380 lines
14 KiB
C#
380 lines
14 KiB
C#
|
|
using System.Collections;
|
|||
|
|
using System.Collections.Generic;
|
|||
|
|
using UnityEngine;
|
|||
|
|
using UnityEditor;
|
|||
|
|
using System.IO;
|
|||
|
|
using System.Linq;
|
|||
|
|
using GameEditor.Core;
|
|||
|
|
using GameEditor.GameEditor.PlayerBuilder;
|
|||
|
|
using GameEditor.Util;
|
|||
|
|
using GameLogic;
|
|||
|
|
using System.Diagnostics;
|
|||
|
|
using ResUpdate;
|
|||
|
|
using System.Threading;
|
|||
|
|
using System.Net;
|
|||
|
|
|
|||
|
|
namespace GameEditor.FrameTool {
|
|||
|
|
public static class HotFixTool
|
|||
|
|
{
|
|||
|
|
//重新下载外部.unity3d文件
|
|||
|
|
public static void RegetExternalFile(string resUrl, string outPath)
|
|||
|
|
{
|
|||
|
|
//获取下载文件链接
|
|||
|
|
string url = resUrl + "/files.unity3d";
|
|||
|
|
string dlPath = outPath + "/files.unity3d";
|
|||
|
|
// 文件夹没有就创建
|
|||
|
|
if (!Directory.Exists(outPath))
|
|||
|
|
{
|
|||
|
|
Directory.CreateDirectory(outPath);
|
|||
|
|
}
|
|||
|
|
//获取文件存放路径
|
|||
|
|
if (File.Exists(dlPath))
|
|||
|
|
{
|
|||
|
|
File.Delete(dlPath);
|
|||
|
|
}
|
|||
|
|
// 设置参数
|
|||
|
|
UnityEngine.Debug.Log(url);
|
|||
|
|
HttpWebRequest request = WebRequest.Create(url) as HttpWebRequest;
|
|||
|
|
//发送请求并获取相应回应数据
|
|||
|
|
HttpWebResponse response = request.GetResponse() as HttpWebResponse;
|
|||
|
|
//直到request.GetResponse()程序才开始向目标网页发送Post请求
|
|||
|
|
Stream responseStream = response.GetResponseStream();
|
|||
|
|
//创建本地文件写入流
|
|||
|
|
Stream stream = new FileStream(dlPath, FileMode.Create, FileAccess.Write);
|
|||
|
|
byte[] bArr = new byte[1024];
|
|||
|
|
int size = responseStream.Read(bArr, 0, (int)bArr.Length);
|
|||
|
|
while (size > 0)
|
|||
|
|
{
|
|||
|
|
stream.Write(bArr, 0, size);
|
|||
|
|
size = responseStream.Read(bArr, 0, (int)bArr.Length);
|
|||
|
|
}
|
|||
|
|
stream.Close();
|
|||
|
|
responseStream.Close();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
//遍历内部unity3d数据
|
|||
|
|
public static List<ResourceFile> GetFilesList(string filesPath)
|
|||
|
|
{
|
|||
|
|
UnityEngine.AssetBundle bundle = UnityEngine.AssetBundle.LoadFromFile(filesPath + UpdateConfigs.FILES);
|
|||
|
|
ResourceFiles files = bundle.LoadAsset<ResourceFiles>("game");
|
|||
|
|
bundle.Unload(true);
|
|||
|
|
return files.files;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
// 获取差异文件list
|
|||
|
|
public static List<ResourceFile> GetDiffList(List<ResourceFile> inDataList, List<ResourceFile> exDataList)
|
|||
|
|
{
|
|||
|
|
List<ResourceFile> diffList = new List<ResourceFile>();
|
|||
|
|
Dictionary<string, ResourceFile> exDataDic = new Dictionary<string, ResourceFile>();
|
|||
|
|
for (int i = 0; i < exDataList.Count; i++)
|
|||
|
|
{
|
|||
|
|
if (!exDataDic.ContainsKey(exDataList[i].fileName))
|
|||
|
