miduo_client/Assets/ManagedResources/~Lua/Framework/Framework.lua

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--region *.lua
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--Date
--此文件由[BabeLua]插件自动生成
require "Framework/Manager/UIManager"
require "Framework/Manager/PoolManager"
require "Framework/Manager/SoundManager"
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require "Framework/Manager/CardRendererManager"
require "Framework/Manager/RoleRenderManager"
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require "Framework/Manager/ServerConfigManager"
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require "Data/UIData"
require "Data/SoundData"
require "Data/ConfigData"
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require "Framework.Manager.PackageManager"
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Framework = { }
Framework.isDebug = false
Framework.PlayClickSoundThisTime = false --允许这次点击播放声音,否则不播,并且下次继续播
local effectPos = Vector3.New(Screen.width / 2, Screen.height / 2, 0)
local update = function()
if Input.GetKeyDown(UnityEngine.KeyCode.Escape) then
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if AppConst.isSDK and SDKMgr:IsSupportExit() then
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if LoginManager.IsLogin then
SubmitExtraData({ type = SDKSubMitType.TYPE_EXIT_GAME })
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SDKMgr:ExitGame()
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else
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SDKMgr:ExitGame()
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end
else
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SysPanel.ShowTwo(Language[12108], nil, function()
Game.Quit()
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end)
end
end
-- 临时退出游戏代码
if not AppConst.isSDK and Input.GetKeyDown(UnityEngine.KeyCode.Tab) then
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SysPanel.ShowTwo(Language[11857], nil, function()
Game.Logout()
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end)
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end
if Input.GetMouseButtonUp(0) then
if Framework.PlayClickSoundThisTime then
SoundManager.PlaySound(SoundConfig.Sound_UIClick)
local clickEffect = poolManager:LoadAsset("fx_ui_i_DianJi", PoolManager.AssetType.GameObject)
clickEffect.transform:SetParent(UIManager.fixedNode)
clickEffect.transform.localScale = Vector3.one
clickEffect.transform.localPosition = Vector3.zero
-- local ft = UIManager.width/UIManager.height
-- local rw = ft * 1920
-- Log(UIManager.UIWidth.."|"..UIManager.UIHeight)
-- Log(UIManager.width.."|"..UIManager.height)
-- Log(Input.mousePosition.x.."|"..Input.mousePosition.y)
local wf = UIManager.UIWidth/1080
local hf = UIManager.UIHeight/1920
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local v3 = Input.mousePosition - effectPos
v3 = Vector3.New(v3.x / UIManager.width * UIManager.UIWidth, v3.y / UIManager.height * UIManager.UIHeight, v3.z)
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clickEffect:GetComponent("RectTransform").anchoredPosition = v3
clickEffect:SetActive(true)
local timer = Timer.New(function()
poolManager:UnLoadAsset("fx_ui_i_DianJi", clickEffect, PoolManager.AssetType.GameObject)
end, 1, false, true)
timer:Start()
else
Framework.PlayClickSoundThisTime = true
end
end
--TODO:快速重新登录
--if Input.GetKeyDown('1') then
-- Framework.Dispose()
-- App.Instance:ReStart()
--end
end
--框架初始化
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function Framework. Initialize()
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ConfigManager.Initialize()
SoundManager.Initialize()
UIManager.Initialize()
poolManager = PoolManager:new()
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CardRendererManager.Initialize()
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ServerConfigManager.Initialize()
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PackageManager.Initialize()
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UpdateBeat:Add(update, Framework)
end
--销毁框架
function Framework.Dispose()
UIManager.Dispose()
SoundManager.Dispose()
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CardRendererManager.Dispose()
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poolManager:onDestroy()
UpdateBeat:Remove(update, Framework)
end
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--endregion