2021-12-08 17:27:22 +08:00
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local this = {}
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--传入父脚本模块
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local parent
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--传入特效层级
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local sortingOrder=0
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local propertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
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--初始化组件(用于子类重写)
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function this:InitComponent(gameObject)
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this.spLoader = SpriteLoader.New()
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self.itemPre = Util.GetGameObject(gameObject, "TextPre")
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self.Content = Util.GetGameObject(gameObject, "Scroll/Content")
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self.itemList = {}
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end
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--绑定事件(用于子类重写)
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function this:BindEvent()
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end
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--添加事件监听(用于子类重写)
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function this:AddListener()
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end
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--移除事件监听(用于子类重写)
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function this:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function this:OnShow(_parent,...)
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parent=_parent
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sortingOrder = _parent.sortingOrder
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local _args = {...}
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self:Refresh()
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end
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function this:Refresh()
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local data = GemManager.GetAllAttri()
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for key, value in pairs(self.itemList) do
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value:SetActive(false)
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end
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for key, value in pairs(data) do
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local go = self.itemList[key]
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if not go then
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go = newObjToParent(self.itemPre,self.Content.transform)
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self.itemList[key] = go
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end
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go:SetActive(true)
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2021-12-08 18:21:28 +08:00
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go:GetComponent("Text").text = string.format("%s加成%s",propertyConfig[key].Info,value/100).."%"
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2021-12-08 17:27:22 +08:00
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end
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end
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--界面关闭时调用(用于子类重写)
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function this:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function this:OnDestroy()
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this.spLoader:Destroy()
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self.itemList = {}
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end
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return this
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