2021-04-21 13:12:04 +08:00
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require("Base/BasePanel")
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2020-05-09 13:31:21 +08:00
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ProgressPanel = Inherit(BasePanel)
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2024-09-06 10:38:56 +08:00
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local this = ProgressPanel
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2020-05-09 13:31:21 +08:00
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--初始化组件(用于子类重写)
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function ProgressPanel:InitComponent()
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2021-04-21 13:12:04 +08:00
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this.spLoader = SpriteLoader.New()
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2020-05-09 13:31:21 +08:00
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2024-09-06 10:38:56 +08:00
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this.nameText = Util.GetGameObject(self.transform, "title/nameText")
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this.nameInfoText = Util.GetGameObject(self.transform, "title/nameInfoText")
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this.expText = Util.GetGameObject(self.transform, "middle/exp/expText")
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this.expSlider = Util.GetGameObject(self.transform, "middle/exp")
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this.infoText = Util.GetGameObject(self.transform, "middle/infoText")
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this.heroGrid = Util.GetGameObject(self.transform, "heroRect/heroGrid")
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this.closeBtn = Util.GetGameObject(self.transform, "bg")
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this.mask = Util.GetGameObject(self.transform, "mask")
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2020-05-09 13:31:21 +08:00
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this.mask:SetActive(false)
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end
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--绑定事件(用于子类重写)
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function ProgressPanel:BindEvent()
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2024-09-06 10:38:56 +08:00
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Util.AddClick(this.closeBtn, function()
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2020-05-09 13:31:21 +08:00
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self:ClosePanel()
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2024-09-06 10:38:56 +08:00
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UIManager.OpenPanel(UIName.MapAwardPanel, 2)
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2020-05-09 13:31:21 +08:00
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end)
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end
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--添加事件监听(用于子类重写)
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function ProgressPanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function ProgressPanel:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function ProgressPanel:OnOpen(...)
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Util.ClearChild(this.heroGrid.transform)
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2024-09-06 10:38:56 +08:00
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local data = { ... }
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2020-05-09 13:31:21 +08:00
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local showInfo = data[1]
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local second = data[3]
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2024-09-06 10:38:56 +08:00
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this.nameText:GetComponent("Text").text = MapManager.GetCurAreaName()
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2020-05-09 13:31:21 +08:00
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this.nameInfoText:SetActive(false)
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2024-09-06 10:38:56 +08:00
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this.nameInfoText:GetComponent("Text").text = ""
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2020-05-09 13:31:21 +08:00
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this.mask:SetActive(true)
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2024-09-06 10:38:56 +08:00
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DoTween.To(DG.Tweening.Core.DOGetter_float(function() return 0 end),
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DG.Tweening.Core.DOSetter_float(function(t)
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this.expSlider:GetComponent("Slider").value = t
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this.expText:GetComponent("Text").text = math.floor(t * 100) .. "%"
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end), 1, second):SetEase(Ease.Linear):OnComplete(function()
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2020-05-09 13:31:21 +08:00
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this.mask:SetActive(false)
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self:ClosePanel()
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if data[2] then
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data[2]()
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end
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--UIManager.OpenPanel(UIName.MapAwardPanel,data)
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2024-09-06 10:38:56 +08:00
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end)
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this.infoText:GetComponent("Text").text = showInfo[1]
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2020-05-09 13:31:21 +08:00
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end
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--界面关闭时调用(用于子类重写)
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function ProgressPanel:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function ProgressPanel:OnDestroy()
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2021-04-21 13:12:04 +08:00
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this.spLoader:Destroy()
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2020-05-09 13:31:21 +08:00
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end
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2024-09-06 10:38:56 +08:00
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return ProgressPanel
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