miduo_client/Assets/ToLua/Misc/LuaCoroutine.cs

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C#
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2020-05-09 12:51:21 +08:00
/*
Copyright (c) 2015-2017 topameng(topameng@qq.com)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
using UnityEngine;
using LuaInterface;
using System;
using System.Collections;
public static class LuaCoroutine
{
private static MonoBehaviour mb = null;
private static string strCo =
@"
local _WaitForSeconds, _WaitForFixedUpdate, _WaitForEndOfFrame, _Yield, _StopCoroutine = WaitForSeconds, WaitForFixedUpdate, WaitForEndOfFrame, Yield, StopCoroutine
local error = error
local debug = debug
local coroutine = coroutine
local comap = {}
setmetatable(comap, {__mode = 'k'})
function _resume(co)
if comap[co] then
comap[co] = nil
local flag, msg = coroutine.resume(co)
if not flag then
msg = debug.traceback(co, msg)
error(msg)
end
end
end
function WaitForSeconds(t)
local co = coroutine.running()
local resume = function()
_resume(co)
end
comap[co] = _WaitForSeconds(t, resume)
return coroutine.yield()
end
function WaitForFixedUpdate()
local co = coroutine.running()
local resume = function()
_resume(co)
end
comap[co] = _WaitForFixedUpdate(resume)
return coroutine.yield()
end
function WaitForEndOfFrame()
local co = coroutine.running()
local resume = function()
_resume(co)
end
comap[co] = _WaitForEndOfFrame(resume)
return coroutine.yield()
end
function Yield(o)
local co = coroutine.running()
local resume = function()
_resume(co)
end
comap[co] = _Yield(o, resume)
return coroutine.yield()
end
function StartCoroutine(func)
local co = coroutine.create(func)
local flag, msg = coroutine.resume(co)
if not flag then
msg = debug.traceback(co, msg)
error(msg)
end
return co
end
function StopCoroutine(co)
local _co = comap[co]
if _co == nil then
return
end
comap[co] = nil
_StopCoroutine(_co)
end
";
public static void Register(LuaState state, MonoBehaviour behaviour)
{
state.BeginModule(null);
state.RegFunction("WaitForSeconds", _WaitForSeconds);
state.RegFunction("WaitForFixedUpdate", WaitForFixedUpdate);
state.RegFunction("WaitForEndOfFrame", WaitForEndOfFrame);
state.RegFunction("Yield", Yield);
state.RegFunction("StopCoroutine", StopCoroutine);
state.RegFunction("WrapLuaCoroutine", WrapLuaCoroutine);
state.EndModule();
state.LuaDoString(strCo, "LuaCoroutine.cs");
mb = behaviour;
}
//另一种方式,非脚本回调方式(用脚本方式更好可避免lua_yield异常出现在c#函数中)
/*[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int WaitForSeconds(IntPtr L)
{
try
{
LuaState state = LuaState.Get(L);
LuaDLL.lua_pushthread(L);
LuaThread thread = ToLua.ToLuaThread(L, -1);
float sec = (float)LuaDLL.luaL_checknumber(L, 1);
mb.StartCoroutine(CoWaitForSeconds(sec, thread));
return LuaDLL.lua_yield(L, 0);
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
static IEnumerator CoWaitForSeconds(float sec, LuaThread thread)
{
yield return new WaitForSeconds(sec);
thread.Resume();
}*/
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
private static int _WaitForSeconds(IntPtr L)
{
try
{
float sec = (float)LuaDLL.luaL_checknumber(L, 1);
LuaFunction func = ToLua.ToLuaFunction(L, 2);
Coroutine co = mb.StartCoroutine(CoWaitForSeconds(sec, func));
ToLua.PushSealed(L, co);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
private static IEnumerator CoWaitForSeconds(float sec, LuaFunction func)
{
yield return new WaitForSeconds(sec);
func.Call();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
private static int WaitForFixedUpdate(IntPtr L)
{
try
{
LuaFunction func = ToLua.ToLuaFunction(L, 1);
Coroutine co = mb.StartCoroutine(CoWaitForFixedUpdate(func));
ToLua.PushSealed(L, co);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
private static IEnumerator CoWaitForFixedUpdate(LuaFunction func)
{
yield return new WaitForFixedUpdate();
func.Call();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
private static int WaitForEndOfFrame(IntPtr L)
{
try
{
LuaFunction func = ToLua.ToLuaFunction(L, 1);
Coroutine co = mb.StartCoroutine(CoWaitForEndOfFrame(func));
ToLua.PushSealed(L, co);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
private static IEnumerator CoWaitForEndOfFrame(LuaFunction func)
{
yield return new WaitForEndOfFrame();
func.Call();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
private static int Yield(IntPtr L)
{
try
{
object o = ToLua.ToVarObject(L, 1);
LuaFunction func = ToLua.ToLuaFunction(L, 2);
Coroutine co = mb.StartCoroutine(CoYield(o, func));
ToLua.PushSealed(L, co);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
private static IEnumerator CoYield(object o, LuaFunction func)
{
if (o is IEnumerator)
{
yield return mb.StartCoroutine((IEnumerator)o);
}
else
{
yield return o;
}
func.Call();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
private static int StopCoroutine(IntPtr L)
{
try
{
Coroutine co = (Coroutine)ToLua.CheckObject(L, 1, typeof(Coroutine));
mb.StopCoroutine(co);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
private static int WrapLuaCoroutine(IntPtr L)
{
LuaFunction func = ToLua.ToLuaFunction(L, 1);
IEnumerator enumerator = CoWrap(func);
ToLua.Push(L, enumerator);
return 1;
}
private static IEnumerator CoWrap(LuaFunction func)
{
if (func == null)
{
yield break;
}
while (func.Invoke<bool>())
{
yield return null;
}
}
}