2020-07-15 16:27:58 +08:00
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require("Base/BasePanel")
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2020-07-16 20:24:28 +08:00
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XuanYuanMirrorPanel = Inherit(BasePanel)
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2020-08-05 15:00:56 +08:00
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local specialConfig = ConfigManager.GetConfig(ConfigName.SpecialConfig)
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2020-07-16 20:24:28 +08:00
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local this = XuanYuanMirrorPanel
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2020-07-15 16:27:58 +08:00
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local hasFresh = false
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local orginLayer = 0
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2020-08-05 15:00:56 +08:00
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local type = {
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[1] = {
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id = FUNCTION_OPEN_TYPE.PEOPLE_MIRROR, --人杰
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bg = "ui_fb_btn_jy",
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name = "人杰宝镜",
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gameObject = "btnRoot/circle/root/renjiebaojing" ,
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redPointType = RedPointType.People_Mirror
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},
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[2] = {
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id = FUNCTION_OPEN_TYPE.BUDDHIST_MIRROR, --佛禅
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bg = "ui_fb_btn_gh",
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name = "佛禅宝镜",
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gameObject = "btnRoot/circle/root/fuochanbaojing" ,
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redPointType = RedPointType.Buddhist_Mirror
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},
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[3] = {
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id = FUNCTION_OPEN_TYPE.MAGIC_MIRROR, --妖灵
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bg = "ui_fb_btn_sl",
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name = "妖灵宝镜",
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gameObject = "btnRoot/circle/root/yaolingbaojing" ,
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redPointType = RedPointType.Magic_Mirror
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},
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[4] = {
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id = FUNCTION_OPEN_TYPE.TAOIST_MIRROR, --道玄
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bg = "ui_fb_btn_jq",
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name = "道玄宝镜",
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gameObject = "btnRoot/circle/root/daoxuanbaojing" ,
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redPointType = RedPointType.Buddhist_Mirror
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},
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}
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2020-07-15 16:27:58 +08:00
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--初始化组件(用于子类重写)
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2020-07-16 20:24:28 +08:00
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function this:InitComponent()
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this.btnHelp = Util.GetGameObject(self.gameObject, "btnRoot/btnhelp")
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this.helpPosition = this.btnHelp:GetComponent("RectTransform").localPosition
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this.btnRank = Util.GetGameObject(self.gameObject, "btnRoot/btnRank")
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this.btnReward = Util.GetGameObject(self.gameObject, "btnRoot/btnReward")
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this.btnClose = Util.GetGameObject(self.gameObject, "btnRoot/btnBack")
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this.remainTimes = Util.GetGameObject(self.gameObject, "remainTimes") :GetComponent("Text")
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2020-07-15 16:27:58 +08:00
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this.effect = Util.GetGameObject(self.gameObject, "CarbonTypePanel_effect")
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this.wind = Util.GetGameObject(self.gameObject, "CarbonTypePanel_effect/juneng_chenggong/GameObject")
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orginLayer = 0
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this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform)
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this.AnimRoot = Util.GetGameObject(self.gameObject, "btnRoot/circle/root")
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end
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local index = 1
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--绑定事件(用于子类重写)
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2020-07-16 20:24:28 +08:00
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function this:BindEvent()
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Util.AddClick(this.btnHelp, function()
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UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.XuanYuanMirror,this.helpPosition.x,this.helpPosition.y)
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2020-07-15 16:27:58 +08:00
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end)
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2020-07-16 20:24:28 +08:00
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Util.AddClick(this.btnRank, function()
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2020-07-15 16:27:58 +08:00
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end)
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2020-07-16 20:24:28 +08:00
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Util.AddClick(this.btnReward, function()
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end)
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Util.AddClick(this.btnClose, function()
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this:OnClose()
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2020-07-15 16:27:58 +08:00
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end)
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end
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--添加事件监听(用于子类重写)
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2020-07-16 20:24:28 +08:00
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function this:AddListener()
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2020-08-05 21:01:20 +08:00
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-- Game.GlobalEvent:AddEvent(GameEvent.FunctionCtrl.OnFunctionOpen, this.FreshIconShow)
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-- Game.GlobalEvent:AddEvent(GameEvent.FunctionCtrl.OnFunctionClose, this.FreshIconShow)
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2020-07-15 16:27:58 +08:00
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end
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--移除事件监听(用于子类重写)
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2020-07-16 20:24:28 +08:00
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function this:RemoveListener()
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2020-08-05 21:01:20 +08:00
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-- Game.GlobalEvent:RemoveEvent(GameEvent.FunctionCtrl.OnFunctionOpen, this.FreshIconShow)
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-- Game.GlobalEvent:RemoveEvent(GameEvent.FunctionCtrl.OnFunctionClose, this.FreshIconShow)
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2020-07-15 16:27:58 +08:00
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end
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2020-07-16 20:24:28 +08:00
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function this:OnOpen()
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2020-07-15 16:27:58 +08:00
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this.UpView:OnOpen({ showType = UpViewOpenType.ShowRight, panelType = PanelType.Main })
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end
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--界面打开时调用(用于子类重写)
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2020-07-16 20:24:28 +08:00
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function this:OnShow(...)
