81 lines
2.4 KiB
Lua
81 lines
2.4 KiB
Lua
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----- 献祭弹窗 -----
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local this = {}
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--传入父脚本模块
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local parent
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--传入特效层级
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local sortingOrder=0
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local _args={}
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--传入选择英雄计算返回奖励数据列表
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local dropList = {}
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--item容器
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local itemList = {}
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--传入选择英雄
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local selectHeroData
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local heroConfig=ConfigManager.GetConfig(ConfigName.HeroConfig)
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local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
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function this:InitComponent(gameObject)
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this.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
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this.bodyText=Util.GetGameObject(gameObject,"BodyText"):GetComponent("Text")
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this.cancelBtn=Util.GetGameObject(gameObject,"CancelBtn")
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this.confirmBtn=Util.GetGameObject(gameObject,"ConfirmBtn")
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--滚动条根节点
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this.root = Util.GetGameObject(gameObject, "Root")
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end
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function this:BindEvent()
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Util.AddClick(this.cancelBtn,function()
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parent:ClosePanel()
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end)
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Util.AddClick(this.confirmBtn,function()
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local data={}
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for k,v in pairs(selectHeroData) do
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table.insert(data,v.dynamicId)
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end
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NetManager.UseAndPriceItemRequest(3, data, function(msg)
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HeroManager.DeleteHeroDatas(data)
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parent:ClosePanel()
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UIManager.OpenPanel(UIName.RewardItemPopup,msg,1,function ()
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ResolvePanel.SwitchView(2)
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end)
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end)
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end)
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end
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function this:AddListener()
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end
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function this:RemoveListener()
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end
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function this:OnShow(...)
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local args = {...}
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parent=args[1]
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sortingOrder = parent.sortingOrder
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--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后为打开面板后传入的不定参
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_args = args[2]
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dropList = _args[2]
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selectHeroData=_args[3]
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this.titleText.text="确认献祭"
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--返还比
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local num=tonumber(ConfigManager.GetConfigData(ConfigName.SpecialConfig,35).Value)/100
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this.bodyText.text=string.format( "献祭猎妖师会获得心火明晶,若猎妖师已升级,突破或进阶,还会返还%s%s消耗的金币、成长护符和梦魇妖壶,是否确定献祭所选猎妖师?\n\n\t\t\t\t\t\t\t献祭后获得:",num,"%")
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local data={}
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for i, v in pairs(dropList) do
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data[i]={v.id,v.num}
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end
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FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,4,1,sortingOrder,false,data)
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end
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function this:OnClose()
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end
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function this:OnDestroy()
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end
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return this
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