2021-12-22 12:07:00 +08:00
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require("Base/BasePanel")
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ExploreMainPanel = Inherit(BasePanel)
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--初始化组件(用于子类重写)
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function ExploreMainPanel:InitComponent()
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self.spLoader = SpriteLoader.New()
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self.upView = SubUIManager.Open(SubUIConfig.UpView,self.gameObject.transform)
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2021-12-23 17:23:02 +08:00
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self.Bg = Util.GetGameObject(self.gameObject,"Bg")
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2021-12-22 12:07:00 +08:00
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self.mapList = {}
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self.mapPre = Util.GetGameObject(self.gameObject,"Map/mapPre")
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self.mapParent = Util.GetGameObject(self.gameObject, "Map")
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2021-12-23 17:23:02 +08:00
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self.backBtn = Util.GetGameObject(self.gameObject, "btns/backBtn")
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self.oneKeyExploreBtn = Util.GetGameObject(self.gameObject, "btns/oneKeyExploreBtn")
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self.formationBtn = Util.GetGameObject(self.gameObject, "btns/formationBtn")
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self.tip = Util.GetGameObject(self.gameObject, "btns/tip")
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2021-12-22 12:07:00 +08:00
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self.xiangqingBtn = Util.GetGameObject(self.tip, "xiangqingBtn")
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self.jinruBtn = Util.GetGameObject(self.tip, "jinruBtn")
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self.tansuoBtn = Util.GetGameObject(self.tip, "tansuoBtn")
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self.mapId = 0
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end
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--绑定事件(用于子类重写)
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function ExploreMainPanel:BindEvent()
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Util.AddClick(self.backBtn,function()
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self:ClosePanel()
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end)
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Util.AddClick(self.oneKeyExploreBtn,function()
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--一键探索弹窗
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2021-12-23 13:09:34 +08:00
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UIManager.OpenPanel(UIName.GeneralSizeFitterPopup,GENERALSIZEFITTER_TYPE.OneKeyExplore,ExploreManager.GetFormationData(0),ExploreManager.GetMapsData())
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2021-12-22 12:07:00 +08:00
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end)
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Util.AddClick(self.formationBtn,function()
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--探索队伍弹窗
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2021-12-23 13:09:34 +08:00
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--0 调整 1探索
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UIManager.OpenPanel(UIName.GeneralSizeFitterPopup,GENERALSIZEFITTER_TYPE.ExploreSelectFormation,ExploreManager.GetFormationData(1),0,ExploreManager.ExploreMapData[self.mapId])
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2021-12-22 12:07:00 +08:00
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end)
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Util.AddClick(self.xiangqingBtn,function()
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--地图详情tips
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UIManager.OpenPanel(UIName.GeneralInfoPopup,GENERALINFO_TYPE.ExploreMapTip,ExploreManager.GetExploreMapTipData(self.mapId))
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end)
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Util.AddClick(self.jinruBtn,function()
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2021-12-23 13:09:34 +08:00
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UIManager.OpenPanel(UIName.ExplorePanel,ExploreManager.ExploreMapData[self.mapId])
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2021-12-22 12:07:00 +08:00
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end)
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Util.AddClick(self.tansuoBtn,function()
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--选择队伍弹窗
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2021-12-23 13:09:34 +08:00
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UIManager.OpenPanel(UIName.GeneralSizeFitterPopup,GENERALSIZEFITTER_TYPE.ExploreSelectFormation,ExploreManager.GetFormationData(0),1,ExploreManager.ExploreMapData[self.mapId])
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2021-12-22 12:07:00 +08:00
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end)
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end
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--添加事件监听(用于子类重写)
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function ExploreMainPanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function ExploreMainPanel:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function ExploreMainPanel:OnOpen()
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function ExploreMainPanel:OnShow()
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2021-12-23 17:23:02 +08:00
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ForceRebuildLayout(self.Bg.transform)
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2021-12-22 12:07:00 +08:00
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self.data = ExploreManager.ExploreMapData
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self.tip.gameObject:SetActive(false)
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2021-12-23 17:23:02 +08:00
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self.upView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Main })
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2021-12-22 12:07:00 +08:00
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self:SetMapData()
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self:SetMapState()
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end
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function ExploreMainPanel:SetMapData()
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for k,v in pairs(self.mapList) do
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v.go.gameObject:SetActive(false)
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end
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for k,v in pairs(self.data) do
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if not self.mapList[k] then
