miduo_client/Assets/ManagedResources/~Lua/Modules/Main/GMPanel.lua

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-- int ADD_ITEM = 1;//添加道具
-- int ADD_CARD = 2; //添加卡牌
-- int SEND_MAIIL = 3;// 发送邮件
-- int HERO_STAR = 4;// 添加指定星级英雄
-- int OPEN_MAP = 5; // 开启到指定关卡
-- int ONE_KEY_ITEM_OR_HERO = 6;
-- int USER_UP_LEVE = 7; // 玩家升级
-- int ADOPT_ALL_DIFFICULTY = 8; // 通过所有关卡
-- int ADOPT_FIGHT_BY_VALUE = 9; //开启对应的关卡
-- int TIME_INFO = 10; // 根据等级开启对应的关卡
-- int VIP_LEVEL = 11; // 根据等级开启对应的关卡
-- int RESET_USER_NAME = 12;
-- int CREATE_INVADE = 13; //生成外敌
-- int SET_TOWER_NUMBER = 14;//设置试炼副本进入层数
-- int TREASURE_SCORE = 15;//生成孙龙宝藏积分
-- int MONSTER_JUMP = 16;//跳到兽潮层
-- int OUT_BLOODY_BATTLE = 17;//退出血战
-- int MISSION_LEAD = 18;//任务指引
-- int ESPECIAL_EQUIP = 19;//增加法宝,星级
-- int TREASURE_FINISH = 20;//戒灵秘宝一键完成
-- int FULL_OF = 21; //一键全满
-- int EXPEDITION_SCORE = 23;//天宫秘宝积分
-- int JOURNEY_GM = 24;//逍遥游GM操作
-- // int TECNOLOGY_MAX = 21;//科技树一键满级
-- // int POKEMAN_MAX = 22;//一键获得所有满级异妖
local GMType = {
Player = 1,
Function = 2,
Battle = 3,
}
local GMSubType = {
Server = 1,
Func = 2,
}
local _GMConfig = {}
require("Base/BasePanel")
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GMPanel = Inherit(BasePanel)
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local this = GMPanel
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-- local heroList = { "4#10003#12", "4#10006#12", "4#10008#12", "4#10009#12", "4#10013#12", "4#10014#12",
-- "4#10003#11", "4#10006#11", "4#10008#11", "4#10009#11", "4#10013#11", "4#10014#11",
-- "4#10003#9", "4#10006#9", "4#10008#9", "4#10009#9", "4#10013#9", "4#10014#9",
-- "4#10003#8", "4#10006#8", "4#10008#8", "4#10009#8", "4#10013#8", "4#10014#8",
-- "4#10003#7", "4#10006#7", "4#10008#7", "4#10009#7", "4#10013#7", "4#10014#7",
-- "4#10003#6", "4#10006#6", "4#10008#6", "4#10009#6", "4#10013#6", "4#10014#6",
-- "4#10003#5", "4#10006#5", "4#10008#5", "4#10009#5", "4#10013#5", "4#10014#5",
-- "4#10003#4", "4#10006#4", "4#10008#4", "4#10009#4", "4#10013#4", "4#10014#4"}
local heroList = {
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"4#10023#10", "4#10022#10", "4#10034#10", "4#10002#10", "4#10014#10","4#10002#10","4#10003#10"
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}
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local moneyList = {"1#3#999999999", "1#4#999999999", "1#5#999999999", "1#14#999999999", "1#15#999999999", "1#16#999999999"}
--初始化组件(用于子类重写)
function GMPanel:InitComponent()
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_GMConfig = {
{type = GMType.Player, subType = GMSubType.Server, inputNum = 1, args = "12#0#%s", btnTip = "改名", inputTip = {"输入名称"}, callBack = nil},
{type = GMType.Player, subType = GMSubType.Server, inputNum = 1, args = "20#0#%s", btnTip = "完成", inputTip = {"输入任务ID"}, callBack = nil},
{type = GMType.Player, subType = GMSubType.Server, inputNum = 1, args = "16#%s#0", btnTip = "跳转", inputTip = {"输入兽潮层数"}, callBack = nil},
{type = GMType.Player, subType = GMSubType.Server, inputNum = 1, args = "15#%s#0", btnTip = "获取", inputTip = {"孙龙秘宝积分"}, callBack = this.SetSunLongScroe},
-- {type = GMType.Player, subType = GMSubType.Server, inputNum = 1, args = "13#%s#0", btnTip = "解锁", inputTip = {"外敌ID"}, callBack = nil},
{type = GMType.Player, subType = GMSubType.Server, inputNum = 1, args = "11#%s#0", btnTip = "确定", inputTip = {"输入Vip等级"}, callBack = this.SetVip},
