2020-05-09 13:31:21 +08:00
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local equipConfig = ConfigManager.GetConfig(ConfigName.EquipConfig)
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ItemView = {}
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function ItemView:New(gameObject)
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local b = {}
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b.gameObject = gameObject
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b.transform = gameObject.transform
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setmetatable(b, { __index = ItemView })
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return b
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end
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--初始化组件(用于子类重写)
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function ItemView:InitComponent()
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self.frameBtn = Util.GetGameObject(self.gameObject, "item/frame")
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self.frame = Util.GetGameObject(self.gameObject, "item/frame"):GetComponent("Image")
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self.icon = Util.GetGameObject(self.gameObject, "item/icon"):GetComponent("Image")
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self.num = Util.GetGameObject(self.gameObject, "item/num")
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self.addImage = Util.GetGameObject(self.gameObject, "item/addImage")
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self.redPoint = Util.GetGameObject(self.gameObject, "redPoint")
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self.frameMask = Util.GetGameObject(self.gameObject, "item/frameMask")
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self.heroShowGo = Util.GetGameObject(self.gameObject, "item/heroShow")
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self.starPre = Util.GetGameObject(self.gameObject, "item/heroShow/starPre")
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self.starGrid = Util.GetGameObject(self.gameObject, "item/starGrid")
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self.proImage = Util.GetGameObject(self.gameObject, "item/heroShow/proIcon"):GetComponent("Image")
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self.posImage = Util.GetGameObject(self.gameObject, "item/heroShow/posIcon"):GetComponent("Image")
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self.name = Util.GetGameObject(self.gameObject, "name")
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self.resetLv = Util.GetGameObject(self.gameObject, "item/resetLv")
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self.item = Util.GetGameObject(self.gameObject, "item")
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self.innateImage=Util.GetGameObject(self.gameObject, "item/innateImage")
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self.innateText=Util.GetGameObject(self.gameObject, "item/innateImage/Text"):GetComponent("Text")
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self.fragmentIcon=Util.GetGameObject(self.gameObject, "item/fragmentIcon")
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--self.heroStage=Util.GetGameObject(self.gameObject, "item/heroShow/heroStage"):GetComponent("Image")
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Util.GetGameObject(self.gameObject, "item/heroShow/heroStage"):SetActive(false)
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--云梦专用
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self.PreciousShow=Util.GetGameObject(self.gameObject, "PreciousShow")
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self.PreciousShowText=Util.GetGameObject(self.gameObject, "PreciousShow/Text"):GetComponent("Text")
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self.EffectOrginLayer = 0
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self.EffectOrginLayerQu = 0
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self.EffectOrginScale = 1
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self.EffectOrginScaleQu = 1
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self.pokemonEffect = Util.GetGameObject(self.gameObject, "effects/pokemonEffect")
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self.pokemonEffectPartical = Util.GetGameObject(self.pokemonEffect, "ziti mask"):GetComponent(typeof(UnityEngine.ParticleSystem))
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self.itemEffect = Util.GetGameObject(self.gameObject, "itemEffect")
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self.itemEffectPartical = Util.GetGameObject(self.itemEffect, "ziti mask"):GetComponent(typeof(UnityEngine.ParticleSystem))
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self.UI_Effect_Kuang_JinSe = Util.GetGameObject(self.gameObject, "effects/UI_Effect_Kuang_JinSe")
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self.UI_Effect_Kuang_HongSe = Util.GetGameObject(self.gameObject, "effects/UI_Effect_Kuang_HongSe")
