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								require("Base/BasePanel")
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								EndLessCarbonPanel = Inherit(BasePanel)
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								local this = EndLessCarbonPanel
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								local endLessConfig = ConfigManager.GetConfig(ConfigName.EndlessMapConfig)
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								local mapConfig = ConfigManager.GetConfig((ConfigName.ChallengeConfig))
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								local hadClikcBuy = false
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								--初始化组件(用于子类重写)
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								function EndLessCarbonPanel:InitComponent()
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								    this.btnBack = Util.GetGameObject(self.gameObject, "btnBack")
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								    -- 显示行动力
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								    this.curValue = Util.GetGameObject(self.gameObject, "stepRoot/bg/energyInfo"):GetComponent("Text")
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								    this.totalValue = Util.GetGameObject(self.gameObject, "stepRoot/bg/total"):GetComponent("Text")
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								    this.btnBuy = Util.GetGameObject(self.gameObject, "stepRoot/bg/add")
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								    -- 小地图
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								    this.miniMap = Util.GetGameObject(self.gameObject, "Bg/bg1/miniMap"):GetComponent("Image")
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								    this.miniMapName = Util.GetGameObject(this.miniMap.gameObject, "tBottom/main/mapName"):GetComponent("Text")
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								    this.worldLevel = Util.GetGameObject(this.miniMap.gameObject, "tBottom/left/worldLevel"):GetComponent("Text")
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								    this.worldMode = Util.GetGameObject(this.miniMap.gameObject, "tBottom/right/worldMode"):GetComponent("Text")
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								    -- 怪物组
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								    this.bossGrid = Util.GetGameObject(self.gameObject, "Bg/bg1/InfoRoot/bossList/grid")
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								    this.bossItemPre = Util.GetGameObject(self.gameObject, "Bg/bg1/InfoRoot/bossList/itemPre")
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								    -- 奖励预览
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								    this.rewwardGrid = Util.GetGameObject(self.gameObject, "Bg/bg1/InfoRoot/rewardList/grid")
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								    this.btnFight = Util.GetGameObject(self.gameObject, "Bg/bg1/InfoRoot/btnFight")
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								    this.btnMapInfo = Util.GetGameObject(self.gameObject, "Bg/bg1/miniMap/mapInfo")
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								    this.btnMapInfo:SetActive(false)
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								    --幫助
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								    this.helpBtn = Util.GetGameObject(self.gameObject, "helpBtn ")
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								    this.helpPosition = this.helpBtn:GetComponent("RectTransform").localPosition
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								    -- 行动力刷新倒计时显示
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								    this.bgTime = Util.GetGameObject(self.gameObject, "stepRoot/bg/Bgtime")
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								    this.actCountTime = Util.GetGameObject(this.bgTime, "time"):GetComponent("Text")
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								    this.rewardList = {}
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								    this.bossList = {}
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								end
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								--绑定事件(用于子类重写)
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								function EndLessCarbonPanel:BindEvent()
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								    Util.AddClick(this.btnBack, function ()
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								        -- !!!! PS: 这里必须是主动打开副本选择界面,从地图中返回时,这个界面的上一级是地图界面,
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								        --  如果只是关闭自己,则会打开地图界面,不会打开副本选择界面,导致报错
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											2020-07-28 20:51:28 +08:00
										 
									 
								 
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								        PlayerManager.carbonType = 1
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								        UIManager.OpenPanel(UIName.CarbonTypePanelV2)
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								        --检测到上一个面板打开之后,关闭自己
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								        CallBackOnPanelOpen(UIName.CarbonTypePanelV2, function()
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								            UIManager.ClosePanel(UIName.EndLessCarbonPanel)
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								        end)
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								    end)
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								    Util.AddClick(this.btnFight, function ()
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								        this.EnterMap(EndLessMapManager.openMapId)
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								    end)
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								    Util.AddClick(this.btnBuy, function ()
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								        ---- 先同步位置再弹出购买界面
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								        --if not hadClikcBuy then
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								        --    hadClikcBuy = true
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								            UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = 1 })
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								        --end
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								    end)
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								    Util.AddClick(this.btnMapInfo, function ()
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								        --UIManager.OpenPanel(UIName.MinMapPopup)
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								    end)
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								    --帮助按钮
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								    Util.AddClick(this.helpBtn, function()
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								        UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.EndLessMap, this.helpPosition.x, this.helpPosition.y)
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								    end)
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								end
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								--添加事件监听(用于子类重写)
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								function EndLessCarbonPanel:AddListener()
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								    Game.GlobalEvent:AddEvent(GameEvent.Bag.BagGold, this.InitActPowerShow)
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								end
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								--移除事件监听(用于子类重写)
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								function EndLessCarbonPanel:RemoveListener()
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								    Game.GlobalEvent:RemoveEvent(GameEvent.Bag.BagGold, this.InitActPowerShow)
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								end
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								--界面打开时调用(用于子类重写)
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								function EndLessCarbonPanel:OnOpen(...)
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								    -- 初始化组件
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								    this.InitCompShow()
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								    -- 请求获取队伍血量
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								    -- 设置静态表数据
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								    this.SetStaticData()
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								    this.RequestBlood(function ()
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								        this.InitActPowerShow()
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								    end)
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								end
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								function EndLessCarbonPanel:OnSortingOrderChange()
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								end
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								function EndLessCarbonPanel:OnShow()
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								    this.InitActPowerShow()
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								    this.ShowCountTime()
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								    -- 界面打开时刷新队伍血量数据
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								    -- 刷新无尽副本编队数据
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								    EndLessMapManager.RrefreshFormation()
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								    hadClikcBuy = false
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								end
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								function this.InitActPowerShow()
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								    local total = EndLessMapManager.GetTotalEnergy()
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								    local curEnergy = 0
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								    if MapManager.isInMap then
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								        curEnergy = EndLessMapManager.leftEnergy
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								    else
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								        curEnergy = BagManager.GetItemCountById(1)
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								    end
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								    local color = curEnergy <= 5 and "FF0014FF" or "A0B2B2FF"
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								    local str = string.format("<color=#%s>%s</color>", color, tostring(curEnergy))
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								    this.curValue.text = str .. " / " .. total
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								    --this.totalValue.text = total
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								end
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								function this.RequestBlood(func)
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								    NetManager.RequestAllHeroHp(function ()
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								        if func then func() end
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								    end)
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								end
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								function this.EnterMap(mapId)
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								    if not MapManager.isInMap then
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							 | 
							