{type = GMType.Player, subType = GMSubType.Server, inputNum = 1, args = "7#%s#0", btnTip = "角色升级",inputTip = {"输入等级"}, callBack = nil},
-- {type = GMType.Player, subType = GMSubType.Server, inputNum = 1, args = "10#4#%s", btnTip = "设置服务器时间", inputTip = {"例20170801190000"}, callBack = nil},
-- {type = GMType.Player, subType = GMSubType.Server, inputNum = 1, args = "10#%s#0", btnTip = "搜索地图", inputTip = {"输入地图Id"}, callBack = nil},
{type = GMType.Player, subType = GMSubType.Server, inputNum = 1, args = "1#%s", btnTip = "生成道具", inputTip = {"道具ID#道具数量"}, callBack = nil},
{type = GMType.Player, subType = GMSubType.Server, inputNum = 1, args = "4#%s", btnTip = "生成英雄", inputTip = {"英雄ID#星级"}, callBack = nil},
{type = GMType.Player, subType = GMSubType.Server, inputNum = 1, args = "9#%s#0", btnTip = "通关关卡", inputTip = {"关卡id"}, callBack = nil},
{type = GMType.Player, subType = GMSubType.Server, inputNum = 1, args = "3#1#%s", btnTip = "发送邮件", inputTip = {"id,num|id,num..."}, callBack = nil},
{type = GMType.Player, subType = GMSubType.Server, inputNum = 1, args = "14#%s#0", btnTip = "跳转", inputTip = {"试炼副本层数"}, callBack = nil},
{type = GMType.Player, subType = GMSubType.Server, inputNum = 0, args = "8#1#1", btnTip = "通关所有关卡", inputTip = {}, callBack = nil},
-- {type = GMType.Player, subType = GMSubType.Server, inputNum = 0, args = "6#0#0", btnTip = "一键物品", inputTip = {""}, callBack = nil},
-- {type = GMType.Player, subType = GMSubType.Server, inputNum = 0, args = "22#0#0", btnTip = "一键异妖", inputTip = {""}, callBack = nil},
{type = GMType.Player, subType = GMSubType.Func, inputNum = 0, args = "", btnTip = "生成五个12星英雄", inputTip = {""}, callBack = this.FiveHero},
{type = GMType.Player, subType = GMSubType.Func, inputNum = 0, args = "", btnTip = "一键很多钱", inputTip = {""}, callBack = this.GetMoney},
{type = GMType.Function, subType = GMSubType.Func, inputNum = 1, args = "", btnTip = "跳转测试", inputTip = {"输入跳转ID"}, callBack = this.TestJump},
{type = GMType.Function, subType = GMSubType.Server, inputNum = 1, args = "23#0#%s", btnTip = "获取", inputTip = {"天宫秘宝积分"}, callBack = nil},
{type = GMType.Function, subType = GMSubType.Server, inputNum = 1, args = "24#%s", btnTip = "逍遥游", inputTip = {"类型#mapId#bossId"}, callBack = nil},
{type = GMType.Battle, subType = GMSubType.Func, inputNum = 0, args = "", btnTip = "战斗测试场景", inputTip = {""}, callBack = this.GoTestBattle},
{type = GMType.Battle, subType = GMSubType.Func, inputNum = 1, args = "", btnTip = "挑战怪物", inputTip = {"输入怪物组id"}, callBack = this.ChallengeMonster},
{type = GMType.Battle, subType = GMSubType.Func, inputNum = 1, args = "", btnTip = "测试假战斗", inputTip = {"输入假战斗id"}, callBack = this.RunFakeBattle},
{type = GMType.Battle, subType = GMSubType.Func, inputNum = 2, args = "", btnTip = "演算战斗数据", inputTip = {"战斗数据", "时间戳"}, callBack = this.RunBattleData},
}
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this.BtnBack = Util.GetGameObject(self.transform, "btnBack")
this.serverNowTimeText = Util.GetGameObject(self.gameObject, "TimeCtrl/Text (1)"):GetComponent("Text")
this.serverOpenTimeText = Util.GetGameObject(self.gameObject, "TimeCtrl/Text (3)"):GetComponent("Text")
this.serverCreateRoleTimeText = Util.GetGameObject(self.gameObject, "TimeCtrl/Text (5)"):GetComponent("Text")