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self.UI_effect_ItemView_saoguang = Util.GetGameObject(self.gameObject, "effects/UI_effect_ItemView_saoguang")
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self.UI_effect_WuCai_Kuang = Util.GetGameObject(self.gameObject, "effects/UI_effect_WuCai_Kuang")
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end
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--绑定事件(用于子类重写)
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function ItemView:BindEvent()
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end
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--添加事件监听(用于子类重写)
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function ItemView:AddListener()
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end
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--移除事件监听(用于子类重写)
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function ItemView:RemoveListener()
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end
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--isGet 是否获得
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--itemDatas 数据
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--scale 缩放值
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--isShowName 是否显示名字(默认不显示)
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--isShowAddImage 是否显示道具不足加号(默认不显示)
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--isPlayAnim 是否播放获得动画(默认不播)
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--effectLayer 当前界面层级(显示粒子特效用)
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--界面打开时调用(用于子类重写)
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function ItemView:OnOpen(isGet, itemDatas, _scale, isShowName, isShowAddImage, isPlayAnim, effectLayer)
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isShowName = isShowName or false
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isShowAddImage = isShowAddImage or false
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isPlayAnim = isPlayAnim or false
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--isShowLightEffect = isShowLightEffect or false
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effectLayer = effectLayer or 0
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self.name:SetActive(isShowName)
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self.addImage:SetActive(isShowAddImage)
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self.gameObject:GetComponent("PlayFlyAnim").enabled = isPlayAnim
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self.scale = _scale or 1
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--self.gameObject:GetComponent("RectTransform").localScale = Vector2.New(scale, scale)
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self.gameObject:GetComponent("RectTransform").sizeDelta = Vector2.New(135, 135)
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if isGet and itemDatas then
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self:GetRewardShow(itemDatas, effectLayer)
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elseif isGet == false and itemDatas then
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self:NoGetRewardShow(itemDatas, effectLayer, isShowAddImage)
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end
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end
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function ItemView:GetRewardShow(_itemData, effectLayer)
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self.isRewardItemPop=true
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self.fragmentIcon:SetActive(false)
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self.heroShowGo:SetActive(false)
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self.starGrid:SetActive(false)
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self.redPoint:SetActive(false)
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self.num:SetActive(true)
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self.addImage:SetActive(false)
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self.frameMask:SetActive(false)
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self.resetLv:SetActive(false)
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self.pokemonEffect:SetActive(false)
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self.item:SetActive(true)
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self.UI_Effect_Kuang_JinSe:SetActive(false)
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self.UI_Effect_Kuang_HongSe:SetActive(false)
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self.UI_effect_ItemView_saoguang:SetActive(false)
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self.UI_effect_WuCai_Kuang:SetActive(false)
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self.PreciousShow:SetActive(false)
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self.frame.sprite = Util.LoadSprite(_itemData.frame)
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self.icon.sprite = Util.LoadSprite(_itemData.icon)
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self.num:GetComponent("Text").text = PrintWanNum(_itemData.num)
