miduo_client/Assets/ManagedResources/~Lua/Modules/YuJianXing/YuJianXingPanel.lua

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require("Base/BasePanel")
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-- local riceCtrl = require("Modules/YuJianXing/RiceCtrlView")
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local YuJianXingPanel = Inherit(BasePanel)
--初始化组件(用于子类重写)
function YuJianXingPanel:InitComponent()
self.spLoader = SpriteLoader.New()
--Btns
self.backBtn = Util.GetGameObject(self.gameObject, "backBtn")
self.helpBtn = Util.GetGameObject(self.gameObject, "helpBtn")
self.helpPosition = self.helpBtn:GetComponent("RectTransform").localPosition
self.btnBet = Util.GetGameObject(self.gameObject, "Bgs/Down/btns/btnBet")
self.btnRecord = Util.GetGameObject(self.gameObject, "Bgs/Down/btns/btnRecord")
self.btnRank = Util.GetGameObject(self.gameObject, "Bgs/Down/btns/btnRank")
self.btnStore = Util.GetGameObject(self.gameObject, "Bgs/Down/btns/btnStore")
--Text
self.curActTime = Util.GetGameObject(self.gameObject, "Bgs/Up/Board/time1"):GetComponent("Text")
self.nextRoundTime = Util.GetGameObject(self.gameObject, "Bgs/Up/Board/time2"):GetComponent("Text")
self.canBetTime = Util.GetGameObject(self.gameObject, "Bgs/Up/Board/time3"):GetComponent("Text")
--Bg
self.bg = Util.GetGameObject(self.gameObject, "Bgs/Bg")
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--testBtn
self.start = Util.GetGameObject(self.gameObject, "Button (4)")
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-- self.speedUp = Util.GetGameObject(self.gameObject, "Button (3)")
-- self.speedDown = Util.GetGameObject(self.gameObject, "Button (2)")
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self.reset = Util.GetGameObject(self.gameObject, "Button (1)")
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end
--绑定事件(用于子类重写)
function YuJianXingPanel:BindEvent()
Util.AddOnceClick(self.backBtn,function ()
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self:ClosePanel()
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end)
Util.AddOnceClick(self.helpBtn,function ()
UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.QiJieShiLian,self.helpPosition.x,self.helpPosition.y)
end)
Util.AddOnceClick(self.btnBet,function ()
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PopupTipPanel.ShowTip("前往竞猜")
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end)
Util.AddOnceClick(self.btnRecord,function ()
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UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.YuJianXingRecord)
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end)
Util.AddOnceClick(self.btnRank,function ()
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PopupTipPanel.ShowTip("上一场排名")
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end)
Util.AddOnceClick(self.btnStore,function ()
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JumpManager.GoJump(20003)
end)
-----test
Util.AddOnceClick(self.start,function ()
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YuJianXingManager.SetGameState(true)
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end)
Util.AddOnceClick(self.reset,function ()
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YuJianXingManager.SetGameState(false)
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end)
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end
--添加事件监听(用于子类重写)
function YuJianXingPanel:AddListener()
end
--移除事件监听(用于子类重写)
function YuJianXingPanel:RemoveListener()
end
function YuJianXingPanel:OnSortingOrderChange()
end
--界面打开时调用(用于子类重写)
function YuJianXingPanel:OnOpen()
end
-- 打开,重新打开时回调
function YuJianXingPanel:OnShow()
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YuJianXingManager.InitMap()
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end
--界面关闭时调用(用于子类重写)
function YuJianXingPanel:OnClose()
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YuJianXingManager.DestroyMap()
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end
--界面销毁时调用(用于子类重写)
function YuJianXingPanel:OnDestroy()
end
return YuJianXingPanel