82 lines
2.4 KiB
Lua
82 lines
2.4 KiB
Lua
|
----- 回溯弹窗 -----
|
|||
|
local this = {}
|
|||
|
--传入父脚本模块
|
|||
|
local parent
|
|||
|
--层级
|
|||
|
local sortingOrder = 0
|
|||
|
--传入不定参
|
|||
|
local _args = {}
|
|||
|
--传入选择英雄计算返回奖励数据列表
|
|||
|
local dropList = {}
|
|||
|
--item容器
|
|||
|
local itemList = {}
|
|||
|
--传入选择英雄
|
|||
|
local selectHeroData
|
|||
|
local heroConfig=ConfigManager.GetConfig(ConfigName.HeroConfig)
|
|||
|
local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
|
|||
|
|
|||
|
function this:InitComponent(gameObject)
|
|||
|
this.titleText = Util.GetGameObject(gameObject, "TitleText"):GetComponent("Text")
|
|||
|
this.bodyText = Util.GetGameObject(gameObject, "BodyText"):GetComponent("Text")
|
|||
|
this.cancelBtn = Util.GetGameObject(gameObject, "CancelBtn")
|
|||
|
this.confirmBtn = Util.GetGameObject(gameObject, "ConfirmBtn")
|
|||
|
--滚动条根节点
|
|||
|
this.root = Util.GetGameObject(gameObject, "Root/Viewport/Content")
|
|||
|
end
|
|||
|
|
|||
|
function this:BindEvent()
|
|||
|
Util.AddClick(this.cancelBtn,function()
|
|||
|
parent:ClosePanel()
|
|||
|
end)
|
|||
|
Util.AddClick(this.confirmBtn,function()
|
|||
|
local data
|
|||
|
for k,v in pairs(selectHeroData) do
|
|||
|
data=v.dynamicId
|
|||
|
break
|
|||
|
end
|
|||
|
NetManager.HeroRetureEvent(data, function(msg)
|
|||
|
HeroManager.DeleteHeroDatas({data})
|
|||
|
parent:ClosePanel()
|
|||
|
UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function ()
|
|||
|
ResolvePanel.SwitchView(1)
|
|||
|
end)
|
|||
|
end)
|
|||
|
end)
|
|||
|
end
|
|||
|
|
|||
|
function this:AddListener()
|
|||
|
end
|
|||
|
|
|||
|
function this:RemoveListener()
|
|||
|
end
|
|||
|
|
|||
|
function this:OnShow(...)
|
|||
|
local args = {...}
|
|||
|
parent=args[1]
|
|||
|
sortingOrder =parent.sortingOrder
|
|||
|
--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后为打开面板后传入的不定参
|
|||
|
_args = args[2]
|
|||
|
dropList = _args[2]
|
|||
|
selectHeroData=_args[3]
|
|||
|
this.root.transform:GetComponent("RectTransform"):DOAnchorPosX(0, 0)
|
|||
|
|
|||
|
this.titleText.text="确认回溯"
|
|||
|
--返还比
|
|||
|
local num=tonumber(ConfigManager.GetConfigData(ConfigName.SpecialConfig,34).Value)/100
|
|||
|
this.bodyText.text = string.format("回溯猎妖师会返还%s%s的成长材料,猎妖师重置为1级,此操作不可逆,是否确认回溯?\n\n\t\t\t\t\t\t\t回溯后获得:", num, "%")
|
|||
|
|
|||
|
local _data={}
|
|||
|
for i=1,#dropList do
|
|||
|
_data[i]={dropList[i].id,dropList[i].num}
|
|||
|
end
|
|||
|
FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,8,1,sortingOrder,false,_data)
|
|||
|
end
|
|||
|
|
|||
|
function this:OnClose()
|
|||
|
end
|
|||
|
|
|||
|
function this:OnDestroy()
|
|||
|
end
|
|||
|
|
|||
|
return this
|