this.updateServerNowTimeText = Util.GetGameObject(self.gameObject, "TimeCtrl/InputField/Text"):GetComponent("Text")
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this.btnSureChange = Util.GetGameObject(self.transform, "TimeCtrl/Button")
this.btnRefreshServerTime = Util.GetGameObject(self.transform, "TimeCtrl/Button2")
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this._GMItemList = {}
this._GMItemRoot = {}
this._GMTypeBtn = {}
for _, type in pairs(GMType) do
this._GMItemRoot[type] = Util.GetGameObject(self.gameObject, "list"..type)
this._GMTypeBtn[type] = Util.GetGameObject(self.gameObject, "btn"..type)
end
this._GMItem = Util.GetGameObject(self.gameObject, "item")
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end
--绑定事件(用于子类重写)
function GMPanel:BindEvent()
Util.AddClick(this.BtnBack, function()
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
self:ClosePanel()
end)
Util.AddClick(this.btnSureChange, function()
NetManager.GMEvent("10#4#" .. this.updateServerNowTimeText.text)
end)
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Util.AddClick(this.btnRefreshServerTime, function()
this.RefreshServerTime()
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end)
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--
for _, type in pairs(GMType) do
this._GMTypeBtn[type] = Util.GetGameObject(self.gameObject, "btn"..type)
Util.AddOnceClick(this._GMTypeBtn[type], function()
for _, type2 in pairs(GMType) do
this._GMItemRoot[type2]:SetActive(type == type2)
end
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end)
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end
end
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-- 设置孙龙积分
function this.SetSunLongScroe(text)
TreasureOfSomebodyManagerV2.SetCurrentLevel(tonumber(text))
end
--设置vip
function this.SetVip(text)
VipManager.SetVipLevel(tonumber(text))
end
-- 一键五个银熊
function this.FiveHero()
for i=1, #heroList do
NetManager.GMEvent(heroList[i])
end
end
-- 一键很多钱
function this.GetMoney()
local index = 1
local time = Timer.New(function ()
NetManager.GMEvent(moneyList[index])
index = index + 1
end, 1, 6, true)
time:Start()
end
-- 测试跳转
function this.TestJump(text)
JumpManager.GoJump(tonumber(text))
end
-- 添加圣物
function this.AddHoly(text)
local command = "//addholy %s %s"
command = string.format(command, PlayerManager.uid, text)
ChatManager.RequestGMCommand(command)
end
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-- 进入战斗测试场景
function this.GoTestBattle()
UIManager.OpenPanel(UIName.BattleTestPanel)
end
-- 挑战怪物
function this.ChallengeMonster(text)
local monsterId = tonumber(text)
if #FormationManager.formationList[FormationManager.curFormationIndex].teamHeroInfos == 0 then
PopupTipPanel.ShowTip(Language[10702])
else
local MonsterGroup = ConfigManager.GetConfig(ConfigName.MonsterGroup)
if not MonsterGroup[monsterId] then
PopupTipPanel.ShowTip(Language[10706] .. monsterId .. Language[10707])
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else
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UIManager.OpenPanel(UIName.BattlePanel, BattleManager.GetBattleData(1, monsterId), nil, nil, nil, monsterId, nil)
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end
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end
end
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function this.RunFakeBattle(fakeId)
