miduo_client/Assets/ManagedResources/~Lua/Modules/DynamicActivity/ShengYiTianJiang.lua

198 lines
7.4 KiB
Lua
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local ShengYiTianJiang = {}
local sortingOrder = 0
local globalActive = ConfigManager.GetConfig(ConfigName.GlobalActivity)
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local properTypeConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
function ShengYiTianJiang:New(gameObject)
local b = {}
b.gameObject = gameObject
b.transform = gameObject.transform
setmetatable(b, { __index = ShengYiTianJiang })
return b
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end
--初始化组件(用于子类重写)
function ShengYiTianJiang:InitComponent()
Merge branch 'china/dev-c' into china/ios # Conflicts: # Assets/ManagedResources/ArtFont_en/f_fuxinggaozhao_zida_en.png.meta # Assets/ManagedResources/ArtFont_en/n_niuqichongchong_banner_en.png.meta # Assets/ManagedResources/ArtFont_en/n_niuqichongchong_niuqizhi_en.png.meta # Assets/ManagedResources/ArtFont_en/q_qinlongmibao_banner1_en.png.meta # Assets/ManagedResources/ArtFont_en/r_fabao_guiyuan_en.png.meta # Assets/ManagedResources/ArtFont_en/sl_en.png.meta # Assets/ManagedResources/ArtFont_en/x_xianshizaohuan_wujiangyulan 1_en.png.meta # Assets/ManagedResources/ArtFont_vi/c_3_1_t9_vi.png.meta # Assets/ManagedResources/ArtFont_vi/c_3_2_t9_vi.png.meta # Assets/ManagedResources/ArtFont_vi/c_3_3_t9_vi.png.meta # Assets/ManagedResources/ArtFont_vi/c_3_4_t9_vi.png.meta # Assets/ManagedResources/ArtFont_vi/c_3_6_t9_vi.png.meta # Assets/ManagedResources/ArtFont_vi/c_3_7_t9_vi.png.meta # Assets/ManagedResources/ArtFont_vi/c_3_8_t9_vi.png.meta # Assets/ManagedResources/ArtFont_vi/c_3_9_t9_vi.png.meta # Assets/ManagedResources/ArtFont_vi/n_niuqichongchong_banner_vi.png.meta # Assets/ManagedResources/ArtFont_vi/n_niuqichongchong_niuqizhi_vi.png.meta # Assets/ManagedResources/ArtFont_vi/q_qinlongmibao_banner1_vi.png.meta # Assets/ManagedResources/ArtFont_vi/r_fabao_guiyuan_vi.png.meta # Assets/ManagedResources/ArtFont_vi/sl_vi.png.meta # Assets/ManagedResources/ArtFont_vi/t_tianshumijuan_zhujiemiananniu_2_vi.png.meta # Assets/ManagedResources/ArtFont_vi/t_tianshumijuan_zhujiemiananniu_vi.png.meta # Assets/ManagedResources/ArtFont_vi/w_wj_banner_vi.png.meta # Assets/ManagedResources/Atlas/BattleAtlas/r_zhandou_leiquehei_01.png.meta # Assets/ManagedResources/Atlas/DyAct_Activity7/timelimit_putishushen2.png.meta # Assets/ManagedResources/Atlas/DyAct_XiangYaoDuoBao/ArtFont/t_tongqiangtiebi_banner_zh.jpg.meta # Assets/ManagedResources/Atlas/DynamicActivityAtlas/ArtFont/x_xianshizaohuan_wujiangyulan 1_zh.png.meta # Assets/ManagedResources/Atlas/DynamicActivityAtlas/QiKaiDeSheng/q_qikaidesheng_shenjiang2.png.meta # Assets/ManagedResources/Atlas/DynamicActivityAtlas/XiangLongFuHu/x_xianglongfuhu_shenjiang3.png.meta # Assets/ManagedResources/Atlas/DynamicActivityAtlas/YiShanDaoHai/y_yishandaohai_shenjiang2.png.meta # Assets/ManagedResources/Atlas/DynamicActivityAtlas/YongWangZhiQian/s_yongwangzhiqian_shenjiang2.png.meta # Assets/ManagedResources/Atlas/FirstRechargeAtlas/ArtFont/s_shouchong_100_zh.png.meta # Assets/ManagedResources/Atlas/MainAtlas/ArtFont/r_zjm_huodongicon-congzhi_zh.png.meta # Assets/ManagedResources/Atlas/SupremeHeroAtlas/b_baolishuchu_juesebanzi2.png.meta # Assets/ManagedResources/Atlas/SupremeHeroAtlas/b_baolishuchu_juesebanzi2_gouxuan.png.meta # Assets/ManagedResources/Atlas/TagButtonAtlas/ArtFont/r_huodong_leijichengzhianniu_01_zh.png.meta # Assets/ManagedResources/Atlas/TagButtonAtlas/ArtFont/r_huodong_leijichengzhianniu_zh.png.meta # Assets/ManagedResources/Atlas/TimeLimitSkinAtlas/ArtFont/sl_zh.png.meta # Assets/ManagedResources/BG/t_tapolingxiao_beijingtu.png.meta # Assets/ManagedResources/DynamicAtlas/b_bianhuanmoce_banner_zh.png # Assets/ManagedResources/DynamicAtlas/b_bowenduoshi_banner_zh.png # Assets/ManagedResources/DynamicAtlas/p_pozhengzhuxian_banner_zh.png # Assets/ManagedResources/DynamicAtlas/q_qikaidesheng_banner_zh.png # Assets/ManagedResources/DynamicAtlas/s_yongwangzhiqian_banner_zh.png # Assets/ManagedResources/DynamicAtlas/y_yishandaohai_banner_zh.png # Assets/ManagedResources/EffectResUI/Story/Texture/UI_fuzhou_02.png.meta # Assets/ManagedResources/EffectResUI/Story/Texture/dianjijiekai.png.meta # Assets/ManagedResources/EffectResUI/Story/Texture/star_png.png.meta # Assets/ManagedResources/ResConfigs/ResourcePathConfig.asset # Assets/ManagedResources/~Lua/Common/functions.lua # Assets/ManagedResources/~Lua/Modules/Battle/Logic/BattleLogic.lua # Assets/ManagedResources/~Lua/Modules/Battle/View/DamageResultPanel.lua # Assets/ManagedResources/~Lua/Modules/Battle/View/GuideBattlePanel.lua # Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/EnemyView.lua # Assets/ManagedResources/~Lua/Modules/Chat/ChatPanel.lua # Assets/ManagedResources/~Lua/Modules/Chat/FriendChatPanel.lua # Assets/ManagedResources/~Lua/Modules/CompoundHero/view/CompoundHero_Compound.lua # Assets/ManagedResources/~Lua/Modules/DailyRecharge/DailyRechargePanel.lua # Assets/ManagedResources/~Lua/Modules/DynamicActivity/ActivityMainPanel.lua # Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShouBaoGe.lua # Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShowTeHui.lua # Assets/ManagedResources/~Lua/Modules/DynamicActivity/QianKunBox.lua # Assets/ManagedResources/~Lua/Modules/DynamicActivity/SheJiDaDian.lua # Assets/ManagedResources/~Lua/Modules/DynamicActivity/ShengYiTianJiang.lua # Assets/ManagedResources/~Lua/Modules/DynamicActivity/TimeLimitedCall.lua # Assets/ManagedResources/~Lua/Modules/DynamicActivity/XiangYaoDuoBao.lua # Assets/ManagedResources/~Lua/Modules/DynamicActivity/XinJiangLaiXi.lua # Assets/ManagedResources/~Lua/Modules/DynamicActivity/YiJingBaoKu.lua # Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua # Assets/ManagedResources/~Lua/Modules/Fight/View/FightPointMapView.lua # Assets/ManagedResources/~Lua/Modules/Formation/FormationPanelV2.lua # Assets/ManagedResources/~Lua/Modules/GeneralPanel/GeneralBigPopup.lua # Assets/ManagedResources/~Lua/Modules/HandBook/HandBookRoleInfoLayout.lua # Assets/ManagedResources/~Lua/Modules/Login/ServerListItem.lua # Assets/ManagedResources/~Lua/Modules/Login/ServerListSelectPanel.lua # Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua # Assets/ManagedResources/~Lua/Modules/Popup/RewardItemPopup.lua # Assets/ManagedResources/~Lua/Modules/Popup/SkillInfoPopup.lua # Assets/ManagedResources/~Lua/Modules/Ranking/RankingSingleListPanel.lua # Assets/ManagedResources/~Lua/Modules/Recharge/View/EveryDayGift.lua # Assets/ManagedResources/~Lua/Modules/Resolve/View/Resolve_Pokemon.lua # Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleUpStarListPanel.lua # Assets/ManagedResources/~Lua/Modules/SecretBox/SecretBoxBuyOnePanel.lua # Assets/ManagedResources/~Lua/Modules/Shop/ShopBuyPopup.lua # Assets/ManagedResources/~Lua/Modules/SoulPrint/SoulPrintPanel.lua # Assets/ManagedResources/~Lua/Modules/Vip/VipPanelV2.lua # Assets/ManagedResources/~Lua/View/PlayerInfoView.lua
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self.spLoader = SpriteLoader.New()
