2020-08-06 17:52:32 +08:00
|
|
|
MonsterCampManager = {};
|
2020-05-09 13:31:21 +08:00
|
|
|
local this = MonsterCampManager
|
|
|
|
local monsterCampConfig = ConfigManager.GetConfig(ConfigName.FloodConfig)
|
|
|
|
local monsterGroupConfig = ConfigManager.GetConfig(ConfigName.MonsterGroup)
|
|
|
|
local monsterConfig = ConfigManager.GetConfig(ConfigName.MonsterConfig)
|
|
|
|
local monterViewConfig = ConfigManager.GetConfig(ConfigName.MonsterViewConfig)
|
|
|
|
local heroViewConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
|
|
|
|
local resConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
|
|
|
|
|
|
|
|
function this.Initialize()
|
|
|
|
this.monsterWave = 0 -- 当前妖兽波次
|
|
|
|
this.m_Jump = false -- 跳过战斗设置
|
|
|
|
end
|
|
|
|
|
|
|
|
-- 返回5个大虾的信息, 显示怪物的第一个,
|
|
|
|
function this.GetNextWaveMonsterInfo()
|
|
|
|
local curWave = this.monsterWave
|
|
|
|
local monsterInfo = {}
|
|
|
|
--遇到表格的结尾处,则停止
|
|
|
|
for i = curWave + 1, curWave + 5 do
|
|
|
|
if not monsterCampConfig[i] then break end
|
|
|
|
local data = {}
|
|
|
|
data.rewardShow = monsterCampConfig[i].RewardShow
|
|
|
|
local monsterGroupId = monsterCampConfig[i].Monster
|
|
|
|
-- 默认显示第一只怪
|
|
|
|
local id = monsterGroupConfig[monsterGroupId].Contents[1][1]
|
|
|
|
local monsterId = monsterConfig[id].MonsterId
|
|
|
|
local resId = 0
|
|
|
|
if monsterId > 10000 then -- 这是人类
|
|
|
|
resId = heroViewConfig[monsterId].Icon
|
|
|
|
else -- 这是妖精
|
|
|
|
resId = monterViewConfig[monsterId].MonsterIcon
|
|
|
|
end
|
|
|
|
|
|
|
|
local resPath = GetResourcePath(resId)
|
|
|
|
local icon = Util.LoadSprite(resPath)
|
|
|
|
data.icon = icon
|
|
|
|
data.name = resConfig[resId].Desc
|
|
|
|
monsterInfo[i] = data
|
|
|
|
end
|
|
|
|
|
|
|
|
return monsterInfo
|
|
|
|
end
|
|
|
|
|
|
|
|
-- 返回当前怪物阵容信息
|
|
|
|
function this.GetCurMonsterInfo()
|
|
|
|
local curWave = this.monsterWave
|
|
|
|
local monsterInfo = {}
|
|
|
|
local mainMonsterInfo = {}
|
|
|
|
local data = {}
|
|
|
|
data.icon = {}
|
|
|
|
data.level={}
|
|
|
|
data.rewardShow = monsterCampConfig[curWave].RewardShow
|
|
|
|
local monsterGroupId = monsterCampConfig[curWave].Monster
|
|
|
|
|
|
|
|
local ids = monsterGroupConfig[monsterGroupId].Contents
|
|
|
|
for i = 1, #ids do
|
|
|
|
for j = 1, #ids[i] do
|
|
|
|
-- 所有怪信息
|
|
|
|
local monsterId = monsterConfig[ids[i][j]].MonsterId
|
|
|
|
local resId = 0
|
|
|
|
if monsterId > 10000 then -- 这是人类
|
|
|
|
resId = heroViewConfig[monsterId].Icon
|
|
|
|
else -- 这是妖精
|
|
|
|
resId = monterViewConfig[monsterId].MonsterIcon
|
|
|
|
end
|
|
|
|
|
|
|
|
local resPath = GetResourcePath(resId)
|
|
|
|
local icon = Util.LoadSprite(resPath)
|
|
|
|
data.icon[#data.icon + 1] = icon
|
|
|
|
data.level[j]= monsterConfig[ids[i][j]].Level
|
|
|
|
-- 主怪信息
|
|
|
|
if i == 1 and j == 1 then
|
|
|
|
mainMonsterInfo.name = resConfig[resId].Desc
|
|
|
|
mainMonsterInfo.live2dPath = resConfig[resId].Name
|
|
|
|
mainMonsterInfo.monsterId = monsterId
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
monsterInfo = data
|
|
|
|
return monsterInfo, mainMonsterInfo
|
|
|
|
end
|
|
|
|
|
|
|
|
-- 消耗道具上限值
|
|
|
|
function this.GetMaxCostItem()
|
|
|
|
return PrivilegeManager.GetPrivilegeNumber(23)
|
|
|
|
end
|
|
|
|
|
|
|
|
-- 是否需要回复
|
|
|
|
function this.IsNeedSupply()
|
|
|
|
return BagManager.GetItemCountById(53) < this.GetMaxCostItem()
|
|
|
|
end
|
|
|
|
|
|
|
|
--返回当前的怪物组Id
|
|
|
|
function this.GetCurWaveMonsterGroupId()
|
|
|
|
return monsterCampConfig[this.monsterWave].Monster
|
|
|
|
end
|
|
|
|
|
|
|
|
-- 通过怪物ID返回头像
|
|
|
|
function this.GetIconByMonsterId(monsterId)
|
|
|
|
local resId = 0
|
|
|
|
local level = 0
|
|
|
|
local icon
|
|
|
|
local liveId = monsterConfig[monsterId].MonsterId
|
|
|
|
if liveId > 10000 then -- 这是人类
|
|
|
|
resId = heroViewConfig[liveId].Icon
|
|
|
|
else -- 这是妖精
|
|
|
|
resId = monterViewConfig[liveId].MonsterIcon
|
|
|
|
end
|
|
|
|
level = monsterConfig[monsterId].Level
|
|
|
|
icon =Util.LoadSprite(GetResourcePath(resId))
|
|
|
|
return icon, level
|
|
|
|
end
|
|
|
|
|
|
|
|
-- 获取表的上限值
|
|
|
|
function this.GetMaxNum()
|
|
|
|
local max = 0
|
|
|
|
for k, v in ConfigPairs(monsterCampConfig) do
|
|
|
|
max = max > k and max or k
|
|
|
|
end
|
|
|
|
return max
|
|
|
|
end
|
|
|
|
|
|
|
|
-- 跳过战斗设置
|
|
|
|
function this.GetBattleJump()
|
2020-06-13 11:47:13 +08:00
|
|
|
return false
|
|
|
|
-- if not this.CheckBattleJump() then
|
|
|
|
-- return false
|
|
|
|
-- end
|
|
|
|
-- return this.m_Jump
|
2020-05-09 13:31:21 +08:00
|
|
|
end
|
|
|
|
|
|
|
|
function this.SetBattleJump(state)
|
|
|
|
this.m_Jump = state
|
|
|
|
end
|
|
|
|
|
|
|
|
function this.CheckBattleJump()
|
|
|
|
local isOpen = PrivilegeManager.GetPrivilegeOpenStatus(PRIVILEGE_TYPE.MonsterCampJump)
|
|
|
|
return isOpen
|
|
|
|
end
|
|
|
|
|
|
|
|
|
2020-06-23 18:36:24 +08:00
|
|
|
return this
|