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self.innateImage:SetActive(false)
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self.name:GetComponent("Text").text = _itemData.configData.Name
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Util.AddParticleSortLayer(self.UI_Effect_Kuang_JinSe, effectLayer - self.EffectOrginLayerQu)
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Util.AddParticleSortLayer(self.UI_Effect_Kuang_HongSe, effectLayer - self.EffectOrginLayerQu)
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Util.AddParticleSortLayer(self.UI_effect_ItemView_saoguang, effectLayer - self.EffectOrginLayerQu)
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Util.AddParticleSortLayer(self.UI_effect_WuCai_Kuang, effectLayer - self.EffectOrginLayerQu)
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self.EffectOrginLayerQu = effectLayer
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Util.GetGameObject(self.UI_effect_ItemView_saoguang, "saoguang"):GetComponent("RectTransform").localScale =
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Vector2.New(self.scale * 0.48,self.scale * 0.48)
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--Util.SetParticleScale(self.UI_Effect_SaoGuang, 0.5 / self.EffectOrginScale)
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self.EffectOrginScale = self.scale
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local isShowPrecious = _itemData.isShowPrecious or 0
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if isShowPrecious == 0 then
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elseif isShowPrecious == 1 then
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self.PreciousShow:SetActive(true)
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self.PreciousShowText.text="稀有"
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elseif isShowPrecious == 2 then
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self.PreciousShow:SetActive(true)
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self.PreciousShowText.text="珍贵"
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elseif isShowPrecious == 3 then
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self.PreciousShow:SetActive(true)
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self.PreciousShowText.text="额外"
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end
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if _itemData.itemType == 1 or _itemData.itemType == 0 then--物品
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--item
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if effectLayer > 0 then
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self.UI_Effect_Kuang_JinSe:SetActive(_itemData.configData.Quantity == 5)
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self.UI_Effect_Kuang_HongSe:SetActive(_itemData.configData.Quantity == 6)
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self.UI_effect_WuCai_Kuang:SetActive(_itemData.configData.Quantity == 7)
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end
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if _itemData.configData == nil then
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_itemData.configData = _itemData.itemConfig
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_itemData.backData = _itemData.itembackData
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end
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if _itemData.configData.ItemType == ItemType.HeroDebris then
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--角色碎片
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self.frameMask:SetActive(true)
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self.frameMask:GetComponent("Image").sprite = Util.LoadSprite(GetHeroChipQuantityImageByquality(_itemData.configData.Quantity))
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Util.AddOnceClick(self.frameBtn, function()
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UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, _itemData.backData.itemId,nil,self.isRewardItemPop)
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end)
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local propertyName=itemConfig[_itemData.backData.itemId].PropertyName
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if(propertyName~=0) then
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self.fragmentIcon:SetActive(true)
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self.fragmentIcon:GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(propertyName))
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end
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elseif _itemData.configData.ItemType == ItemType.Pokemon then
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--异妖配件
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--self.item:SetActive(false)
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--self.pokemonEffect:SetActive(true)
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--Util.AddParticleSortLayer(self.pokemonEffect, effectLayer - self.EffectOrginLayer)
