102 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Lua
		
	
		
		
			
		
	
	
			102 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Lua
		
	
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								----- 灵兽合成 -----
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								local this = {}
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								--传入父脚本模块
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								local sortingOrder
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								local parent
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								local compoundNum
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								local compoundMaxNum = 20
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								local itemData
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								local itemViewPre
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								function this:InitComponent(gameObject)
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								    Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text").text = "碎片合成"
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								    this.itemParent = Util.GetGameObject(gameObject,"itemParent")
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								    this.Slider  =Util.GetGameObject(gameObject, "Slider")
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								    this.addBtn = Util.GetGameObject(gameObject, "addBtn")
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								    this.jianBtn = Util.GetGameObject(gameObject, "jianBtn")
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								    this.btnCompound = Util.GetGameObject(gameObject, "btnCompound")
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								    this.numText = Util.GetGameObject(gameObject, "Slider/numText"):GetComponent("Text")
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								    this.numText2 = Util.GetGameObject(gameObject, "Slider/numText2"):GetComponent("Text")
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								end
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								function this:BindEvent()
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								    Util.AddSlider(this.Slider, function(go, value)
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								        this.ShowCompoundNumData(value)
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								    end)
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								    Util.AddClick(this.addBtn, function()
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								        if compoundNum<compoundMaxNum then
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								            compoundNum=compoundNum+1
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								            this.ShowCompoundNumData(compoundNum)
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								        end
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								    end)
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								    Util.AddClick(this.jianBtn, function()
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								        if compoundNum>=2 then
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								            compoundNum=compoundNum-1
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								            this.ShowCompoundNumData(compoundNum)
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								        end
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								    end)
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								    Util.AddClick(this.btnCompound, function()
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								        if compoundNum>0 then
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								            local item={}
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								            item.itemId=itemData.id
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								            item.itemNum=compoundNum*itemData.itemConfig.UsePerCount
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								            Log("sssssssssssssss             "..item.itemId.."          "..item.itemNum)
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								            NetManager.HeroComposeRequest(item,function (drop)
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								                UIManager.OpenPanel(UIName.RewardItemPopup,drop,1,function ()
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								                    parent:ClosePanel()
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								                    Game.GlobalEvent:DispatchEvent(GameEvent.Pokemon.PokemonCompound)
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								                end,nil,nil,nil,true)
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								            end)
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								        else
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								            PopupTipPanel.ShowTip(Language[10200])
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								        end
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								    end)
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								end
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								function this:AddListener()
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								end
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								function this:RemoveListener()
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								end
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								function this:OnShow(_parent,...)
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								    parent=_parent
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								    sortingOrder = _parent.sortingOrder
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								    --不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参
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								    local _args = {...}
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								    itemData=_args[1]
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								    this.RefreshPanel()
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								end
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								function this:OnClose()
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								end
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								function this:OnDestroy()
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								    itemViewPre = nil
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								end
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								--刷新面板
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								function this.RefreshPanel()
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								    compoundNum = 1
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								    compoundMaxNum = (math.floor(itemData.num / itemData.itemConfig.UsePerCount)) > 20 and 20 or (math.floor(itemData.num / itemData.itemConfig.UsePerCount))
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								    if not itemViewPre then
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								        itemViewPre = SubUIManager.Open(SubUIConfig.ItemView, this.itemParent.transform)
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								    end   
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								    itemViewPre:OnOpen(false, { itemData.id,itemData.num }, 0.97)
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								    compoundNum= compoundNum>=compoundMaxNum and compoundMaxNum or compoundNum
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								    Log("compoundNum             "..compoundNum)
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								    this.Slider:GetComponent("Slider").value=compoundNum
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								    this.Slider:GetComponent("Slider").minValue=0
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								    this.Slider:GetComponent("Slider").maxValue=compoundMaxNum
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								    this.ShowCompoundNumData(compoundNum)
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								end
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								function  this.ShowCompoundNumData(value)
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								    Log(Language[10215]..value)
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								    compoundNum=value
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								    this.Slider:GetComponent("Slider").value=value
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								    this.numText2.text = value
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								    this.numText.text= Language[10216]..value*itemData.itemConfig.UsePerCount..Language[10217]..value..Language[10218].. string.gsub(itemData.itemConfig.Name,Language[10219],"")
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								end
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								return this
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