self.time = Util.GetGameObject(self.gameObject, "time/times"):GetComponent("Text")
self.buyBtn = Util.GetGameObject(self.gameObject, "layout/buyBtn")
self.reviewBtn = Util.GetGameObject(self.gameObject, "layout/reviewBtn")
self.scrollItem = Util.GetGameObject(self.gameObject, "scroller/grid")
self.proPertyText = Util.GetGameObject(self.gameObject, "layout/proPertyText"):GetComponent("Text")
self.buytimes = Util.GetGameObject(self.gameObject, "layout/buytimes"):GetComponent("Text")
self.liveRoot = Util.GetGameObject(self.gameObject, "bg/liveRoot")
self.skinName = Util.GetGameObject(self.gameObject, "title/name"):GetComponent("Text")
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self.effect = Util.GetGameObject(self.gameObject, "bg/UI_Effect_ShenYiTianJiang")
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end
--绑定事件(用于子类重写)
function ShengYiTianJiang:BindEvent()
Util.AddOnceClick(self.buyBtn,function()
if self.rechargeData.buyTimes >= self.rechargeData.dynamicBuyTimes then
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return
end
--直购商品
PayManager.Pay(self.rechargeConfigId, function(id)
self:RechargeSuccessFunc(id)
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end) end)
Util.AddOnceClick(self.reviewBtn,function()
local fdata, fseed = BattleManager.GetFakeBattleData(self.fakeId)
local testFightData = {
fightData = fdata,
fightSeed = fseed,
fightType = 0,
maxRound = 20
}
UIManager.OpenPanel(UIName.BattlePanel, testFightData, BATTLE_TYPE.Test)
end)
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end
function ShengYiTianJiang:RechargeSuccessFunc(id)
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FirstRechargeManager.RefreshAccumRechargeValue(id)
self:OnShowData()
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end
--添加事件监听(用于子类重写)
function ShengYiTianJiang:AddListener()
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end
--移除事件监听(用于子类重写)
function ShengYiTianJiang:RemoveListener()
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end
--界面打开时调用(用于子类重写)
function ShengYiTianJiang:OnOpen(_activityConfig,_index,parent)
self.actConfig = _activityConfig
self.pageIndex = _index
self.parent = parent
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end
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function ShengYiTianJiang:OnSortingOrderChange(sortingOrder)
Util.SetParticleSortLayer(self.effect, sortingOrder + 1)
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end
-- 打开,重新打开时回调
function ShengYiTianJiang:OnShow(_sortingOrder)
self.gameObject:SetActive(true)
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sortingOrder = _sortingOrder
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Util.SetParticleSortLayer(self.effect, sortingOrder + 1)
self.actId = self.actConfig.ActId
self.actType = self.actConfig.ActiveType > 0 and self.actConfig.ActiveType or self.actConfig.FunType
if self.actConfig.IfBack == 1 then
if self.actConfig.ActiveType > 0 then
local id = ActivityGiftManager.IsActivityTypeOpen(self.actConfig.ActiveType)
if id and id > 0 then
self.actId = id
local config = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"PageType",self.actConfig.PageType,"ActiveType",self.actConfig.ActiveType,"ActId",id)
if config then
self.actConfig = config
end
end
end
end
self:OnShowData()
self:SetTime()
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end
function ShengYiTianJiang:OnShowData()
self.rechargeConfigId = globalActive[self.actId].CanBuyRechargeId[1]
self.allData = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig,self.rechargeConfigId)
