2021-04-20 13:58:00 +08:00
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Exile = Buff:New()
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2021-03-23 20:41:44 +08:00
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--初始化Buff,通过传入一些自定义参数控制成长相关的数值
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function Exile:SetData(...)
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-- 刷新排序等级
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self.sort = 4
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end
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--初始化后调用一次
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function Exile:OnStart()
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self.target.isExile = true
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if self.caster.exileTargets then
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table.insert(self.caster.exileTargets,self.target)
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end
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2021-03-27 20:22:14 +08:00
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self.target.Event:DispatchEvent(BattleEventName.RoleBeExile, self)
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2021-03-23 20:41:44 +08:00
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end
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--间隔N帧触发,返回true时表示继续触发,返回false立刻触发OnEnd
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function Exile:OnTrigger()
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return true
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end
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--效果结束时调用一次
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function Exile:OnEnd()
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self.target.isExile = false
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2021-03-27 20:22:14 +08:00
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self.target.Event:DispatchEvent(BattleEventName.RoleExileEnd, self)
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2021-03-23 20:41:44 +08:00
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end
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--只有当cover字段为true时触发,返回true则被新效果覆盖
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function Exile:OnCover(newBuff)
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return true
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end
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return Exile
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