miduo_client/Assets/ManagedResources/~Lua/Modules/Recruit/SingleRecruitPanel.lua

268 lines
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Lua
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2020-05-09 13:31:21 +08:00
require("Base/BasePanel")
SingleRecruitPanel = Inherit(BasePanel)
local this=SingleRecruitPanel
local heroConfigData = ConfigManager.GetConfig(ConfigName.HeroConfig)
local isFirst=true--是否为第一次进入界面
local timeNum--第一个特效等待播放的时间
local timeNum2--第二个特效等待播放的时间
local timeNum3--第三个特效等待播放的时间
local heroData--展示界面需要的单个英雄数据
local type--类型 11 十连抽 12 单抽
local index=0 --十连抽索引
local orginLayer
local heroStaticData
local testLiveGO
--初始化组件(用于子类重写)
function SingleRecruitPanel:InitComponent()
orginLayer = 0
self.live2dRoot = Util.GetGameObject(self.gameObject, "rolePanel/live2dRoot")
self.bg = Util.GetGameObject(self.gameObject, "bg")
screenAdapte(self.bg)
self.heroName = Util.GetGameObject(self.transform, "rolePanel/rolePanel1/heroName"):GetComponent("Text")
self.profession = Util.GetGameObject(self.transform, "rolePanel/rolePanel1/profession/profession"):GetComponent("Image")
self.proImage = Util.GetGameObject(self.transform, "rolePanel/rolePanel1/proImage/proImage/proImage"):GetComponent("Image")
--self.proText = Util.GetGameObject(self.transform, "rolePanel/rolePanel1/proText"):GetComponent("Text")
--self.posText = Util.GetGameObject(self.transform, "rolePanel/rolePanel1/posText"):GetComponent("Text")
self.starGrid = Util.GetGameObject(self.transform, "rolePanel/rolePanel1/star")
self.starPre = Util.GetGameObject(self.transform, "rolePanel/rolePanel1/starPre")
self.sureBtn = Util.GetGameObject(self.transform, "rolePanel/rolePanel2/sureBtn")
self.againBtn = Util.GetGameObject(self.transform, "rolePanel/rolePanel2/againBtn")
self.dragView = SubUIManager.Open(SubUIConfig.DragView, self.gameObject.transform)
self.dragView.transform:SetSiblingIndex(1)
this.rolePanel = Util.GetGameObject(self.transform, "rolePanel")
this.UI_Effect_open = Util.GetGameObject(self.transform, "bg/UI_Effect_open")
this.UI_Effect_appear = Util.GetGameObject(self.transform, "bg/UI_Effect_appear")
this.UI_Effect_choukaSSR = Util.GetGameObject(self.transform, "bg/UI_Effect_chouka_SSR")
this.UI_Effect_choukaSR = Util.GetGameObject(self.transform, "bg/UI_Effect_chouka_SR")
this.UI_Effect_choukaR = Util.GetGameObject(self.transform, "bg/UI_Effect_chouka_R")
this.jumpBtn = Util.GetGameObject(self.transform, "rolePanel/jumpBtn")
Util.GetGameObject(self.transform,"quality"):SetActive(false)
self.qualityImage=Util.GetGameObject(self.transform,"quality"):GetComponent("Image")
self.quality=Util.GetGameObject(self.transform,"quality/qualityText")
self.doubleQuality=Util.GetGameObject(self.transform,"quality/qualityDoubleText")
self.posImage=Util.GetGameObject(self.transform,"Pos/PosImage"):GetComponent("Image")
self.posText=Util.GetGameObject(self.transform,"Pos/PosText"):GetComponent("Text")
end
--绑定事件(用于子类重写)
function SingleRecruitPanel:BindEvent()
Util.AddClick(self.sureBtn, function()
isFirst=true
self:ClosePanel()
--UIManager.OpenPanel(UIName.RecruitPanel)
end)