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--self.EffectOrginLayer = effectLayer
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--self.pokemonNum:GetComponent("Text").text = _itemData.num
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--self.pokemonFrame:SetActive(true)
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--self.pokemonFrame:GetComponent("Image").sprite = Util.LoadSprite(YaoHunFrame[_itemData.configData.Quantity])--_itemData.quality
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--self.pokemonImage.sprite = Util.LoadSprite(_itemData.icon)
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Util.AddOnceClick(self.frameBtn, function()
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UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, _itemData.backData.itemId,nil,self.isRewardItemPop)
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end)
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if effectLayer > 0 then
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self.UI_Effect_Kuang_JinSe:SetActive(_itemData.configData.Quantity == 5)
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self.UI_Effect_Kuang_HongSe:SetActive(_itemData.configData.Quantity == 6)
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self.UI_effect_WuCai_Kuang:SetActive(_itemData.configData.Quantity == 7)
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end
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elseif _itemData.configData.ItemType == ItemType.TalentItem then
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--天赋材料
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if _itemData.configData.RingLevel > 0 then
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self.innateImage:SetActive(true)
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self.innateText.text ="+".._itemData.configData.RingLevel
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else
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self.innateImage:SetActive(false)
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self.innateText.text =""
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end
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Util.AddOnceClick(self.frameBtn, function()
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UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, _itemData.backData.itemId,nil,self.isRewardItemPop)
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end)
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elseif _itemData.configData.ItemType == ItemType.Blueprint then
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local lanTuData = WorkShopManager.GetLanTuIsOpenLock(_itemData.backData.itemId)
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if lanTuData then
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Util.AddOnceClick(self.frameBtn, function()
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UIManager.OpenPanel(UIName.WorkShopArmorOnePanel,3,3, lanTuData[2])
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end)
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end
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else
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Util.AddOnceClick(self.frameBtn, function()
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UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, _itemData.backData.itemId,nil,self.isRewardItemPop)
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end)
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end
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elseif _itemData.itemType == 2 then
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--equip
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self.num:SetActive(_itemData.num > 1)
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self.num:GetComponent("Text").text = _itemData.num
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self.name:GetComponent("Text").text = _itemData.configData.Name
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EquipManager.SetEquipStarShow(self.starGrid,_itemData.configData.Id)
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Util.AddOnceClick(self.frameBtn, function()
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--Log("self.isRewardItemPop "..tostring(self.isRewardItemPop))
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UIManager.OpenPanel(UIName.RewardEquipSingleShowPopup, _itemData.backData,nil,self.isRewardItemPop)
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end)
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if effectLayer > 0 then
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self.UI_Effect_Kuang_JinSe:SetActive(_itemData.configData.Quantity == 5 or _itemData.configData.Quantity == 4)
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self.UI_Effect_Kuang_HongSe:SetActive(_itemData.configData.Quantity == 6)
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self.UI_effect_WuCai_Kuang:SetActive(_itemData.configData.Quantity == 7)