|
{
|
|||
|
|
exDataDic.Add(exDataList[i].fileName, exDataList[i]);
|
|||
|
|
}
|
|||
|
|
else
|
|||
|
|
{
|
|||
|
|
exDataDic[exDataList[i].fileName] = exDataList[i];
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
for (int i = 0; i < inDataList.Count; i++)
|
|||
|
|
{
|
|||
|
|
if (!exDataDic.ContainsKey(inDataList[i].fileName))
|
|||
|
|
{
|
|||
|
|
diffList.Add(inDataList[i]);
|
|||
|
|
}
|
|||
|
|
else
|
|||
|
|
{
|
|||
|
|
if (!inDataList[i].crc.Equals(exDataDic[inDataList[i].fileName].crc))
|
|||
|
|
{
|
|||
|
|
diffList.Add(inDataList[i]);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
return diffList;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
// 计算大小
|
|||
|
|
public static decimal GetDiffSize(List<ResourceFile> diffList)
|
|||
|
|
{
|
|||
|
|
decimal size = 0;
|
|||
|
|
foreach(ResourceFile rf in diffList)
|
|||
|
|
{
|
|||
|
|
size += rf.size;
|
|||
|
|
}
|
|||
|
|
return size / 1048576;
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
class HotFixConfig
|
|||
|
|
{
|
|||
|
|
public string desc;
|
|||
|
|
public string dir_name;
|
|||
|
|
public bool isCalSize = false;
|
|||
|
|
public bool isChoose = false;
|
|||
|
|
|
|||
|
|
public List<HotFixSetting> hotFixSettings;
|
|||
|
|
|
|||
|
|
public decimal project_local_size = 0;
|
|||
|
|
public List<ResourceFile> project_local_list;
|
|||
|
|
|
|||
|
|
public HotFixConfig(string _dir_name)
|
|||
|
|
{
|
|||
|
|
desc = _dir_name;
|
|||
|
|
dir_name = _dir_name;
|
|||
|
|
|
|||
|
|
hotFixSettings = new List<HotFixSetting>();
|
|||
|
|
|
|||
|
|
//
|
|||
|
|
isCalSize = false;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
// 添加配置文件夹
|
|||
|
|
public void AddSetting(string _desc, string _dir_name, string _dir_cdn_setting)
|
|||
|
|
{
|
|||
|
|
hotFixSettings.Add(new HotFixSetting(_desc, _dir_name, _dir_cdn_setting));
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
// 计算本地到工程的大小
|
|||
|
|
public void CalHotFixSize()
|
|||
|
|
{
|
|||
|
|
if (HotfixWindow._HotFixProjectPath.Equals(""))
|
|||
|
|
{
|
|||
|
|
UnityEngine.Debug.LogError("热更工程路径为空!");
|
|||
|
|
return;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
// 工程中的位置
|
|||
|
|
string project_files_path = Application.dataPath + "/../BuildABs/" + HotfixWindow.Platform + "/";
|
|||
|
|
// GIT位置
|
|||
|
|
string local_files_path = HotfixWindow._HotFixProjectPath + "/Root/" + dir_name + "/" + HotfixWindow.Platform + "/";
|
|||
|
|
|
|||
|
|
// 计算差异文件
|
|||
|
|
project_local_list = HotFixTool.GetDiffList(HotFixTool.GetFilesList(project_files_path), HotFixTool.GetFilesList(local_files_path));
|
|||
|
|
|
|||
|
|
// 计算大小
|
|||
|
|
project_local_size = HotFixTool.GetDiffSize(project_local_list);
|
|||
|
|
|
|||
|
|
//
|
|||
|
|
isCalSize = true;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