Util.AddClick(self.againBtn, function()
if PopQuickPurchasePanel(UpViewRechargeType.SpiritTicket,1) then
return
end
RecruitManager.RecruitRequest(RecruitType.Single,function (msg)
RecruitManager.randCount=RecruitManager.randCount+1
if(#msg.extraBox.Hero~=0) then
RecruitManager.randCount=0
RecruitManager.isCanOpenBox=true
table.insert( RecruitManager.boxReward,msg.extraBox)
end
for i=1, #msg.drop.Hero do
heroData = msg.drop.Hero[i]
self:UpdataPanelData(heroData)
end
end)
end)
Util.AddClick(this.dragView.gameObject, function ()
if testLiveGO then
local SkeletonGraphic = testLiveGO:GetComponent("SkeletonGraphic")
SkeletonGraphic.AnimationState:SetAnimation(0, "touch", false)
end
end)
--十连跳过按钮 直接打开十连抽展示界面
Util.AddClick(self.jumpBtn, function()
isFirst=true
self:ClosePanel()
UIManager.OpenPanel(UIName.TenRecruitPanel,heroData)
end)
end
--添加事件监听(用于子类重写)
function SingleRecruitPanel:AddListener()
end
--移除事件监听(用于子类重写)
function SingleRecruitPanel:RemoveListener()
end
function SingleRecruitPanel:OnSortingOrderChange()
Util.AddParticleSortLayer(self.bg, self.sortingOrder - orginLayer)
this.rolePanel:GetComponent("Canvas").sortingOrder = self.sortingOrder + 5
orginLayer = self.sortingOrder
end
--界面打开时调用(用于子类重写)
function SingleRecruitPanel:OnOpen(...)
this.UI_Effect_open:SetActive(true)
SoundManager.PlaySound(SoundConfig.Sound_Recruit1)
this.UI_Effect_choukaSSR:SetActive(false)
this.UI_Effect_choukaSR:SetActive(false)
this.UI_Effect_choukaR:SetActive(false)
this.UI_Effect_appear:SetActive(false)
this.rolePanel:SetActive(false)
local data={...}
heroData=data[1]
type=data[2]
end
function SingleRecruitPanel:OnShow()
index=0
if type==RecruitType.Single then --单抽
self:UpdataPanelData(heroData)
elseif type==RecruitType.Ten then
isFirst=true
self:TenOpenPanel(heroData)
end
end
function SingleRecruitPanel:UpdataPanelData(_heroData)
if isFirst then --第一次进来
this.UI_Effect_open:SetActive(true)
timeNum=1.3
timeNum2=4.3
else--以后每次进来
this.UI_Effect_open:SetActive(false)
timeNum=0
timeNum2=3
end
--当单抽 或者是 十连抽第一次的时候
if type==RecruitType.Single or isFirst then
this.rolePanel:SetActive(false)
local time = Timer.New(function ()
this.UI_Effect_choukaSSR:SetActive(false)
this.UI_Effect_choukaSR:SetActive(false)
this.UI_Effect_choukaR:SetActive(false)
this.UI_Effect_appear:SetActive(true)
SoundManager.PlaySound(SoundConfig.Sound_Recruit2)
end, timeNum)
time:Start()
local time3 = Timer.New(function ()
this.UI_Effect_open:SetActive(false)
end, 5)
time3:Start()
elseif type==RecruitType.Ten then-- 十连抽
timeNum2=0
--this.UI_Effect_choukaSSR:SetActive(false)
--this.UI_Effect_choukaSR:SetActive(false)
--this.UI_Effect_choukaR:SetActive(false)
end
--赋值展示界面数据
local time2 = Timer.New(function ()
this.UI_Effect_appear:SetActive(false)
SoundManager.PlaySound(SoundConfig.Sound_Recruit3)
if heroStaticData and testLiveGO then
poolManager:UnLoadLive(GetResourcePath(heroStaticData.Live), testLiveGO)
heroStaticData, testLiveGO = nil, nil
end
heroStaticData = heroConfigData[_heroData.heroId]
Log("heroStaticData.Live:"..heroStaticData.Live)
this.UI_Effect_choukaSSR:SetActive(heroStaticData.Star == 5)
