miduo_client/Assets/ManagedResources/~Lua/Modules/Fight/FightSelectAreaShowMopUpPan...

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require("Base/BasePanel")
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FightSelectAreaShowMopUpPanel = Inherit(BasePanel)
local fightId = 0
local fightData = {}
local mopUpDeleNum = 0
--初始化组件(用于子类重写)
function FightSelectAreaShowMopUpPanel:InitComponent()
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self.spLoader = SpriteLoader.New()
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--扫荡选择
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self.mopUpGo = Util.GetGameObject(self.transform, "showMopUp")
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self.btnMpoUpBack = Util.GetGameObject(self.transform, "showMopUp/bg/btnBack")
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self.Slider = Util.GetGameObject(self.transform, "showMopUp/bg/Slider")
self.numText = Util.GetGameObject(self.transform, "showMopUp/bg/Slider/numText"):GetComponent("Text")
self.tiliNum = Util.GetGameObject(self.transform, "showMopUp/bg/tiliNum"):GetComponent("Text")
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self.btnMpoUpSure = Util.GetGameObject(self.transform, "showMopUp/bg/btnSure")
end
--绑定事件(用于子类重写)
function FightSelectAreaShowMopUpPanel:BindEvent()
Util.AddClick(self.btnMpoUpBack, function()
self:ClosePanel()
end)
Util.AddSlider(self.Slider, function(go, value)
self:ShowMopUpInfoData(value)
end)
Util.AddClick(self.btnMpoUpSure, function()
self:BtnMpoUpSureClick()
end)
end
--添加事件监听(用于子类重写)
function FightSelectAreaShowMopUpPanel:AddListener()
end
--移除事件监听(用于子类重写)
function FightSelectAreaShowMopUpPanel:RemoveListener()
end
--界面打开时调用(用于子类重写)
function FightSelectAreaShowMopUpPanel:OnOpen(_fightId)
fightId = _fightId
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function FightSelectAreaShowMopUpPanel:OnShow()
fightData = FightManager.GetSingleFightDataByFightId(fightId)
self:ShowMopUpInfo(1)
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self.Slider:GetComponent("Slider").value = 1
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end
--扫荡设置
function FightSelectAreaShowMopUpPanel:ShowMopUpInfo(_curVal)
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local num = math.floor(BagManager.GetItemCountById(2) /
(fightData.fightData.Cost[1][2] + fightData.fightData.PreLevelCost[1][2])) --体力
if fightData.fightData.MaxCountPerDay ~= 0 then
local curCishu = fightData.fightData.MaxCountPerDay - fightData.num
num = curCishu >= num and num or curCishu
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end
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num = num >= 10 and 10 or num
self.Slider:GetComponent("Slider").maxValue = num
self.Slider:GetComponent("Slider").minValue = 1
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self:ShowMopUpInfoData(_curVal)
end
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function FightSelectAreaShowMopUpPanel:ShowMopUpInfoData(value)
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self.numText.text = value
mopUpDeleNum = value
self.tiliNum.text = (fightData.fightData.Cost[1][2] + fightData.fightData.PreLevelCost[1][2]) * value
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end
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--扫荡按钮点击处理
function FightSelectAreaShowMopUpPanel:BtnMpoUpSureClick()
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if mopUpDeleNum > 0 then
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-- 已经没屁用了
-- NetManager.GetMopUpFightDataRequest(1,fightData.fightId,mopUpDeleNum,function(dropList)
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-- UIManager.OpenPanel(UIName.FightMopUpEndPanel,dropList,fightData)
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-- self:ClosePanel()
-- end)
else
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PopupTipPanel.ShowTip(Language[10780])
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end
end
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--界面关闭时调用(用于子类重写)
function FightSelectAreaShowMopUpPanel:OnClose()
end
--界面销毁时调用(用于子类重写)
function FightSelectAreaShowMopUpPanel:OnDestroy()
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self.spLoader:Destroy()
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end
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return FightSelectAreaShowMopUpPanel