								
							 | 
							
							
								        -- 进入地图编队,重新赋值一遍
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        CarbonManager.difficulty = CARBON_TYPE.ENDLESS
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.CARBON, mapId)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        -- 在地图里又没勾新手引导, 无法进图
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if MapManager.curMapId == 0 then
							 | 
						
					
						
							
								
									
										
										
										
											2020-06-23 18:36:24 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            PopupTipPanel.ShowTip(Language[10361])
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-09 13:31:21 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								function this.InitCompShow()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    --生成6个boss预设
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    for i = 1, 6 do
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if not this.bossList[i] then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            this.bossList[i] = newObjToParent(this.bossItemPre, this.bossGrid)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            this.bossList[i]:SetActive(false)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    -- 8个奖励预览
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    for j = 1, 8 do
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if not this.rewardList[j] then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            this.rewardList[j] = SubUIManager.Open(SubUIConfig.ItemView, this.rewwardGrid.transform)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            this.rewardList[j].gameObject:SetActive(false)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								function this.SetStaticData()
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-11 16:31:17 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    LogGreen("EndLessMapManager.openMapId        "..EndLessMapManager.openMapId)
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-09 13:31:21 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    local mapData = endLessConfig[EndLessMapManager.openMapId]
							 | 
						
					
						
							
								
									
										
										
										
											2020-06-23 18:36:24 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    if not mapData then Log(Language[10362]) end
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-09 13:31:21 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    for i = 1, #mapData.RewardShow do
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local item = {}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local itemId = mapData.RewardShow[i][1]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        item[#item + 1] = itemId
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        item[#item + 1] = 0
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.rewardList[i]:OnOpen(false, item, 1.05)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.rewardList[i].gameObject:SetActive(true)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    -- 显示怪物
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    for j = 1, #mapData.MonsterShow do
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local monsterId = mapData.MonsterShow[j]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local mIcon, level = MonsterCampManager.GetIconByMonsterId(monsterId)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local icon = Util.GetGameObject(this.bossList[j], "icon"):GetComponent("Image")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local monsterLevel = Util.GetGameObject(this.bossList[j], "imgLv/lv"):GetComponent("Text")
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        icon.sprite = mIcon
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        monsterLevel.text = level
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.bossList[j]:SetActive(true)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    this.worldLevel.text = EndLessMapManager.worldLevel
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    this.worldMode.text = MAP_MODE[mapConfig[EndLessMapManager.openMapId].DifficultType]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    this.miniMapName.text = mapData.Info
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								-- 行动力是否显示倒计时
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								function this.ShowCountTime()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if this.timer then 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.timer:Stop()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    this.timer = nil
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    this.actCountTime.text = ""
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    this.bgTime:SetActive(not EndLessMapManager.EnergyEnough())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    -- 初始化是判断一次
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if not EndLessMapManager.EnergyEnough() then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        -- 启动倒计时
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.timer = Timer.New(function ()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            local leftTime = AutoRecoverManager.GetRecoverTime(1)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if EndLessMapManager.EnergyEnough()then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                -- 回复满了,在地图外面可以停止计时器
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                this.timer:Stop()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                this.bgTime:SetActive(false)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                this.actCountTime.text = GetTimeMaoHaoStrBySeconds(math.floor(leftTime))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        end, 1, -1, true)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.timer:Start()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								--界面关闭时调用(用于子类重写)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								function EndLessCarbonPanel:OnClose()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if this.timer then
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.timer:Stop()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.timer = nil
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								--界面销毁时调用(用于子类重写)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								function EndLessCarbonPanel:OnDestroy()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    this.rewardList = {}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    this.bossList = {}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								end
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-06-23 18:36:24 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								return EndLessCarbonPanel
							 |