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2020-08-05 15:00:56 +08:00
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this:UpdateCarbonContent()
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2020-07-25 20:42:11 +08:00
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this.remainTimes = Language[12249]..5
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2020-07-15 16:27:58 +08:00
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-- 音效
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SoundManager.PlayMusic(SoundConfig.BGM_Carbon)
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-- 播放动画
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2020-07-16 20:24:28 +08:00
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this:PlayAni()
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2020-07-15 16:27:58 +08:00
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this.PlayScaleAnim()
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end
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2020-08-05 15:00:56 +08:00
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function this:BtnAction(_type)
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2020-08-05 21:01:20 +08:00
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-- if ActTimeCtrlManager.SingleFuncState(_type) then
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-- UIManager.OpenPanel(UIName.XuanYuanMirrorPanelList,_type,XuanYuanMirrorManager.GetMirrorData(_type))
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-- else
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-- PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(_type))
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-- end
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UIManager.OpenPanel(UIName.XuanYuanMirrorPanelList,_type,XuanYuanMirrorManager.GetMirrorData(_type))
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2020-08-05 15:00:56 +08:00
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end
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function this:GetOpenTime(id)
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2020-08-05 21:01:20 +08:00
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local str = nil
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-- local config = ConfigManager.GetConfigData(ConfigName.SpecialConfig,68)
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-- if config then
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-- for k,v in ipairs(string.split(config.Value,"|")) do
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-- local isFunction = false
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-- for n,m in ipairs(string.split(v,"#")) do
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-- if n == 1 and m == id then
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-- isFunction = true
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-- else
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-- if isFunction then
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-- if str then
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-- str = "、周"..NumToSimplenessFont[m]
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-- else
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-- str = "周"..NumToSimplenessFont[m]
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-- end
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-- end
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-- end
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-- end
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-- end
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-- end
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return str
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2020-08-05 15:00:56 +08:00
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end
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function this:UpdateCarbonContent()
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if not type then
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return
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end
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for k,v in pairs(type) do
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local go = Util.GetGameObject(self.gameObject, v.gameObject)
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BindRedPointObject(v.redPointType, Util.GetGameObject(go, "redPoint"))
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go:GetComponent("Image").sprite = Util.LoadSprite(v.bg)
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Util.GetGameObject(go, "titileBg/Text"):GetComponent("Text").text =v.name
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2020-08-05 21:01:20 +08:00
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local timeStr = this:GetOpenTime(v.id)
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if timeStr then
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Util.GetGameObject(go, "timeBg/Text"):GetComponent("Text").text = timeStr.."开启"
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else
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Util.GetGameObject(go, "timeBg/Text"):GetComponent("Text").text = ""
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LogRed("无此功能时间:"..v.id)
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end
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2020-08-05 15:00:56 +08:00
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Util.SetGray(go,not ActTimeCtrlManager.SingleFuncState(v.id))
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2020-08-05 21:01:20 +08:00
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--go:GetComponent("Button").enabled = ActTimeCtrlManager.SingleFuncState(v.id)
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2020-08-05 15:00:56 +08:00
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Util.AddOnceClick(go ,function()
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2020-08-05 21:01:20 +08:00
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this:BtnAction(v.id)
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end)
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end
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end
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2020-07-15 16:27:58 +08:00
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function this:OnSortingOrderChange()
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Util.AddParticleSortLayer(this.effect, self.sortingOrder - orginLayer)
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Util.AddParticleSortLayer(this.wind, self.sortingOrder - orginLayer)
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orginLayer = self.sortingOrder
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end
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2020-07-16 20:24:28 +08:00
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function this:PlayAni()
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2020-07-15 16:27:58 +08:00
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-- 启动定时器
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this.StartCountTime()
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-- 开门音效
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if not this.isPlayDoorAudio then
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this.isPlayDoorAudio = true
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Timer.New(function ()
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if this.isPlayDoorAudio then
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SoundManager.PlaySound(SoundConfig.Sound_Door)
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end
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end, 1.3):Start()
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end
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end
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function this.PlayScaleAnim()
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local isOpen = FunctionOpenMananger.GetRootState(PanelTypeView.Carbon)
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if isOpen then
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PlayUIAnim(this.AnimRoot)
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else
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PlayUIAnimBack(this.AnimRoot)
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end
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end
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function this.StartCountTime()
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2020-07-16 20:24:28 +08:00
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2020-07-15 16:27:58 +08:00
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end
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function this.FreshIconShow(id)
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if not hasFresh then
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hasFresh = true
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this.refreshTimer = nil
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this.refreshTimer = Timer.New(function ()
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2020-07-21 10:42:20 +08:00
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Util.SetGray(this.btnDaoxuan, not ActTimeCtrlManager.SingleFuncState(46))
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2020-07-15 16:27:58 +08:00
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this.StartCountTime()
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end, 1)
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this.refreshTimer:Start()
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end
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end
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--界面关闭时调用(用于子类重写)
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2020-07-16 20:24:28 +08:00
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function this:OnClose()
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2020-07-15 16:27:58 +08:00
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this.isPlayDoorAudio = false
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end
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--界面销毁时调用(用于子类重写)
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2020-07-16 20:24:28 +08:00
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function this:OnDestroy()
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2020-08-05 21:01:20 +08:00
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for k,v in pairs(type) do
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ClearRedPointObject(v.redPointType,Util.GetGameObject(self.gameObject, v.gameObject.."/redPoint"))
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end
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2020-07-15 16:27:58 +08:00
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SubUIManager.Close(this.UpView)
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end
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2020-07-16 20:24:28 +08:00
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return XuanYuanMirrorPanel
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