class HotFixSetting
|
|||
|
|
{
|
|||
|
|
public string desc; // 设置描述
|
|||
|
|
public string dir_name; // 热更分支文件夹
|
|||
|
|
public string dir_cdn_setting; // cdn设置文件夹
|
|||
|
|
public string path_cdn_setting;// cdn设置文件夹全路径
|
|||
|
|
|
|||
|
|
public bool isCalSize = false; // 判断是否计算过大小了
|
|||
|
|
public bool isChoose = false; // 是否被选中
|
|||
|
|
|
|||
|
|
public decimal local_cdn_size = 0; // git与cdn比较 热更文件的文件大小
|
|||
|
|
public decimal project_cdn_size = 0; // 工程与cdn比较 热更文件的文件大小
|
|||
|
|
|
|||
|
|
public List<ResourceFile> local_cdn_list; // git与cdn比较 热更文件列表
|
|||
|
|
public List<ResourceFile> project_cdn_list; // 工程与cdn比较 热更文件列表
|
|||
|
|
|
|||
|
|
public VersionTxt local_version;
|
|||
|
|
|
|||
|
|
public HotFixSetting(string _desc, string _dir_name, string _dir_cdn_setting)
|
|||
|
|
{
|
|||
|
|
desc = _desc;
|
|||
|
|
dir_name = _dir_name;
|
|||
|
|
dir_cdn_setting = _dir_cdn_setting;
|
|||
|
|
path_cdn_setting = HotfixWindow._HotFixProjectPath + "/Root/" + dir_name + "/" + dir_cdn_setting + "/";
|
|||
|
|
isCalSize = false;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
public void CalHotFixSize()
|
|||
|
|
{
|
|||
|
|
if(HotfixWindow._HotFixProjectPath.Equals("")){
|
|||
|
|
UnityEngine.Debug.LogError("热更工程路径为空!");
|
|||
|
|
return;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
// cdn上files文件保存的位置
|
|||
|
|
string cdn_files_path = path_cdn_setting + "__Download/";
|
|||
|
|
// 工程中的位置
|
|||
|
|
string project_files_path = Application.dataPath + "/../BuildABs/" + HotfixWindow.Platform + "/";
|
|||
|
|
// GIT位置
|
|||
|
|
string local_files_path = HotfixWindow._HotFixProjectPath + "/Root/" + dir_name + "/" + HotfixWindow.Platform + "/";
|
|||
|
|
|
|||
|
|
// 读取version文件
|
|||
|
|
string json = File.ReadAllText(path_cdn_setting + AppConst.GameVersionFile);
|
|||
|
|
local_version = JsonUtility.FromJson<VersionTxt>(json);
|
|||
|
|
|
|||
|
|
// 下载cdn上的files文件
|
|||
|
|
HotFixTool.RegetExternalFile(local_version.resUrl + HotfixWindow.Platform, cdn_files_path);
|
|||
|
|
|
|||
|
|
// 计算差异文件
|
|||
|
|
local_cdn_list = HotFixTool.GetDiffList(HotFixTool.GetFilesList(local_files_path), HotFixTool.GetFilesList(cdn_files_path));
|
|||
|
|
project_cdn_list = HotFixTool.GetDiffList(HotFixTool.GetFilesList(project_files_path), HotFixTool.GetFilesList(cdn_files_path));
|
|||
|
|
|
|||
|
|
// 计算大小
|
|||
|
|
local_cdn_size = HotFixTool.GetDiffSize(local_cdn_list);
|
|||
|
|
project_cdn_size = HotFixTool.GetDiffSize(project_cdn_list);
|
|||
|
|
|
|||
|
|
//
|
|||
|
|
isCalSize = true;
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
//看热更大小
|
|||
|
|
public class HotfixWindow : EditorWindow
|
|||
|
|
{
|
|||
|
|
|
|||
|
|
static string[][] _SettingConfig = new string[][]{
|
|||
|
|
