2020-08-06 17:52:32 +08:00
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local RechargeView = quick_class("RechargeView")
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2020-05-15 16:52:35 +08:00
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function RechargeView:ctor(rootView, gameObject)
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self.rootView = rootView
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self.gameObject = gameObject
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self:InitComponent(gameObject)
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self:BindEvent()
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self.ItemList = {}
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self.NoviceItemList={}
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end
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function RechargeView:InitComponent(gameObject)
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self.shopViewRoot = Util.GetGameObject(gameObject, "root")
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-- 显示特权信息
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self.vipInfoPart = Util.GetGameObject(gameObject, "VipInfoPart")
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self.vipChargeRoot = Util.GetGameObject(self.vipInfoPart, "textGrid")
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self.chargeNum = Util.GetGameObject(self.vipInfoPart, "textGrid/num"):GetComponent("Text")
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self.moneyIcon = Util.GetGameObject(self.vipInfoPart, "textGrid/icon/Image"):GetComponent("Image")
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self.vipLevelTip = Util.GetGameObject(self.vipInfoPart, "textGrid/end"):GetComponent("Text")
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self.vipIconLevel = Util.GetGameObject(self.vipInfoPart, "vipIcon/num"):GetComponent("Text")
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self.vipHeroStar = Util.GetGameObject(self.vipInfoPart, "reward/Text"):GetComponent("Image")
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-- 进度
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self.vipProgress = Util.GetGameObject(self.vipInfoPart, "Slider/fill"):GetComponent("Image")
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self.vipDetailBtn = Util.GetGameObject(self.vipInfoPart, "btnDetail")
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self.progressText = Util.GetGameObject(self.vipInfoPart, "Slider/value"):GetComponent("Text")
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self.vipRedPoint = Util.GetGameObject(self.vipDetailBtn, "redPoint")
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2020-05-25 19:16:23 +08:00
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self.vipInfoPart:SetActive(false)
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2020-05-15 16:52:35 +08:00
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BindRedPointObject(RedPointType.VIP_SHOP_DETAIL, self.vipRedPoint)
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if not self.shopView then
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self.shopView = SubUIManager.Open(SubUIConfig.ShopView, self.shopViewRoot.transform)
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-- 修改商品栏的位置
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self.shopView:SetItemContentPosition(Vector3.New(0, 710, 0))
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end
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end
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function RechargeView:BindEvent()
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-- 打开特权详情
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Util.AddClick(self.vipDetailBtn, function ()
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2020-05-25 19:16:23 +08:00
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UIManager.OpenPanel(UIName.VipPanelV2)
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2020-05-15 16:52:35 +08:00
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end)
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end
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function RechargeView:OnShow()
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Game.GlobalEvent:AddEvent(GameEvent.Bag.BagGold, self.SetVipPartInfo, self)
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self.shopView:ShowShop(SHOP_TYPE.SOUL_STONE_SHOP, self.rootView.sortingOrder)
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self:SetVipPartInfo()
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end
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-- 设置特权面板数据
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function RechargeView:SetVipPartInfo()
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local need, nextLevelNeed = VipManager.GetNextLevelNeed()
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--self.vipChargeRoot:SetActive(need > 0)
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self.chargeNum.text = need
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self.moneyIcon.sprite = SetIcon(15)
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local nextLevel = VipManager.GetVipLevel() + 1
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nextLevel = nextLevel > VipManager.GetMaxVipLevel() and VipManager.GetMaxVipLevel() or nextLevel
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self.vipLevelTip.text = nextLevel
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self.vipIconLevel.text = VipManager.GetVipLevel()
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self.vipHeroStar.sprite = Util.LoadSprite(VIP_LEVEL_REWARD[nextLevel])
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self.vipProgress.fillAmount = VipManager.GetChargedNum() / nextLevelNeed
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self.progressText.text = VipManager.GetChargedNum() .. "/" .. nextLevelNeed
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end
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function RechargeView:OnSortingOrderChange(cursortingOrder)
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if self.shopView then
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self.shopView:SetSortLayer(cursortingOrder)
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end
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end
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function RechargeView:OnHide()
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Game.GlobalEvent:RemoveEvent(GameEvent.Bag.BagGold, self.SetVipPartInfo, self)
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end
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function RechargeView:OnDestroy()
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-- 销毁shopview
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if self.shopView then
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SubUIManager.Close(self.shopView)
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self.shopView = nil
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end
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ClearRedPointObject(RedPointType.VIP_SHOP_DETAIL, self.vipRedPoint)
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end
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---------------------
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2020-06-23 18:36:24 +08:00
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return RechargeView
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