this.UI_Effect_choukaSR:SetActive(heroStaticData.Star == 4)
this.UI_Effect_choukaR:SetActive(heroStaticData.Star == 3)
--TODO:动态加载立绘
testLiveGO = poolManager:LoadLive(GetResourcePath(heroStaticData.Live), self.live2dRoot.transform,
Vector3.one * heroStaticData.Scale, Vector3.New(heroStaticData.Position[1],heroStaticData.Position[2],0))
local SkeletonGraphic = testLiveGO:GetComponent("SkeletonGraphic")
local idle = function() SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true) end
SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete + idle
poolManager:SetLiveClearCall(GetResourcePath(heroStaticData.Live), testLiveGO, function ()
SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete - idle
end)
self.dragView:SetDragGO(testLiveGO)
SetHeroStars(self.starGrid, _heroData.star)
self.profession.sprite = Util.LoadSprite(GetJobSpriteStrByJobNum(heroStaticData.Profession))
self.proImage.sprite =Util.LoadSprite(GetProStrImageByProNum(heroStaticData.PropertyName))
self.heroName.text =heroStaticData.ReadingName --string.format("lv.%s", heroData.lv)
--this.quality.sprite=Util.LoadSprite(GetQualityIconByQualityNumer(heroStaticData.Natural))
self.qualityImage.sprite=GetQuantityImage(heroStaticData.Natural)
self.quality:SetActive(heroStaticData.Natural < 10)
self.doubleQuality:SetActive(heroStaticData.Natural >= 10)
self.quality:GetComponent("Text").text = heroStaticData.Natural
self.doubleQuality:GetComponent("Text").text = heroStaticData.Natural
self.posImage.sprite=Util.LoadSprite(GetHeroPosStr(heroStaticData.Profession))
self.posText.text=heroStaticData.HeroLocation
this.rolePanel:SetActive(true)
PlayUIAnim(self.transform)
isFirst=false
if type == RecruitType.Ten then
self:TenOpenPanel(heroData)
this.jumpBtn:SetActive(true)
Util.GetGameObject(self.transform, "rolePanel/rolePanel2"):SetActive(false)
else
this.jumpBtn:SetActive(false)
Util.GetGameObject(self.transform, "rolePanel/rolePanel2"):SetActive(true)
if heroStaticData.Quality == 5 and heroStaticData.Natural >= 13 then
HeroManager.DetectionOpenFiveStarActivity(heroStaticData.Star)
end
end
end, timeNum2)
time2:Start()
end
local time--十连抽每次展示特效time
function SingleRecruitPanel:TenOpenPanel(_heroListData)
if isFirst then
timeNum3=0
index=1
else
index=index+1
timeNum3=2
end
time = Timer.New(function ()
if index>10 then
isFirst=true
self:ClosePanel()
UIManager.OpenPanel(UIName.TenRecruitPanel,heroData)
else
self:UpdataPanelData(_heroListData[index])
end
end, timeNum3)
time:Start()
end
--界面关闭时调用(用于子类重写)
function SingleRecruitPanel:OnClose()
if time ~= nil then
time:Stop()
end
if heroStaticData then
poolManager:UnLoadLive(GetResourcePath(heroStaticData.Live), testLiveGO)
end
heroStaticData, testLiveGO = nil, nil
end
--界面关闭时调用(用于子类重写)
function SingleRecruitPanel:GetProStr(index)
local proStr=""
if index==1 then
proStr=""
elseif index==2 then
proStr=""
elseif index==3 then
proStr=""
elseif index==4 then
proStr=""
elseif index==5 then
proStr=""
elseif index==6 then
proStr=""
end
return proStr
end
--界面销毁时调用(用于子类重写)
function SingleRecruitPanel:OnDestroy()
end
return SingleRecruitPanel