if not self.itemsGrid then
self.itemsGrid = {}
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end
for k,v in ipairs(self.itemsGrid) do
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v.gameObject:SetActive(false)
end
for k,v in ipairs(self.allData.RewardShow) do
if not self.itemsGrid[k] then
self.itemsGrid[k] = SubUIManager.Open(SubUIConfig.ItemView,self.scrollItem.transform)
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end
self.itemsGrid[k].gameObject:SetActive(true)
self.itemsGrid[k]:OnOpen(false, {v[1],v[2]}, 1,false,false,false,sortingOrder)
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end
local strs = string.split(globalActive[self.actId].ExpertDec,'#')
local skinId = tonumber(strs[1])
self.fakeId = tonumber(strs[2])
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local skinConfig = ConfigManager.GetConfigDataByKey(ConfigName.HeroSkin,"Type",skinId)
if self.LiveObj then
poolManager:UnLoadLive(self.LiveObj.name,self.LiveObj)
self.LiveObj = nil
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end
self.proPertyText.text = "属性加成:"
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if not skinConfig then
else
LogGreen(skinConfig.Live.." name:"..GetResourcePath(skinConfig.Live))
self.LiveObj = poolManager:LoadLive(GetResourcePath(skinConfig.Live),self.liveRoot.transform, Vector3.one * skinConfig.Scale, Vector3.New(skinConfig.Position[1], skinConfig.Position[2], 0))
self.skinName.text = ConfigManager.GetConfigData(ConfigName.HeroConfig,skinConfig.HeroId).ReadingName
local roleConfig= ConfigManager.TryGetConfigData(ConfigName.RoleConfig,skinId)
if roleConfig then
SetHEeroLiveToward(self.LiveObj,roleConfig.Toward,skinConfig.Position)
end
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local heroSkinSingleProVal = {}
for _,v in ipairs(skinConfig.MonomerProperty) do
if not heroSkinSingleProVal[v[1]] then
heroSkinSingleProVal[v[1]] = 0
end
heroSkinSingleProVal[v[1]] = heroSkinSingleProVal[v[1]] + v[2]
end
for k,v in pairs(heroSkinSingleProVal) do
self.proPertyText.text = self.proPertyText.text..properTypeConfig[k].Info.."+"..GetPropertyFormatStr(properTypeConfig[k].Style,v)
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end
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end
self.rechargeData = OperatingManager.GetGiftGoodsInfo(GoodsTypeDef.DirectPurchaseGift, self.rechargeConfigId)
if self.rechargeData then
local nums = self.rechargeData.dynamicBuyTimes - self.rechargeData.buyTimes
self.buytimes.text = "剩余次数:"..(nums < 0 and 0 or nums)
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else
LogGreen("找不到数据了:"..self.rechargeConfigId)
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end
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end
function ShengYiTianJiang:SetTime()
if self.timer then
self.timer:Stop()
self.timer = nil
end
local endTime = ActivityGiftManager.GetTaskEndTime(self.actType)
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local timeDown = endTime - GetTimeStamp()
self.time.text = "剩余时间:"..TimeToDHMS(timeDown)
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self.timer = Timer.New(function()
timeDown = timeDown - 1
if timeDown < 1 then
self.timer:Stop()
self.timer = nil
self.time.text = "剩余时间:"..TimeToDHMS(0)
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end
self.time.text = "剩余时间:"..TimeToDHMS(timeDown)
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end, 1, -1, true)
self.timer:Start()
end
--界面关闭时调用(用于子类重写)