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end
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elseif _itemData.itemType == 3 then
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--hero
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self.num:SetActive(false)
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self.name:GetComponent("Text").text = _itemData.configData.ReadingName
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self.heroShowGo:SetActive(true)
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self.starGrid:SetActive(true)
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SetHeroStars(self.starGrid, _itemData.backData.star)
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self.proImage.sprite = Util.LoadSprite(GetProStrImageByProNum(_itemData.configData.PropertyName))
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self.posImage.sprite = Util.LoadSprite(GetJobSpriteStrByJobNum(_itemData.configData.Profession))
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--self.heroStage.sprite = Util.LoadSprite(HeroStageSprite[_itemData.configData.HeroStage])
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Util.AddOnceClick(self.frameBtn, function()
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UIManager.OpenPanel(UIName.RoleGetInfoPopup, true, _itemData.backData)
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end)
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if effectLayer > 0 then
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self.UI_Effect_Kuang_JinSe:SetActive(_itemData.configData.Star == 5)
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self.UI_Effect_Kuang_HongSe:SetActive(_itemData.configData.Star == 6)
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self.UI_effect_WuCai_Kuang:SetActive(_itemData.configData.Star == 7)
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end
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elseif _itemData.itemType == 4 then
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--法宝
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self.num:SetActive(false)
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self.name:GetComponent("Text").text = _itemData.name
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self.starGrid:SetActive(true)
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SetHeroStars(self.starGrid, _itemData.backData.rebuildLevel)
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Util.AddOnceClick(self.frameBtn, function()
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UIManager.OpenPanel(UIName.RewardTalismanSingleShowPopup,2,_itemData.backData.id,_itemData.backData.equipId,_itemData.backData.exp,_itemData.backData.rebuildLevel)
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end)
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if effectLayer > 0 then
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self.UI_Effect_Kuang_JinSe:SetActive(_itemData.configData.Quantity == 5)
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self.UI_Effect_Kuang_HongSe:SetActive(_itemData.configData.Quantity == 6)
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self.UI_effect_WuCai_Kuang:SetActive(_itemData.configData.Quantity == 7)
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end
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elseif _itemData.itemType == 5 then
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self.num:SetActive(false)
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self.name:GetComponent("Text").text = _itemData.name
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2020-05-15 16:52:35 +08:00
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--self.resetLv:GetComponent("Text").text = "+" .._itemData.lv.." ".._itemData.refineLv
|
|
|
|
|
self.resetLv:SetActive(false)
|
2020-05-09 13:31:21 +08:00
|
|
|
|
Util.AddOnceClick(self.frameBtn, function()
|
|
|
|
|
UIManager.OpenPanel(UIName.RewardSoulPrintSingleShowPopup,0, _itemData.backData.id, function()
|
|
|
|
|
end)
|
|
|
|
|
end)
|
|
|
|
|
end
|
|
|
|
|
self.gameObject:GetComponent("RectTransform").localScale = Vector2.New(self.scale, self.scale)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function ItemView:SetEffectLayer(effectLayer)
|
|
|
|
|
Util.AddParticleSortLayer(self.UI_Effect_Kuang_JinSe, effectLayer - self.EffectOrginLayerQu)
|
|
|
|
|
Util.AddParticleSortLayer(self.UI_Effect_Kuang_HongSe, effectLayer - self.EffectOrginLayerQu)
|
|
|
|
|
Util.AddParticleSortLayer(self.UI_effect_ItemView_saoguang, effectLayer - self.EffectOrginLayerQu)
|
|
|
|
|
Util.AddParticleSortLayer(self.UI_effect_WuCai_Kuang, effectLayer - self.EffectOrginLayerQu)
|
|
|
|
|
self.EffectOrginLayerQu = effectLayer
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
|
|
|
|
|
self.isRewardItemPop=false
|
|
|
|
|
local itemSId = tonumber(_reward[1])
|
|
|
|
|
local itemNum = tonumber(_reward[2]) or 0
|
|
|
|
|
local isShowPrecious = _reward[3] or 0
|
|
|
|
|
local itemDataConFig = ConfigManager.GetConfigData(ConfigName.ItemConfig, itemSId)
|
|
|
|
|