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self.mapList[k] = {}
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self.mapList[k].go = newObjToParent(self.mapPre,self.mapParent)
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self.mapList[k].mapBg = Util.GetGameObject(self.mapList[k].go,"mapBg")
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self.mapList[k].mapBgIma = Util.GetGameObject(self.mapList[k].mapBg,"ImgBg"):GetComponent("Image")
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self.mapList[k].mapInfo = Util.GetGameObject(self.mapList[k].go,"mapInfo")
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self.mapList[k].force = Util.GetGameObject(self.mapList[k].mapInfo,"minForce/Text"):GetComponent("Text")
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2021-12-23 17:23:02 +08:00
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self.mapList[k].bgName = Util.GetGameObject(self.mapList[k].mapInfo,"info/bgName")
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self.mapList[k].lock = Util.GetGameObject(self.mapList[k].mapInfo,"info/bgName/Lock")
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self.mapList[k].lock.gameObject:SetActive(false)
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self.mapList[k].canGetImg = Util.GetGameObject(self.mapList[k].mapInfo,"info/bgName/canGetImg"):GetComponent("Image")
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self.mapList[k].canGetImg.gameObject:SetActive(true)
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self.mapList[k].nameMask = Util.GetGameObject(self.mapList[k].mapInfo,"info/nameMask"):GetComponent("Text")
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self.mapList[k].name = Util.GetGameObject(self.mapList[k].mapInfo,"info/nameMask/name"):GetComponent("Text")
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self.mapList[k].exploreIma = Util.GetGameObject(self.mapList[k].mapInfo,"info/exploreIma")
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2021-12-22 12:07:00 +08:00
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self.mapList[k].condition = Util.GetGameObject(self.mapList[k].mapInfo,"condition")
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self.mapList[k].conditionTip = Util.GetGameObject(self.mapList[k].condition,"Text"):GetComponent("Text")
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end
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2021-12-23 17:23:02 +08:00
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self.mapList[k].data = v
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self.mapList[k].go.gameObject:SetActive(true)
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self.mapList[k].go.transform.localPosition = v.pos
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2021-12-22 12:07:00 +08:00
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self.mapList[k].mapBgIma.sprite = self.spLoader:LoadSprite(v.iconName)
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2021-12-23 17:23:02 +08:00
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self.mapList[k].mapBgIma:SetNativeSize()
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self.mapList[k].force.text = PrintWanNum4(v.force)
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2021-12-22 12:07:00 +08:00
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if PlayerManager.level < v.openLevel then
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2021-12-23 17:23:02 +08:00
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self.mapList[k].condition.gameObject:SetActive(true)
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self.mapList[k].conditionTip.text = v.openLevel.."级解锁"
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Util.SetGray(self.mapList[k].bgName,true)
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2021-12-22 12:07:00 +08:00
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else
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2021-12-23 17:23:02 +08:00
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self.mapList[k].condition.gameObject:SetActive(false)
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Util.SetGray(self.mapList[k].bgName,false)
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2021-12-22 12:07:00 +08:00
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end
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self.mapList[k].canGetImg.sprite = self.spLoader:LoadSprite(GetSpriteNameByItemId(v.mainRewardId))
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self.mapList[k].nameMask.text = v.name
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self.mapList[k].name.text = v.name
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Util.AddOnceClick(self.mapList[k].go,function()
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if PlayerManager.level >= v.openLevel then
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self.mapId = k
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2021-12-23 17:23:02 +08:00
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self:SetTip(v.pos)
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2021-12-22 12:07:00 +08:00
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end
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end)
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end
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end
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function ExploreMainPanel:SetMapState()
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2021-12-23 17:23:02 +08:00
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for k,v in pairs(self.mapList) do
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v.exploreIma.gameObject:SetActive(LengthOfTable(v.data.formations) > 0)
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end
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2021-12-22 12:07:00 +08:00
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end
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function ExploreMainPanel:SetTip(pos)
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self.tip.gameObject:SetActive(true)
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self.tip.transform.localPosition = pos
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end
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--界面关闭时调用(用于子类重写)
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function ExploreMainPanel:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function ExploreMainPanel:OnDestroy()
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self.mapList = {}
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2021-12-23 13:09:34 +08:00
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SubUIManager.Close(self.upView)
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self.upView = nil
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self.spLoader:Destroy()
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2021-12-22 12:07:00 +08:00
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end
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return ExploreMainPanel
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