2021-08-12 15:11:38 +08:00
|
|
|
|
Blood = Buff:New()
|
|
|
|
|
|
|
|
|
|
--初始化Buff,通过传入一些自定义参数控制成长相关的数值
|
|
|
|
|
function Blood:SetData(...)
|
|
|
|
|
|
|
|
|
|
-- 刷新排序等级
|
2022-01-26 13:29:39 +08:00
|
|
|
|
--self.bloodValue=...
|
|
|
|
|
self.bloodValue=0
|
2021-08-12 15:11:38 +08:00
|
|
|
|
self.sort = 4
|
2021-09-15 11:23:04 +08:00
|
|
|
|
|
2021-08-12 15:11:38 +08:00
|
|
|
|
end
|
|
|
|
|
|
2021-09-24 14:46:02 +08:00
|
|
|
|
function Blood:AddValue(value)
|
2021-10-28 09:48:01 +08:00
|
|
|
|
local passiveChange=function(addValue)
|
|
|
|
|
value=value+addValue
|
|
|
|
|
end
|
2022-08-03 14:20:57 +08:00
|
|
|
|
if self.target==nil then
|
|
|
|
|
return
|
|
|
|
|
end
|
2021-10-28 09:48:01 +08:00
|
|
|
|
BattleLogic.Event:DispatchEvent(BattleEventName.BloodValuePassiveChange,passiveChange,self.target,self.caster,value)
|
2021-09-24 14:46:02 +08:00
|
|
|
|
self.bloodValue=self.bloodValue+value
|
2021-09-30 09:53:31 +08:00
|
|
|
|
self.target.Event:DispatchEvent(BattleEventName.BloodValueChange,self.bloodValue/self.target:GetRoleData(RoleDataName.MaxHp),1,value)
|
2021-09-24 14:46:02 +08:00
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
2021-08-12 15:11:38 +08:00
|
|
|
|
|
|
|
|
|
--初始化后调用一次
|
|
|
|
|
function Blood:OnStart()
|
2022-01-26 13:29:39 +08:00
|
|
|
|
--self.target.bloodShield = self
|
|
|
|
|
-- local passiveChange=function(addValue)
|
|
|
|
|
-- self.bloodValue=self.bloodValue+addValue
|
|
|
|
|
-- end
|
|
|
|
|
-- BattleLogic.Event:DispatchEvent(BattleEventName.BloodValuePassiveChange,passiveChange,self.target,self.caster,self.bloodValue)
|
|
|
|
|
-- self.target.Event:DispatchEvent(BattleEventName.BloodValueChange,self.bloodValue/self.target:GetRoleData(RoleDataName.MaxHp),1,self.bloodValue)
|
2021-09-15 11:23:04 +08:00
|
|
|
|
end
|
|
|
|
|
function Blood:GetCurValue()
|
|
|
|
|
return self.bloodValue
|
2021-08-12 15:11:38 +08:00
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
--间隔N帧触发,返回true时表示继续触发,返回false立刻触发OnEnd
|
|
|
|
|
function Blood:OnTrigger()
|
|
|
|
|
return true
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
--效果结束时调用一次
|
|
|
|
|
function Blood:OnEnd()
|
2021-09-15 11:23:04 +08:00
|
|
|
|
self.target.Event:DispatchEvent(BattleEventName.BloodValueChange,0)
|
2021-08-12 15:11:38 +08:00
|
|
|
|
self.target.bloodShield = nil
|
|
|
|
|
self.bloodValue=0
|
|
|
|
|
end
|
|
|
|
|
--计算血甲
|
2021-11-11 14:01:32 +08:00
|
|
|
|
function Blood:CountBloodValue(damage,atkRole)
|
2021-08-12 15:11:38 +08:00
|
|
|
|
local finalDamage=0
|
2022-08-03 14:20:57 +08:00
|
|
|
|
if self.target==nil then
|
2023-04-14 16:53:08 +08:00
|
|
|
|
return damage
|
2022-08-03 14:20:57 +08:00
|
|
|
|
end
|
2021-08-12 15:11:38 +08:00
|
|
|
|
self.bloodValue=self.bloodValue-damage
|
|
|
|
|
if self.bloodValue<=0 then
|
|
|
|
|
self.disperse=true
|
2021-09-15 11:23:04 +08:00
|
|
|
|
finalDamage=self.bloodValue
|
|
|
|
|
end
|
|
|
|
|
local value=0
|
|
|
|
|
if self.bloodValue<=0 then
|
|
|
|
|
value=0
|
2021-11-11 14:01:32 +08:00
|
|
|
|
self.bloodValue=0
|
2022-02-23 14:36:31 +08:00
|
|
|
|
self.target.Event:DispatchEvent(BattleEventName.BloodValueGetZero,self.bloodValue/self.target:GetRoleData(RoleDataName.MaxHp),atkRole)
|
2021-08-12 15:11:38 +08:00
|
|
|
|
end
|
2022-02-23 14:36:31 +08:00
|
|
|
|
self.target.Event:DispatchEvent(BattleEventName.BloodValueChange,self.bloodValue/self.target:GetRoleData(RoleDataName.MaxHp))
|
2021-08-12 15:11:38 +08:00
|
|
|
|
return finalDamage
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
--只有当cover字段为true时触发,返回true则被新效果覆盖
|
|
|
|
|
function Blood:OnCover(newBuff)
|
|
|
|
|
return true
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
return Blood
|