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function ShengYiTianJiang:OnClose()
self.gameObject:SetActive(false)
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if self.timer then
self.timer:Stop()
self.timer = nil
end
end
--界面销毁时调用(用于子类重写)
function ShengYiTianJiang:OnDestroy()
Merge branch 'china/dev-c' into china/ios # Conflicts: # Assets/ManagedResources/ArtFont_en/f_fuxinggaozhao_zida_en.png.meta # Assets/ManagedResources/ArtFont_en/n_niuqichongchong_banner_en.png.meta # Assets/ManagedResources/ArtFont_en/n_niuqichongchong_niuqizhi_en.png.meta # Assets/ManagedResources/ArtFont_en/q_qinlongmibao_banner1_en.png.meta # Assets/ManagedResources/ArtFont_en/r_fabao_guiyuan_en.png.meta # Assets/ManagedResources/ArtFont_en/sl_en.png.meta # Assets/ManagedResources/ArtFont_en/x_xianshizaohuan_wujiangyulan 1_en.png.meta # Assets/ManagedResources/ArtFont_vi/c_3_1_t9_vi.png.meta # Assets/ManagedResources/ArtFont_vi/c_3_2_t9_vi.png.meta # Assets/ManagedResources/ArtFont_vi/c_3_3_t9_vi.png.meta # Assets/ManagedResources/ArtFont_vi/c_3_4_t9_vi.png.meta # Assets/ManagedResources/ArtFont_vi/c_3_6_t9_vi.png.meta # Assets/ManagedResources/ArtFont_vi/c_3_7_t9_vi.png.meta # Assets/ManagedResources/ArtFont_vi/c_3_8_t9_vi.png.meta # Assets/ManagedResources/ArtFont_vi/c_3_9_t9_vi.png.meta # Assets/ManagedResources/ArtFont_vi/n_niuqichongchong_banner_vi.png.meta # Assets/ManagedResources/ArtFont_vi/n_niuqichongchong_niuqizhi_vi.png.meta # Assets/ManagedResources/ArtFont_vi/q_qinlongmibao_banner1_vi.png.meta # Assets/ManagedResources/ArtFont_vi/r_fabao_guiyuan_vi.png.meta # Assets/ManagedResources/ArtFont_vi/sl_vi.png.meta # Assets/ManagedResources/ArtFont_vi/t_tianshumijuan_zhujiemiananniu_2_vi.png.meta # Assets/ManagedResources/ArtFont_vi/t_tianshumijuan_zhujiemiananniu_vi.png.meta # Assets/ManagedResources/ArtFont_vi/w_wj_banner_vi.png.meta # Assets/ManagedResources/Atlas/BattleAtlas/r_zhandou_leiquehei_01.png.meta # Assets/ManagedResources/Atlas/DyAct_Activity7/timelimit_putishushen2.png.meta # Assets/ManagedResources/Atlas/DyAct_XiangYaoDuoBao/ArtFont/t_tongqiangtiebi_banner_zh.jpg.meta # Assets/ManagedResources/Atlas/DynamicActivityAtlas/ArtFont/x_xianshizaohuan_wujiangyulan 1_zh.png.meta # Assets/ManagedResources/Atlas/DynamicActivityAtlas/QiKaiDeSheng/q_qikaidesheng_shenjiang2.png.meta # Assets/ManagedResources/Atlas/DynamicActivityAtlas/XiangLongFuHu/x_xianglongfuhu_shenjiang3.png.meta # Assets/ManagedResources/Atlas/DynamicActivityAtlas/YiShanDaoHai/y_yishandaohai_shenjiang2.png.meta # Assets/ManagedResources/Atlas/DynamicActivityAtlas/YongWangZhiQian/s_yongwangzhiqian_shenjiang2.png.meta # Assets/ManagedResources/Atlas/FirstRechargeAtlas/ArtFont/s_shouchong_100_zh.png.meta # Assets/ManagedResources/Atlas/MainAtlas/ArtFont/r_zjm_huodongicon-congzhi_zh.png.meta # Assets/ManagedResources/Atlas/SupremeHeroAtlas/b_baolishuchu_juesebanzi2.png.meta # Assets/ManagedResources/Atlas/SupremeHeroAtlas/b_baolishuchu_juesebanzi2_gouxuan.png.meta # Assets/ManagedResources/Atlas/TagButtonAtlas/ArtFont/r_huodong_leijichengzhianniu_01_zh.png.meta # Assets/ManagedResources/Atlas/TagButtonAtlas/ArtFont/r_huodong_leijichengzhianniu_zh.png.meta # Assets/ManagedResources/Atlas/TimeLimitSkinAtlas/ArtFont/sl_zh.png.meta # Assets/ManagedResources/BG/t_tapolingxiao_beijingtu.png.meta # Assets/ManagedResources/DynamicAtlas/b_bianhuanmoce_banner_zh.png # Assets/ManagedResources/DynamicAtlas/b_bowenduoshi_banner_zh.png # Assets/ManagedResources/DynamicAtlas/p_pozhengzhuxian_banner_zh.png # Assets/ManagedResources/DynamicAtlas/q_qikaidesheng_banner_zh.png # Assets/ManagedResources/DynamicAtlas/s_yongwangzhiqian_banner_zh.png # Assets/ManagedResources/DynamicAtlas/y_yishandaohai_banner_zh.png # Assets/ManagedResources/EffectResUI/Story/Texture/UI_fuzhou_02.png.meta # Assets/ManagedResources/EffectResUI/Story/Texture/dianjijiekai.png.meta # Assets/ManagedResources/EffectResUI/Story/Texture/star_png.png.meta # Assets/ManagedResources/ResConfigs/ResourcePathConfig.asset # Assets/ManagedResources/~Lua/Common/functions.lua # Assets/ManagedResources/~Lua/Modules/Battle/Logic/BattleLogic.lua # Assets/ManagedResources/~Lua/Modules/Battle/View/DamageResultPanel.lua # Assets/ManagedResources/~Lua/Modules/Battle/View/GuideBattlePanel.lua # Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/EnemyView.lua # Assets/ManagedResources/~Lua/Modules/Chat/ChatPanel.lua # Assets/ManagedResources/~Lua/Modules/Chat/FriendChatPanel.lua # Assets/ManagedResources/~Lua/Modules/CompoundHero/view/CompoundHero_Compound.lua # Assets/ManagedResources/~Lua/Modules/DailyRecharge/DailyRechargePanel.lua # Assets/ManagedResources/~Lua/Modules/DynamicActivity/ActivityMainPanel.lua # Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShouBaoGe.lua # Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShowTeHui.lua # Assets/ManagedResources/~Lua/Modules/DynamicActivity/QianKunBox.lua # Assets/ManagedResources/~Lua/Modules/DynamicActivity/SheJiDaDian.lua # Assets/ManagedResources/~Lua/Modules/DynamicActivity/ShengYiTianJiang.lua # Assets/ManagedResources/~Lua/Modules/DynamicActivity/TimeLimitedCall.lua # Assets/ManagedResources/~Lua/Modules/DynamicActivity/XiangYaoDuoBao.lua # Assets/ManagedResources/~Lua/Modules/DynamicActivity/XinJiangLaiXi.lua # Assets/ManagedResources/~Lua/Modules/DynamicActivity/YiJingBaoKu.lua # Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua # Assets/ManagedResources/~Lua/Modules/Fight/View/FightPointMapView.lua # Assets/ManagedResources/~Lua/Modules/Formation/FormationPanelV2.lua # Assets/ManagedResources/~Lua/Modules/GeneralPanel/GeneralBigPopup.lua # Assets/ManagedResources/~Lua/Modules/HandBook/HandBookRoleInfoLayout.lua # Assets/ManagedResources/~Lua/Modules/Login/ServerListItem.lua # Assets/ManagedResources/~Lua/Modules/Login/ServerListSelectPanel.lua # Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua # Assets/ManagedResources/~Lua/Modules/Popup/RewardItemPopup.lua # Assets/ManagedResources/~Lua/Modules/Popup/SkillInfoPopup.lua # Assets/ManagedResources/~Lua/Modules/Ranking/RankingSingleListPanel.lua # Assets/ManagedResources/~Lua/Modules/Recharge/View/EveryDayGift.lua # Assets/ManagedResources/~Lua/Modules/Resolve/View/Resolve_Pokemon.lua # Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleUpStarListPanel.lua # Assets/ManagedResources/~Lua/Modules/SecretBox/SecretBoxBuyOnePanel.lua # Assets/ManagedResources/~Lua/Modules/Shop/ShopBuyPopup.lua # Assets/ManagedResources/~Lua/Modules/SoulPrint/SoulPrintPanel.lua # Assets/ManagedResources/~Lua/Modules/Vip/VipPanelV2.lua # Assets/ManagedResources/~Lua/View/PlayerInfoView.lua
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self.spLoader:Destroy()
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if self.timer then
self.timer:Stop()
self.timer = nil
end
for k,v in ipairs(self.itemsGrid) do
SubUIManager.Close(v)
end
self.itemsGrid = {}
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if self.LiveObj then
poolManager:UnLoadLive(self.LiveObj.name,self.LiveObj)
self.LiveObj = nil
end
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end
return ShengYiTianJiang