|
|||
|
-- -- 竞技场
|
|||
|
-- JumpManager.GoJump(8001)
|
|||
|
--elseif _type==UpViewRechargeType.StarSoul then
|
|||
|
-- -- 魂印分解
|
|||
|
-- JumpManager.GoJump(24004)
|
|||
|
--elseif _type==UpViewRechargeType.FriendPoint then
|
|||
|
-- -- 好友
|
|||
|
-- JumpManager.GoJump(25001)
|
|||
|
--elseif _type==UpViewRechargeType.GuildToken then
|
|||
|
-- -- 公会主界面
|
|||
|
-- JumpManager.GoJump(4001)
|
|||
|
--elseif _type==UpViewRechargeType.ChoasCoin then
|
|||
|
-- -- 混沌玉
|
|||
|
-- if UIManager.IsOpen(UIName.ElementDrawCardPanel) then
|
|||
|
-- UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, _type)
|
|||
|
-- else
|
|||
|
-- JumpManager.GoJump(1002)
|
|||
|
-- end
|
|||
|
--elseif _type==UpViewRechargeType.TopMatchCoin then
|
|||
|
-- -- 至尊之证
|
|||
|
-- if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.ARENA) then
|
|||
|
-- --UIManager.OpenPanel(UIName.ArenaTopMatchPanel)
|
|||
|
-- UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, _type)
|
|||
|
-- else
|
|||
|
-- PopupTipPanel.ShowTip("竞技场暂未开启")
|
|||
|
-- end
|
|||
|
end
|
|||
|
end
|
|||
|
|
|||
|
return UpView
|