self.fragmentIcon:SetActive(false)
|
|
|
|
|
self.heroShowGo:SetActive(false)
|
|
|
|
|
self.starGrid:SetActive(false)
|
|
|
|
|
self.redPoint:SetActive(false)
|
|
|
|
|
self.num:SetActive(true)
|
|
|
|
|
self.frameMask:SetActive(false)
|
|
|
|
|
self.resetLv:SetActive(false)
|
|
|
|
|
self.pokemonEffect:SetActive(false)
|
|
|
|
|
self.item:SetActive(true)
|
|
|
|
|
self.name:GetComponent("Text").text = itemDataConFig.Name
|
|
|
|
|
self.innateImage:SetActive(false)
|
|
|
|
|
self.UI_Effect_Kuang_JinSe:SetActive(false)
|
|
|
|
|
self.UI_Effect_Kuang_HongSe:SetActive(false)
|
|
|
|
|
self.UI_effect_ItemView_saoguang:SetActive(false)
|
|
|
|
|
self.UI_effect_WuCai_Kuang:SetActive(false)
|
|
|
|
|
self.PreciousShow:SetActive(false)
|
|
|
|
|
Util.AddParticleSortLayer(self.UI_Effect_Kuang_JinSe, effectLayer - self.EffectOrginLayerQu)
|
|
|
|
|
Util.AddParticleSortLayer(self.UI_Effect_Kuang_HongSe, effectLayer - self.EffectOrginLayerQu)
|
|
|
|
|
Util.AddParticleSortLayer(self.UI_effect_ItemView_saoguang, effectLayer - self.EffectOrginLayerQu)
|
|
|
|
|
Util.AddParticleSortLayer(self.UI_effect_WuCai_Kuang, effectLayer - self.EffectOrginLayerQu)
|
|
|
|
|
self.EffectOrginLayerQu = effectLayer
|
|
|
|
|
Util.GetGameObject(self.UI_effect_ItemView_saoguang, "saoguang"):GetComponent("RectTransform").localScale =
|
|
|
|
|
Vector2.New(self.scale * 0.48,self.scale * 0.48)
|
|
|
|
|
--Util.SetParticleScale(self.UI_Effect_SaoGuang, self.scale / self.EffectOrginScale)
|
|
|
|
|
self.EffectOrginScale = self.scale
|
|
|
|
|
|
|
|
|
|
if effectLayer > 0 then
|
|
|
|
|
self.UI_Effect_Kuang_JinSe:SetActive(itemDataConFig.Quantity == 5)
|
|
|
|
|
self.UI_Effect_Kuang_HongSe:SetActive(itemDataConFig.Quantity == 6)
|
|
|
|
|
self.UI_effect_WuCai_Kuang:SetActive(itemDataConFig.Quantity == 7)
|
|
|
|
|
end
|
|
|
|
|
if itemDataConFig.ItemType == ItemType.NoType then
|
|
|
|
|
--0无特殊分类
|
|
|
|
|
self.frame.sprite = Util.LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
|
|
|
|
|
self.icon.sprite = Util.LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
|
|
|
|
Util.AddOnceClick(self.frameBtn, function()
|
|
|
|
|
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemSId,nil,self.isRewardItemPop)
|
|
|
|
|
end)
|
|
|
|
|
elseif itemDataConFig.ItemType == ItemType.Hero then
|
|
|
|
|
-- 1角色
|
|
|
|
|
local heroConfigData = ConfigManager.GetConfigData(ConfigName.HeroConfig, itemConfig[itemSId].HeroStar[1])
|
|
|
|
|
self.heroShowGo:SetActive(true)
|
|
|
|
|
self.starGrid:SetActive(true)
|
|
|
|
|
self.num:SetActive(itemNum > 1)
|
|
|
|
|
self.num:GetComponent("Text").text = PrintWanNum(itemNum)
|
|
|
|
|
--Util.ClearChild(self.starGrid.transform)
|
|
|
|
|
SetHeroStars(self.starGrid, itemConfig[itemSId].HeroStar[2])
|
|
|
|
|
self.frame.sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroConfigData.Quality))
|
|
|
|
|
self.icon.sprite = Util.LoadSprite(GetResourcePath(heroConfigData.Icon))
|
|
|
|
|
self.proImage.sprite = Util.LoadSprite(GetProStrImageByProNum(heroConfigData.PropertyName))
|
|
|
|
|
self.posImage.sprite = Util.LoadSprite(GetJobSpriteStrByJobNum(heroConfigData.Profession))
|
|
|
|
|
--self.heroStage.sprite = Util.LoadSprite(HeroStageSprite[heroConfigData.HeroStage])
|
|
|
|
|
self.name:GetComponent("Text").text = heroConfigData.ReadingName
|
|
|
|
|
Util.AddOnceClick(self.frameBtn, function()
|
|
|
|
|
UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, heroConfigData.Id, itemConfig[itemSId].HeroStar[2])
|
|
|
|
|
end)
|
|
|
|
|
if effectLayer > 0 then
|
|
|
|
|
self.UI_Effect_Kuang_JinSe:SetActive(heroConfigData.Star == 5)
|
|
|
|
|
self.UI_Effect_Kuang_HongSe:SetActive(heroConfigData.Star == 6)
|
|
|
|
|
self.UI_effect_WuCai_Kuang:SetActive(heroConfigData.Quantity == 7)
|
|
|
|
|
end
|
|
|
|
|
elseif itemDataConFig.ItemType == ItemType.HeroDebris then
|
|
|
|
|
--2角色碎片
|
|
|
|
|
self.frameMask:SetActive(true)
|
|
|
|
|
self.frameMask:GetComponent("Image").sprite = Util.LoadSprite(GetHeroChipQuantityImageByquality(itemConfig[itemSId].Quantity))
|
|
|
|
|
self.frame.sprite = Util.LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
|
|
|
|
|
self.icon.sprite = Util.LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
|
|
|
|
local propertyName=itemConfig[itemSId].PropertyName
|
|
|
|
|
if(propertyName~=0) then
|
|
|
|
|
self.fragmentIcon:SetActive(true)
|
|
|
|
|
self.fragmentIcon:GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(propertyName))
|
|
|
|
|
end
|
|
|
|
|
Util.AddOnceClick(self.frameBtn, function()
|
|
|
|
|
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemSId,nil,self.isRewardItemPop)
|
|
|
|
|
end)
|
|
|
|
|
elseif itemDataConFig.ItemType == ItemType.Equip then
|
|
|
|
|
--3装备
|
|
|
|
|
self.num:SetActive(itemNum and itemNum > 1)
|
|
|
|
|
self.num:GetComponent("Text").text = PrintWanNum(itemNum and itemNum or 0)
|
|
|
|
|
self.frame.sprite = Util.LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
|
|
|
|
|
self.icon.sprite = Util.LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
|
|
|
|
EquipManager.SetEquipStarShow(self.starGrid,itemSId)
|
|
|
|
|
if effectLayer > 0 then
|
|
|
