miduo_client/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_ResolveRecall.lua

82 lines
2.4 KiB
Lua
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2020-05-09 13:31:21 +08:00
----- 回溯弹窗 -----
local this = {}
--传入父脚本模块
local parent
--层级
local sortingOrder = 0
--传入不定参
local _args = {}
--传入选择英雄计算返回奖励数据列表
local dropList = {}
--item容器
local itemList = {}
--传入选择英雄
local selectHeroData
local heroConfig=ConfigManager.GetConfig(ConfigName.HeroConfig)
local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
function this:InitComponent(gameObject)
this.titleText = Util.GetGameObject(gameObject, "TitleText"):GetComponent("Text")
this.bodyText = Util.GetGameObject(gameObject, "BodyText"):GetComponent("Text")
this.cancelBtn = Util.GetGameObject(gameObject, "CancelBtn")
this.confirmBtn = Util.GetGameObject(gameObject, "ConfirmBtn")
--滚动条根节点
this.root = Util.GetGameObject(gameObject, "Root/Viewport/Content")
end
function this:BindEvent()
Util.AddClick(this.cancelBtn,function()
parent:ClosePanel()
end)
Util.AddClick(this.confirmBtn,function()
local data
for k,v in pairs(selectHeroData) do
data=v.dynamicId
break
end
NetManager.HeroRetureEvent(data, function(msg)
HeroManager.DeleteHeroDatas({data})
parent:ClosePanel()
UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function ()
ResolvePanel.SwitchView(1)
end)
end)
end)
end
function this:AddListener()
end
function this:RemoveListener()
end
function this:OnShow(...)
local args = {...}
parent=args[1]
sortingOrder =parent.sortingOrder
--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后为打开面板后传入的不定参
_args = args[2]
dropList = _args[2]
selectHeroData=_args[3]
this.root.transform:GetComponent("RectTransform"):DOAnchorPosX(0, 0)
this.titleText.text="确认回溯"
--返还比
local num=tonumber(ConfigManager.GetConfigData(ConfigName.SpecialConfig,34).Value)/100
this.bodyText.text = string.format("回溯猎妖师会返还%s%s的成长材料猎妖师重置为1级此操作不可逆是否确认回溯\n\n\t\t\t\t\t\t\t回溯后获得:", num, "%")
local _data={}
for i=1,#dropList do
_data[i]={dropList[i].id,dropList[i].num}
end
FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,8,1,sortingOrder,false,_data)
end
function this:OnClose()
end
function this:OnDestroy()
end
return this