miduo_client/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Buff/NoDead.lua

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NoDead = Buff:New()
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--初始化Buff通过传入一些自定义参数控制成长相关的数值
function NoDead:SetData(...)
self.damageFactor,
self.factorCT,
self.isCanRelive = ... -- buff期间的增伤系数
self.cover = true --控制效果可被覆盖
-- 刷新排序等级
self.sort = 4
self.recordDamage=0
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end
-- 伤害降低
function NoDead:onPassiveDamaging(func, target, damage, skill)
if skill and skill.type == BattleSkillType.Special then
local dd = BattleUtil.CountValue(damage, self.damageFactor, self.factorCT) - damage
if func then
func(-math.floor(BattleUtil.ErrorCorrection(dd))-self.recordDamage)
end
end
end
-- 记录承受伤害
function NoDead:OnRoleBeHit(atkRole, damage, bCrit, finalDmg, damageType, skill,isDirect)
if skill and (skill.type == BattleSkillType.Special or skill.type==BattleSkillType.Extra or skill.type==BattleSkillType.DeadSkill ) and atkRole.camp~=self.target.camp then
self.recordDamage=self.recordDamage+math.floor(damage*0.1)
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end
end
function NoDead:OnSkillCastEnd(skill)
if skill and (skill.type == BattleSkillType.Special or skill.type==BattleSkillType.Extra ) then
self.recordDamage=0
end
end
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--初始化后调用一次
function NoDead:OnStart()
--
self.target.Event:AddEvent(BattleEventName.PassiveDamaging, self.onPassiveDamaging, self)
self.target.Event:AddEvent(BattleEventName.SkillCastEnd,self.OnSkillCastEnd,self)
if self.target.star>=11 then
self.target.Event:AddEvent(BattleEventName.RoleBeHit,self.OnRoleBeHit,self)
end
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self.target:SetDeadFilter(false)
self.target:SetReliveFilter(self.isCanRelive)
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self.target:SetIsCanAddSkill(false)
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end
--间隔N帧触发返回true时表示继续触发返回false立刻触发OnEnd
function NoDead:OnTrigger()
return true
end
--效果结束时调用一次
function NoDead:OnEnd()
self.target.Event:RemoveEvent(BattleEventName.PassiveDamaging, self.onPassiveDamaging, self)
self.target.Event:RemoveEvent(BattleEventName.SkillCastEnd,self.OnSkillCastEnd,self)
if self.target.star>=11 then
self.target.Event:RemoveEvent(BattleEventName.RoleBeHit,self.OnRoleBeHit,self)
end
--self.target.Event
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self.target:SetDeadFilter(true)
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-- self.target:SetIsCanAddSkill(false)
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end
--只有当cover字段为true时触发返回true则被新效果覆盖
function NoDead:OnCover(newBuff)
return true
end
-- 比较buff
function NoDead:OnCompare(buff)
return true
end
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return NoDead