new string[]{ "C轮测试v2", "mht_china/local", "cdn_v2", "china/dev-c" },
|
|||
|
|
new string[]{ "C轮测试v3", "mht_china/local", "cdn_v3", "china/dev-c" }
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
static Dictionary<string, HotFixConfig> _HotFixConfigDic = new Dictionary<string, HotFixConfig>();
|
|||
|
|
static string benchName = "";
|
|||
|
|
public static string _HotFixProjectPath;
|
|||
|
|
|
|||
|
|
#if UNITY_ANDROID
|
|||
|
|
public static string Platform = "Android";
|
|||
|
|
#elif UNITY_IOS
|
|||
|
|
public static string Platform = "IOS";
|
|||
|
|
#else
|
|||
|
|
public static string Platform = "Android";
|
|||
|
|
#endif
|
|||
|
|
|
|||
|
|
[MenuItem("Build/Hotfix")]
|
|||
|
|
static void Init()
|
|||
|
|
{
|
|||
|
|
|
|||
|
|
benchName = GitUtil.GetCurBenchName();
|
|||
|
|
UnityEngine.Debug.Log("当前分支:" + benchName);
|
|||
|
|
_HotFixProjectPath = EditorPrefs.GetString("_HotFixProjectPath", "");
|
|||
|
|
|
|||
|
|
InitData();
|
|||
|
|
InitStyle();
|
|||
|
|
// Get existing open window or if none, make a new one:
|
|||
|
|
HotfixWindow window = (HotfixWindow)EditorWindow.GetWindow(typeof(HotfixWindow));
|
|||
|
|
window.titleContent = new GUIContent("热更大小");
|
|||
|
|
window.Show();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
static void InitData()
|
|||
|
|
{
|
|||
|
|
_HotFixConfigDic.Clear();
|
|||
|
|
foreach (string[] sc in _SettingConfig)
|
|||
|
|
{
|
|||
|
|
string desc = sc[0];
|
|||
|
|
string folder = sc[1];
|
|||
|
|
string setting = sc[2];
|
|||
|
|
string bench = sc[3];
|
|||
|
|
if (bench.Equals(benchName))
|
|||
|
|
{
|
|||
|
|
HotFixConfig hfc;
|
|||
|
|
_HotFixConfigDic.TryGetValue(folder, out hfc);
|
|||
|
|
if (hfc == null)
|
|||
|
|
{
|
|||
|
|
hfc = new HotFixConfig(folder);
|
|||
|
|
_HotFixConfigDic.Add(folder, hfc);
|
|||
|
|
}
|
|||
|
|
hfc.AddSetting(desc, folder, setting);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
// 自定义style
|
|||
|
|
static GUIStyle FStyle = new GUIStyle();
|
|||
|
|
static GUIStyle SStyle = new GUIStyle();
|
|||
|
|
static void InitStyle()
|
|||
|
|
{
|
|||
|
|
FStyle.fontSize = 30;
|
|||
|
|
FStyle.fontStyle = FontStyle.Bold;
|
|||
|
|
|
|||
|
|
SStyle.fontSize = 25;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
void OnGUI()
|
|||
|
|
{
|
|||
|
|
EditorGUILayout.BeginVertical();
|
|||
|
|
EditorGUILayout.Space();
|
|||
|
|
EditorGUILayout.Space();
|
|||
|
|
EditorGUILayout.LabelField("当前工程GIT分支:"+ benchName);
|
|||
|
|
|
|||
|
|
EditorGUILayout.BeginHorizontal();
|
|||
|
|
_HotFixProjectPath = EditorGUILayout.TextField("热更GIT工程地址:", _HotFixProjectPath);
|
|||
|
|
if (GUILayout.Button("Browse", GUILayout.ExpandWidth(false)))
|
|||
|
|
{
|
|||
|
|
_HotFixProjectPath = EditorUtility.OpenFolderPanel("Resource path", _HotFixProjectPath, _HotFixProjectPath);
