miduo_client/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Buff/HOT.lua

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HOT = Buff:New()
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--初始化Buff通过传入一些自定义参数控制成长相关的数值
function HOT:SetData(...)
self.interval,
self.healValue = ...
-- 刷新排序等级
self.sort = 1 -- 最先计算回血
end
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--初始化后调用一次
function HOT:OnStart()
self.target.Event:DispatchEvent(BattleEventName.RoleBeHealed, self.caster)
end
--修改持续加血效果的加血值
function HOT:ChangeHealValue(newValue)
if newValue then
self.healValue=newValue
end
end
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--间隔N帧触发返回true时表示继续触发返回false立刻触发OnEnd
function HOT:OnTrigger()
if not self.target.ctrl_noheal or self.target:IsDead() then --禁疗和死亡无法加血
BattleUtil.ApplyTreat(self.caster, self.target, self.healValue)
end
return true
end
--效果结束时调用一次
function HOT:OnEnd()
BattleLogic.Event:DispatchEvent(BattleEventName.HotBuffEnd, self)
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end
--只有当cover字段为true时触发返回true则被新效果覆盖
function HOT:OnCover(newBuff)
return true
end
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return HOT