|
|
self.UI_Effect_Kuang_JinSe:SetActive(itemDataConFig.Quantity == 5 or itemDataConFig.Quantity == 4)
|
|
|
|
|
self.UI_Effect_Kuang_HongSe:SetActive(itemDataConFig.Quantity == 6)
|
|
|
|
|
self.UI_effect_WuCai_Kuang:SetActive(itemDataConFig.Quantity == 7)
|
|
|
|
|
end
|
|
|
|
|
Util.AddOnceClick(self.frameBtn, function()
|
|
|
|
|
UIManager.OpenPanel(UIName.HandBookEquipInfoPanel, itemSId)
|
|
|
|
|
end)
|
|
|
|
|
elseif itemDataConFig.ItemType == ItemType.Pokemon then
|
|
|
|
|
--异妖配件
|
|
|
|
|
--self.item:SetActive(false)
|
|
|
|
|
--self.pokemonEffect:SetActive(true)
|
|
|
|
|
--Util.AddParticleSortLayer(self.pokemonEffect, effectLayer - self.EffectOrginLayer)
|
|
|
|
|
--self.EffectOrginLayer = effectLayer
|
|
|
|
|
self.frame.sprite = Util.LoadSprite(YaoHunFrame[itemConfig[itemSId].Quantity])
|
|
|
|
|
self.icon.sprite = Util.LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
|
|
|
|
--self.pokemonFrame:GetComponent("Image").sprite = Util.LoadSprite(YaoHunFrame[itemConfig[itemSId].Quantity])
|
|
|
|
|
--self.pokemonImage.sprite = Util.LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
|
|
|
|
Util.AddOnceClick(self.frameBtn, function()
|
|
|
|
|
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemSId,nil,self.isRewardItemPop)
|
|
|
|
|
end)
|
|
|
|
|
if effectLayer > 0 then
|
|
|
|
|
self.UI_Effect_Kuang_JinSe:SetActive(itemConfig[itemSId].Quantity == 5)
|
|
|
|
|
self.UI_Effect_Kuang_HongSe:SetActive(itemConfig[itemSId].Quantity == 6)
|
|
|
|
|
self.UI_effect_WuCai_Kuang:SetActive(itemConfig[itemSId].Quantity == 7)
|
|
|
|
|
end
|
|
|
|
|
elseif itemDataConFig.ItemType == ItemType.Blueprint then
|
|
|
|
|
--蓝图
|
|
|
|
|
self.frame.sprite = Util.LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
|
|
|
|
|
self.icon.sprite = Util.LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
|
|
|
|
|
|
|
|
|
local lanTuData = WorkShopManager.GetLanTuIsOpenLock(itemSId)
|
|
|
|
|
if lanTuData then
|
|
|
|
|
Util.AddOnceClick(self.frameBtn, function()
|
|
|
|
|
UIManager.OpenPanel(UIName.WorkShopArmorOnePanel,3,3, lanTuData[2])
|
|
|
|
|
end)
|
|
|
|
|
end
|
|
|
|
|
elseif itemDataConFig.ItemType == ItemType.TalentItem then
|
|
|
|
|
--天赋材料
|
|
|
|
|
self.frame.sprite = Util.LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
|
|
|
|
|
self.icon.sprite = Util.LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
|
|
|
|
Util.AddOnceClick(self.frameBtn, function()
|
|
|
|
|
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemSId,nil,self.isRewardItemPop)
|
|
|
|
|
end)
|
|
|
|
|
if itemDataConFig.RingLevel > 0 then
|
|
|
|
|
self.innateImage:SetActive(true)
|
|
|
|
|
self.innateText.text = "+" .. itemDataConFig.RingLevel
|
|
|
|
|
else
|
|
|
|
|
self.innateImage:SetActive(false)
|
|
|
|
|
self.innateText.text = ""
|
|
|
|
|
end
|
|
|
|
|
if effectLayer > 0 then
|
|
|
|
|
self.UI_Effect_Kuang_JinSe:SetActive(itemDataConFig.Quantity == 5)
|
|
|
|
|
self.UI_Effect_Kuang_HongSe:SetActive(itemDataConFig.Quantity == 6)
|
|
|
|
|
self.UI_effect_WuCai_Kuang:SetActive(itemDataConFig.Quantity == 7)
|
|
|
|
|
end
|
|
|
|
|
elseif itemDataConFig.ItemType == ItemType.Talisman then
|
|
|
|
|
--法宝
|
|
|
|
|
Log("法宝 "..itemSId)
|
|
|
|
|
self.num:SetActive(false)
|
|
|
|
|
self.frame.sprite = Util.LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
|
|
|
|
|
self.icon.sprite = Util.LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
|
|
|
|
self.starGrid:SetActive(true)
|
|
|
|
|
SetHeroStars(self.starGrid, TalismanManager.AllTalismanStartStar[itemSId])
|
|
|
|
|
Util.AddOnceClick(self.frameBtn, function()
|
|
|
|
|
UIManager.OpenPanel(UIName.RewardTalismanSingleShowPopup,2,"",itemSId,0,0)
|
|
|
|
|
end)
|
|
|
|
|
elseif itemDataConFig.ItemType == ItemType.HunYin then
|
|
|
|
|
self.num:SetActive(false)
|
|
|
|
|
self.frame.sprite = Util.LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
|
|
|
|
|
self.icon.sprite = Util.LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
|
|
|
|
self.resetLv:SetActive(true)
|
|
|
|
|
self.resetLv:GetComponent("Text").text = "+" ..1
|
|
|
|
|
Util.AddOnceClick(self.frameBtn, function()
|
|
|
|
|
UIManager.OpenPanel(UIName.RewardSoulPrintSingleShowPopup,2, itemSId, function()
|
|
|
|
|
end)
|
|
|
|
|
end)
|
|
|
|
|
else
|
|
|
|
|
--,5随机道具,6符文
|
|
|
|
|
self.frame.sprite = Util.LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
|
|
|
|
|
self.icon.sprite = Util.LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
|
|
|
|
Util.AddOnceClick(self.frameBtn, function()
|
|
|
|
|
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemSId,nil,self.isRewardItemPop)
|
|
|
|
|
end)
|
|
|
|
|
end
|
|
|
|
|
if itemNum <= 0 then
|
|
|
|
|
self.num:SetActive(false)
|
|
|
|
|
else
|
|
|
|
|
if isShowAddImage then
|
|
|
|
|
local bagAllNum = BagManager.GetItemCountById(itemSId)
|
|
|
|
|
if bagAllNum >= itemNum then
|
|
|
|
|
self.addImage:SetActive(false)
|
|
|
|
|
self.num:GetComponent("Text").text = string.format("%s/%s", PrintWanNum2(bagAllNum), PrintWanNum2(itemNum))
|
|
|
|
|
self.num:GetComponent("Text").color = Color.New(1, 1, 1, 1)
|
|
|
|
|
