miduo_client/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_GuildSkillRese...

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Lua
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2020-05-09 13:31:21 +08:00
----- 公会技能重置弹窗 -----
local this = {}
--传入父脚本模块
local parent
--层级
local sortingOrder = 0
--传入不定参
local _args = {}
--传入选择英雄计算返回奖励数据列表
local dropList = {}
--item容器
local itemList = {}
local resetIndex = 1
local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
local fun = nil
local item,num
function this:InitComponent(gameObject)
this.titleText = Util.GetGameObject(gameObject, "TitleText"):GetComponent("Text")
this.infoText = Util.GetGameObject(gameObject, "Body/infoText"):GetComponent("Text")
this.cancelBtn = Util.GetGameObject(gameObject, "CancelBtn")
this.resetBtn = Util.GetGameObject(gameObject, "resetBtn")
--滚动条根节点
this.root = Util.GetGameObject(gameObject, "Root")
end
function this:BindEvent()
Util.AddClick(this.cancelBtn,function()
parent:ClosePanel()
end)
Util.AddClick(this.resetBtn,function()
if BagManager.GetItemCountById(item) < num then
PopupTipPanel.ShowTip("妖晶不足!")
return
end
NetManager.ResetGuildSkillRequest(resetIndex,function(msg)
PopupTipPanel.ShowTip("所选公会技能已重置,公会贡献和金币已返还!")
UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function ()
if fun then
fun()
fun = nil
end
parent:ClosePanel()
end)
end)
end)
end
function this:AddListener()
end
function this:RemoveListener()
end
function this:OnShow(...)
local args = {...}
parent=args[1]
sortingOrder =parent.sortingOrder
--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后为打开面板后传入的不定参
_args = args[2]
dropList = _args[2]
resetIndex=_args[3]
fun = _args[4]
this.root.transform:GetComponent("RectTransform"):DOAnchorPosX(0, 0)
this.titleText.text="确认重置"
--返还比
item,num = ShopManager.CalculateCostCountByShopId(SHOP_TYPE.FUNCTION_SHOP, 10028, 1)
local buyNum = ShopManager.GetShopItemHadBuyTimes(SHOP_TYPE.FUNCTION_SHOP, 10028)
--LogError("item num oldNum buyNum "..item.." "..num.." "..buyNum)
local str1 = "<color=#FFD376>".. num .."</color>"
local str2 = "<color=#FFD376>".. ConfigManager.GetConfigData(ConfigName.ItemConfig,item).Name .."</color>"
local str3 = "<color=#FFD376>"..GuildSkillType[resetIndex].."职业</color>"
local str4 = "<color=#FFD376>"..ConfigManager.GetConfigData(ConfigName.SpecialConfig,46).Value/100 .."%</color>"
local str5 = ""
for i = 1, #dropList do
if str5 == "" then
str5 = ConfigManager.GetConfigData(ConfigName.ItemConfig,dropList[i].id).Name
else
str5 = str5 + ""..ConfigManager.GetConfigData(ConfigName.ItemConfig,dropList[i].id).Name
end
end
str5 = "<color=#FFD376>".. str5 .."</color>"
local str = ""
if buyNum == 0 then
str = "首次重置只需要消耗"..str1..str2..",重置后"..str3.."所有技能将被清空等级(变为未激活状态),请慎重考虑!同时将返还消耗的"..str4..str5 ..""
else
str = "本次重置需要消耗"..str1..str2..",重置后"..str3.."所有技能将被清空等级(变为未激活状态),请慎重考虑!同时将返还消耗的"..str4..str5 ..""
end
this.infoText.text = str
local _data={}
for i=1,#dropList do
_data[i]={dropList[i].id,dropList[i].num}
end
FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,8,1,sortingOrder,false,_data)
end
function this:OnClose()
end
function this:OnDestroy()
end
return this