32 lines
		
	
	
		
			612 B
		
	
	
	
		
			Plaintext
		
	
		
		
			
		
	
	
			32 lines
		
	
	
		
			612 B
		
	
	
	
		
			Plaintext
		
	
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								// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
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								Shader "Legacy Shaders/Diffuse" {
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								Properties {
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								    _Color ("Main Color", Color) = (1,1,1,1)
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								    _MainTex ("Base (RGB)", 2D) = "white" {}
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								}
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								SubShader {
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								    Tags { "RenderType"="Opaque" }
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								    LOD 200
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								CGPROGRAM
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								#pragma surface surf Lambert
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								sampler2D _MainTex;
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								fixed4 _Color;
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								struct Input {
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								    float2 uv_MainTex;
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								};
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								void surf (Input IN, inout SurfaceOutput o) {
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								    fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
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								    o.Albedo = c.rgb;
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								    o.Alpha = c.a;
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								}
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								ENDCG
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								}
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								Fallback "Legacy Shaders/VertexLit"
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								}
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