fakeId = tonumber(fakeId)
local fdata = BattleManager.GetFakeBattleData(fakeId)
local fseed = 0
local testFightData = {
fightData = fdata,
fightSeed = fseed,
fightType = 0,
maxRound = 20
}
UIManager.OpenPanel(UIName.BattlePanel, testFightData, BATTLE_TYPE.Test)
end
-- 战斗数据
function this.RunBattleData(data, seed)
require("Modules.Main.BattleData1")
local fdata = (data and data ~= "") and data or testBattleData1
local fseed = (seed and seed ~= "") and seed or testBattleSeed
if not fdata or not fseed then
LogError("战斗数据错误")
return
end
local testFightData = {
fightData = fdata,
fightSeed = fseed,
fightType = 0,
maxRound = 20
}
UIManager.OpenPanel(UIName.BattlePanel, testFightData, BATTLE_TYPE.Test)
end
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-- 刷新服务器时间
function this.RefreshServerTime()
NetManager.GMEvent("10#1#0", function(msg)
this.serverNowTimeText.text = msg.info
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end)
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NetManager.GMEvent("10#2#0", function(msg)
this.serverOpenTimeText.text = msg.info
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end)
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NetManager.GMEvent("10#3#0", function(msg)
this.serverCreateRoleTimeText.text = msg.info
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end)
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end
--添加事件监听(用于子类重写)
function GMPanel:AddListener()
end
--移除事件监听(用于子类重写)
function GMPanel:RemoveListener()
end
--界面打开时调用(用于子类重写)
function GMPanel:OnOpen(...)
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-- 刷新时间
this.RefreshServerTime()
-- 初始化界面显示
for id, config in ipairs(_GMConfig) do
if not this._GMItemList[id] then
local go = newObjToParent(this._GMItem, this._GMItemRoot[config.type])
this._GMItemList[id] = go
local btn = Util.GetGameObject(go, "Button")
local btnText = Util.GetGameObject(btn, "Text"):GetComponent("Text")
btnText.text = config.btnTip
local input = {}
for i = 1, 2 do
input[i] = Util.GetGameObject(go, "InputField"..i):GetComponent("InputField")
input[i].gameObject:SetActive(config.inputNum >= i)
Util.GetGameObject(input[i].gameObject, "Placeholder"):GetComponent("Text").text = config.inputTip[i] or ""
end
Util.AddClick(btn, function()
-- 构建参数
local args = {}
for i = 1, config.inputNum do
if input[i].text == "" then
LogError("参数错误")
return
end
table.insert(args, input[i].text)
end
--
if config.subType == GMSubType.Server then
local gmstr = string.format(config.args, unpack(args))
NetManager.GMEvent(gmstr, function()
if config.callBack then
config.callBack(unpack(args))
end
PopupTipPanel.ShowTip("GM应用成功")
end)
elseif config.subType == GMSubType.Func then
if config.callBack then
config.callBack(unpack(args))
end
PopupTipPanel.ShowTip("GM应用成功")
end
end)
end
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-- 默认打开玩家相关GM
for _, type in pairs(GMType) do
this._GMItemRoot[type]:SetActive(type == GMType.Player)
end
end
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end
--界面关闭时调用(用于子类重写)
function GMPanel:OnClose()
end
--界面销毁时调用(用于子类重写)
function GMPanel:OnDestroy()
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this._GMItemRoot = {}
this._GMItemList = {}
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end
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return GMPanel