2020-12-17 10:41:00 +08:00
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require("Base/BasePanel")
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GongMingResultTips = Inherit(BasePanel)
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local this = GongMingResultTips
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local curSelectHeroList={}
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local heroDataList={}
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local curNeedRoleNum
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local openThisPanel
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local curHeroData = {}
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local TempData = nil;
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local SelectHero = nil
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local heroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
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--初始化组件(用于子类重写)
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function GongMingResultTips:InitComponent()
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this.BtnBack = Util.GetGameObject(self.transform, "btnBack")
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this.TextAll = Util.GetGameObject(self.transform,"grid/TextAll")
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end
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--绑定事件(用于子类重写)
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function GongMingResultTips:BindEvent()
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Util.AddClick(this.BtnBack, function()
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self:ClosePanel()
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end)
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end
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--添加事件监听(用于子类重写)
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function GongMingResultTips:AddListener()
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end
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--移除事件监听(用于子类重写)
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function GongMingResultTips:RemoveListener()
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end
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function GongMingResultTips:OnOpen(equipSId)
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LogGreen("打开面板")
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local data = HarmonyManager:GetAdditions()
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-- for key, value in pairs(heroConfig[]) do
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-- -- body
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-- print(key, " ",value)
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-- end
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if HarmonyManager.hongmengTablet >= 330 then
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-- body
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--LogGreen(HarmonyManager.hongmengTablet)
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for i = 1, #data do
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if data[i].additionType == 1 then
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local num = HarmonyManager:HongMengTowerUpLimit()
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Util.GetGameObject(this.TextAll,"textDegree"):GetComponent("Text").text = string.format("<color=green>%d级</color>(当前上限%d级)",HarmonyManager.hongmengTablet,330+num*5)
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elseif data[i].additionType == 2 then
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if data[i].value == -1 then
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-- body
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Util.GetGameObject(this.TextAll,"textEqiue"):GetComponent("Text").text = string.format("<color=red>无</color>")
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else
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2020-12-18 13:39:35 +08:00
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local equip = ConfigManager.GetConfigData(ConfigName.EquipStarsConfig,data[i].value)
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Util.GetGameObject(this.TextAll,"textEqiue"):GetComponent("Text").text = string.format("<color=red>%s%d品</color>(%s)",GetQuantityStrByquality(equip.Quality),equip.Stars,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName)
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2020-12-17 10:41:00 +08:00
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end
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-- body ReadingName
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elseif data[i].additionType == 3 then
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if data[i].heroTid~=0 then
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-- body
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2020-12-18 13:39:35 +08:00
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2020-12-17 10:41:00 +08:00
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Util.GetGameObject(this.TextAll,"textHun"):GetComponent("Text").text = string.format("<color=green>%d</color>(%s)",data[i].value,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName)
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else
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Util.GetGameObject(this.TextAll,"textHun"):GetComponent("Text").text = string.format("<color=green>%d</color>",data[i].value)
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end
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-- body
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elseif data[i].additionType == 4 then
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if data[i].heroTid ~= 0 then
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-- body
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-- print(tostring(data[i].value).." "..data[i].heroTid.." ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName ")
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Util.GetGameObject(this.TextAll,"textLing"):GetComponent("Text").text =string.format("<color=green>%d</color>(%s)",data[i].value,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName)
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else
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Util.GetGameObject(this.TextAll,"textHun"):GetComponent("Text").text = string.format("<color=green>%d</color>",data[i].value)
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end
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-- body
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else
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Util.GetGameObject(this.TextAll,"textFa"):GetComponent("Text").text =string.format("<color=green>%d</color>(%s)",data[i].value,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName)
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end
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end
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else
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for i = 1, #data do
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if data[i].additionType == 1 then
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Util.GetGameObject(this.TextAll,"textDegree"):GetComponent("Text").text = string.format("<color=green>%d级</color>(%s)",data[i].value,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName)
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elseif data[i].additionType == 2 then
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if data[i].value == -1 then
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-- body
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Util.GetGameObject(this.TextAll,"textEqiue"):GetComponent("Text").text = string.format("<color=red>无</color>")
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else
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Util.GetGameObject(this.TextAll,"textEqiue"):GetComponent("Text").text = string.format("<color=red>装备%d品</color>(%s)",data[i].value,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName)
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end
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-- body ReadingName
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elseif data[i].additionType == 3 then
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if data[i].heroTid~=0 then
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-- body
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Util.GetGameObject(this.TextAll,"textHun"):GetComponent("Text").text = string.format("<color=green>%d</color>(%s)",data[i].value,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName)
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else
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Util.GetGameObject(this.TextAll,"textHun"):GetComponent("Text").text = string.format("<color=green>%d</color>",data[i].value)
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end
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-- body
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elseif data[i].additionType == 4 then
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if data[i].heroTid ~= 0 then
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-- body
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print(tostring(data[i].value).." "..data[i].heroTid.." ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName ")
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Util.GetGameObject(this.TextAll,"textLing"):GetComponent("Text").text =string.format("<color=green>%d</color>(%s)",data[i].value,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName)
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else
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Util.GetGameObject(this.TextAll,"textHun"):GetComponent("Text").text = string.format("<color=green>%d</color>",data[i].value)
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end
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-- body
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else
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Util.GetGameObject(this.TextAll,"textFa"):GetComponent("Text").text =string.format("<color=green>%d</color>(%s)",data[i].value,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName)
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end
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end
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end
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end
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--界面关闭时调用(用于子类重写)
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function GongMingResultTips:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function GongMingResultTips:OnDestroy()
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end
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return GongMingResultTips
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