--self.pokemonNum:GetComponent("Text").text = string.format("%s/%s", PrintWanNum(bagAllNum), PrintWanNum(itemNum))
|
|
|
|
|
--self.pokemonNum:GetComponent("Text").color = Color.New(1, 1, 1, 1)
|
|
|
|
|
else
|
|
|
|
|
self.num:GetComponent("Text").text = string.format("%s/%s", PrintWanNum2(bagAllNum), PrintWanNum2(itemNum))
|
|
|
|
|
self.num:GetComponent("Text").color = UIColor.NOT_ENOUGH_RED
|
|
|
|
|
--self.pokemonNum:GetComponent("Text").text = string.format("%s/%s", PrintWanNum(bagAllNum), PrintWanNum(itemNum))
|
|
|
|
|
--self.pokemonNum:GetComponent("Text").color = UIColor.NOT_ENOUGH_RED
|
|
|
|
|
end
|
|
|
|
|
else
|
|
|
|
|
self.num:GetComponent("Text").text = string.format("%s", PrintWanNum(itemNum))
|
|
|
|
|
self.num:GetComponent("Text").color = Color.New(1, 1, 1, 1)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
if isShowPrecious == 0 then
|
|
|
|
|
elseif isShowPrecious == 1 then
|
|
|
|
|
self.PreciousShow:SetActive(true)
|
|
|
|
|
self.PreciousShowText.text="稀有"
|
|
|
|
|
elseif isShowPrecious == 2 then
|
|
|
|
|
self.PreciousShow:SetActive(true)
|
|
|
|
|
self.PreciousShowText.text="珍贵"
|
|
|
|
|
elseif isShowPrecious == 3 then
|
|
|
|
|
self.PreciousShow:SetActive(true)
|
|
|
|
|
self.PreciousShowText.text="额外"
|
|
|
|
|
end
|
|
|
|
|
self.gameObject:GetComponent("RectTransform").localScale = Vector2.New(self.scale, self.scale)
|
|
|
|
|
end
|
|
|
|
|
function ItemView:OnBtnCkickEvent(itemSId)
|
|
|
|
|
local itemDataConFig = ConfigManager.GetConfigData(ConfigName.ItemConfig, itemSId)
|
|
|
|
|
if itemDataConFig.ItemType == ItemType.Hero then
|
|
|
|
|
-- 1角色
|
|
|
|
|
local heroConfigData = ConfigManager.GetConfigData(ConfigName.HeroConfig, itemConfig[itemDataConFig.Id].HeroStar[1])
|
|
|
|
|
UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, heroConfigData.Id, itemConfig[itemDataConFig.Id].HeroStar[2])
|
|
|
|
|
elseif itemDataConFig.ItemType == ItemType.Equip then
|
|
|
|
|
--3装备
|
|
|
|
|
UIManager.OpenPanel(UIName.HandBookEquipInfoPanel, itemDataConFig.Id)
|
|
|
|
|
elseif itemDataConFig.ItemType == ItemType.Blueprint then
|
|
|
|
|
local lanTuData = WorkShopManager.GetLanTuIsOpenLock(itemDataConFig.Id)
|
|
|
|
|
if lanTuData then
|
|
|
|
|
UIManager.OpenPanel(UIName.WorkShopArmorOnePanel,3,3, lanTuData[2])
|
|
|
|
|
end
|
|
|
|
|
else
|
|
|
|
|
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemDataConFig.Id,nil,self.isRewardItemPop)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
function ItemView:OnShowUIeffectItemViewSaoguang()
|
|
|
|
|
self.UI_effect_ItemView_saoguang:SetActive(false)
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self.UI_effect_ItemView_saoguang:SetActive(true)
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end
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|
|
--重设属性
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|
|
|
--OnOpen ItemView时 只对isGet=false时生效 否则会报错
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|
|
--该方法根据对ItemView的不同需求自己拓展
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|
|
--该方法可有可无 不调用时走默认的赋值 调用时根据自定义的设置赋值
|
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|
|
--_reward为数据 便于物品类型与传入的type类型相匹配
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|
|
--settings为表类型 传入的参数需要与自定义配置相对应
|
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|
|
function ItemView:Reset(_reward,type,settings)
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|
|
local itemSId = tonumber(_reward[1])
|
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|
|
local itemDataConFig = ConfigManager.GetConfigData(ConfigName.ItemConfig, itemSId)
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|
|
|
if type == itemDataConFig.ItemType then
|
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|
|
local data=settings
|
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|
|
self.posImage.enabled=data[1]
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|
|
self.proImage.enabled=data[2]
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|
|
--self.heroStage.enabled=data[3]
|
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|
|
self.num:GetComponent("Text").enabled=data[4]
|
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|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
2020-05-15 16:52:35 +08:00
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|
|
function ItemView:ResetNameColor(v4)
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|
|
self.name:GetComponent("Text").color=v4
|
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|
|
|
end
|
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|
|
2020-05-09 13:31:21 +08:00
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|
|
function ItemView:OnClose()
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|
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|
|
-- 修复对象池回收层级没有重置,导致特效穿透的问题
|
|
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|
|
self:SetEffectLayer(-self.EffectOrginLayerQu)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
function ItemView:OnDestroy()
|
|
|
|
|
end
|
|
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|
|
|
|
|
|
|
return ItemView
|