|
|||
|
|
EditorPrefs.SetString("_HotFixProjectPath", _HotFixProjectPath);
|
|||
|
|
}
|
|||
|
|
EditorGUILayout.EndHorizontal();
|
|||
|
|
|
|||
|
|
EditorGUILayout.LabelField("请选择要更新的CDN:");
|
|||
|
|
foreach(string k in _HotFixConfigDic.Keys)// i = 0; i < _CurConfig.Length; i++)
|
|||
|
|
{
|
|||
|
|
HotFixConfig _CurConfig = _HotFixConfigDic[k];
|
|||
|
|
|
|||
|
|
_CurConfig.isChoose = EditorGUILayout.ToggleLeft("<color=yellow>"+_CurConfig.desc+"</color>", _CurConfig.isChoose, FStyle, GUILayout.Height(40));
|
|||
|
|
if (_CurConfig.isChoose)
|
|||
|
|
{
|
|||
|
|
EditorGUILayout.LabelField("工程到Git:"+_CurConfig.project_local_size.ToString("0.00") + "M");
|
|||
|
|
if (!_CurConfig.isCalSize)
|
|||
|
|
{
|
|||
|
|
_CurConfig.CalHotFixSize();
|
|||
|
|
}
|
|||
|
|
//EditorGUILayout.LabelField("本地到CDN目录:"+_CurConfig[i].local_cdn_size.ToString("0.00") + "M");
|
|||
|
|
//EditorGUILayout.LabelField("工程到CDN目录:"+_CurConfig[i].project_cdn_size.ToString("0.00") + "M");
|
|||
|
|
//EditorGUILayout.BeginHorizontal();
|
|||
|
|
//if (GUILayout.Button("编辑Config", GUILayout.Height(20f)))
|
|||
|
|
//{
|
|||
|
|
//}
|
|||
|
|
//if (GUILayout.Button("编辑Version", GUILayout.Height(20f)))
|
|||
|
|
//{
|
|||
|
|
//}
|
|||
|
|
//// 自动计算一遍大小
|
|||
|
|
//if (!_CurConfig.isCalSize)
|
|||
|
|
//{
|
|||
|
|
// _CurConfig.CalHotFixSize();
|
|||
|
|
//}
|
|||
|
|
//EditorGUILayout.EndHorizontal();
|
|||
|
|
|
|||
|
|
foreach (HotFixSetting hfs in _CurConfig.hotFixSettings)// i = 0; i < _CurConfig.Length; i++)
|
|||
|
|
{
|
|||
|
|
hfs.isChoose = EditorGUILayout.ToggleLeft("<color=green>" + hfs.desc + "</color>", hfs.isChoose, SStyle, GUILayout.Height(30));
|
|||
|
|
if (hfs.isChoose)
|
|||
|
|
{
|
|||
|
|
EditorGUILayout.BeginHorizontal();
|
|||
|
|
EditorGUILayout.BeginVertical();
|
|||
|
|
EditorGUILayout.LabelField("GIT到CDN:" + hfs.local_cdn_size.ToString("0.00") + "M");
|
|||
|
|
EditorGUILayout.LabelField("工程到CDN:" + hfs.project_cdn_size.ToString("0.00") + "M");
|
|||
|
|
EditorGUILayout.EndVertical();
|
|||
|
|
|
|||
|
|
if (GUILayout.Button("编辑Config", GUILayout.Height(40f), GUILayout.Width(100f)))
|
|||
|
|
{
|
|||
|
|
string tpath = hfs.path_cdn_setting + AppConst.GameConfigFile;
|
|||
|
|
ProcessUtil.OpenText(tpath);
|
|||
|
|
}
|
|||
|
|
if (GUILayout.Button("编辑Version", GUILayout.Height(40f), GUILayout.Width(100f)))
|
|||
|
|
{
|
|||
|
|
string tpath = hfs.path_cdn_setting + AppConst.GameVersionFile;
|
|||
|
|
ProcessUtil.OpenText(tpath);
|
|||
|
|
}
|
|||
|
|
// 自动计算一遍大小
|
|||
|
|
if (!hfs.isCalSize)
|
|||
|
|
{
|
|||
|
|
hfs.CalHotFixSize();
|
|||
|
|
}
|
|||
|
|
EditorGUILayout.EndHorizontal();
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
EditorGUILayout.EndVertical();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
}
|