161 lines
5.5 KiB
Lua
161 lines
5.5 KiB
Lua
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----- 公会十绝阵排行弹窗 -----
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require("Base/BasePanel")
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local DeathPosRankPopup = Inherit(BasePanel)
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local this = DeathPosRankPopup
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--标签按钮
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local TabBox = require("Modules/Common/TabBox")
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local _TabImgData = {select = "r_tongyong_xiaanniu_01", default = "r_tongyong_xiaanniu_02",}
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local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
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select = Color.New(243 / 255, 235 / 255, 202 / 255, 1) }
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local _TabData = {
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[1]= {txt = "公会排行"},
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[2]= {txt = "个人排行"},
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}
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function DeathPosRankPopup:InitComponent()
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this.panel=Util.GetGameObject(this.gameObject,"Panel")
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this.backBtn=Util.GetGameObject(this.panel,"BackBtn")
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this.tabbox = Util.GetGameObject(this.panel, "TabBox")
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this.rankScroll=Util.GetGameObject(this.panel,"Scroll/Root")
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this.rankPre=Util.GetGameObject(this.panel,"Scroll/Root/Pre")
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this.scrollView=SubUIManager.Open(SubUIConfig.ScrollCycleView,this.rankScroll.transform,this.rankPre, nil,
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Vector2.New(this.rankScroll.transform.rect.width,this.rankScroll.transform.rect.height),1,1,Vector2.New(0,10))
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this.scrollView.gameObject:GetComponent("RectTransform").anchoredPosition= Vector2.New(0,0)
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this.scrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
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this.scrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
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this.scrollView.gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
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this.scrollView.moveTween.MomentumAmount = 1
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this.scrollView.moveTween.Strength = 2
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--我的排名
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this.mRRank=Util.GetGameObject(this.panel,"Scroll/MyInfo")
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this.mRSortNum=Util.GetGameObject(this.panel,"Scroll/MyInfo/SortNum")
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this.mRName=Util.GetGameObject(this.panel,"Scroll/MyInfo/Grid/Name"):GetComponent("Text")
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this.mRNum=Util.GetGameObject(this.panel,"Scroll/MyInfo/Grid/Num"):GetComponent("Text")
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this.mRHurt=Util.GetGameObject(this.panel,"Scroll/MyInfo/Hurt"):GetComponent("Text")
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end
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function DeathPosRankPopup:BindEvent()
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Util.AddClick(this.backBtn,function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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self:ClosePanel()
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end)
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end
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function DeathPosRankPopup:AddListener()
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end
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function DeathPosRankPopup:RemoveListener()
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end
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function DeathPosRankPopup:OnOpen(...)
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end
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function DeathPosRankPopup:OnShow()
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this.TabCtrl = TabBox.New()
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this.TabCtrl:SetTabAdapter(this.TabAdapter)
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this.TabCtrl:SetChangeTabCallBack(this.OnTabChange)
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this.TabCtrl:Init(this.tabbox, _TabData)
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end
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function DeathPosRankPopup:OnClose()
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end
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function DeathPosRankPopup:OnDestroy()
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this.scrollView=nil
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end
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-- tab按钮自定义显示设置
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function this.TabAdapter(tab, index, status)
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local img = Util.GetGameObject(tab, "Image")
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local txt = Util.GetGameObject(tab, "Text")
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img:GetComponent("Image").sprite = Util.LoadSprite(_TabImgData[status])
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txt:GetComponent("Text").text = _TabData[index].txt
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txt:GetComponent("Text").color = _TabFontColor[status]
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end
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-- tab改变回调事件
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function this.OnTabChange(index, lastIndex)
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this.RefreshRank(index)
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end
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--刷新排行榜 index当前排行类型索引
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function this.RefreshRank(index)
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local curRankType=18 --默认公会排行
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if index==1 then
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curRankType=18 --公会排行
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elseif index==2 then
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curRankType=17 --个人排行
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end
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NetManager.RequestRankInfo(curRankType,function(msg)
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this.scrollView:SetData(msg.ranks,function(index,root)
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this.SetScrollPre(root,msg.ranks[index],curRankType)
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end)
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this.scrollView:SetIndex(1)
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--当我的排名没数据时
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this.mRSortNum:SetActive(msg.myRankInfo.rank~=-1)
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this.mRNum.gameObject:SetActive(msg.myRankInfo.rank~=-1)
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if msg.myRankInfo.rank==-1 then
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this.mRName.text="未上榜"
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this.mRHurt.text=""
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return
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end
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this.SetMyRank(msg.myRankInfo,curRankType)
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end)
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end
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--设置每条数据
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function this.SetScrollPre(root,data,curRankType)
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local name=Util.GetGameObject(root,"Grid/Name"):GetComponent("Text")
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local num=Util.GetGameObject(root,"Grid/Num"):GetComponent("Text")
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local hurt=Util.GetGameObject(root,"Hurt"):GetComponent("Text")
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this.SetRankingNum(root,data.rankInfo.rank)
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num.gameObject:SetActive(curRankType==18)
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if curRankType==18 then
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name.text=data.guildName--公会名称
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num.text=data.rankInfo.param2 -- param2 挑战人数
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elseif curRankType==17 then
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name.text=data.userName
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end
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hurt.text= data.rankInfo.param1
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end
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--设置我的名次
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function this.SetMyRank(data,curRankType)
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local guildData = MyGuildManager.GetMyGuildInfo()
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this.SetRankingNum(this.mRRank,data.rank)
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this.mRNum.gameObject:SetActive(curRankType==18)
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if curRankType==18 then
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this.mRName.text=guildData.name
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this.mRNum.text= data.param2 --param2 人数
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elseif curRankType==17 then
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this.mRName.text=PlayerManager.nickName
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end
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this.mRHurt.text=data.param1 --param1 伤害
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end
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--设置名次
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function this.SetRankingNum(root,rank)
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local sortNumTabs={}
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for i = 1, 4 do
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sortNumTabs[i]=Util.GetGameObject(root,"SortNum/SortNum ("..i..")")
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sortNumTabs[i]:SetActive(false)
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end
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if rank < 4 then
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sortNumTabs[rank]:SetActive(true)
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else
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sortNumTabs[4]:SetActive(true)
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Util.GetGameObject(sortNumTabs[4], "TitleText"):GetComponent("Text").text = rank
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end
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end
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return DeathPosRankPopup
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