miduo_client/Assets/ManagedResources/~Lua/Modules/Expert/GiftBuy.lua

226 lines
9.2 KiB
Lua
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local GiftBuy = quick_class("GiftBuy")
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local this = GiftBuy
local itemsGrid = {}--item重复利用
local allData = {}
local rechargeCommodityConfig = ConfigManager.GetConfig(ConfigName.RechargeCommodityConfig)
local cursortingOrder
local endTime = 0
function GiftBuy:ctor(mainPanel, gameObject)
self.mainPanel = mainPanel
self.gameObject = gameObject
self:InitComponent(gameObject)
self:BindEvent()
end
--初始化组件(用于子类重写)
function GiftBuy:InitComponent(gameObject)
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this.spLoader = SpriteLoader.New()
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this.itemPre = Util.GetGameObject(gameObject, "ItemPre")
this.endTime = Util.GetGameObject(gameObject, "Image/endTime"):GetComponent("Text")
this.endTimeBg = Util.GetGameObject(gameObject, "Image")
this.scrollItem = Util.GetGameObject(gameObject, "scrollItem")
local rootHight = this.scrollItem.transform.rect.height
local width = this.scrollItem.transform.rect.width
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.scrollItem.transform,
this.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 35))
this.ScrollView.moveTween.MomentumAmount = 1
this.ScrollView.moveTween.Strength = 2
end
--绑定事件(用于子类重写)
function GiftBuy:BindEvent()
end
--添加事件监听(用于子类重写)
function GiftBuy:AddListener()
end
--移除事件监听(用于子类重写)
function GiftBuy:RemoveListener()
end
local sortingOrder = 0
--界面打开时调用(用于子类重写)
function GiftBuy:OnOpen()
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function GiftBuy:OnShow(_sortingOrder)
sortingOrder = _sortingOrder
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this:OnShowData(true,true)
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end
function GiftBuy:OnSortingOrderChange(_cursortingOrder)
cursortingOrder = _cursortingOrder
for i, v in pairs(itemsGrid) do
for j = 1, #v do
v[j]:SetEffectLayer(cursortingOrder)
end
end
end
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function GiftBuy:OnShowData(isTop,isAni)
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allData = ConfigManager.GetAllConfigsDataByDoubleKey(ConfigName.RechargeCommodityConfig, "ShowType", 20, "Type", GoodsTypeDef.DirectPurchaseGift)
this.SortData(allData)
this.ScrollView:SetData(allData, function (index, go)
this.SingleDataShow(go, allData[index])
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end,not isTop,not isAni)
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PatFaceManager.RemainTimeDown(this.endTimeBg,this.endTime,endTime - GetTimeStamp())
end
--刷新每一条的显示数据
function this.SingleDataShow(go, data)
--绑定组件
local shopItemData = data
local name = Util.GetGameObject(go, "context/text"):GetComponent("Text")
local price = Util.GetGameObject(go, "btnBuy/price"):GetComponent("Text")
local buyInfo = Util.GetGameObject(go, "buyInfo")
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local buyInfo2 = Util.GetGameObject(go, "buyInfo2")
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local btnBuy = Util.GetGameObject(go, "btnBuy")
local grid = Util.GetGameObject(go, "scrollView/grid")
local shadow = Util.GetGameObject(go, "shadow")
local LimitText=Util.GetGameObject(go,"tip/tip1/text1"):GetComponent("Text")
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local goodData = OperatingManager.GetGiftGoodsInfo(GoodsTypeDef.DirectPurchaseGift, data.Id)
local boughtNum = OperatingManager.GetGoodsBuyTime(GoodsTypeDef.DirectPurchaseGift, data.Id) or 0
local shows = shopItemData.RewardShow
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name.text = GetLanguageStrById(shopItemData.Name)
LimitText.text = string.format(Language[12232], "<color=#FAD88AFF>"..shopItemData.Limit.."</color>")
-- if GetCurLanguage() == 2 then
-- LimitText.gameObject.transform.localPosition = Vector3.New(4.7,-5,0)
-- else
-- LimitText.gameObject.transform.localPosition = Vector3.New(-147,-5,0)
-- end
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buyInfo:SetActive( shopItemData.IsDiscount ~= 0 )
if shopItemData.IsDiscount and shopItemData.IsDiscount > 0 then
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buyInfo:GetComponent("Text").text = Language[10582]..string.format(MoneyUtil.GetMoneyUnitName(), MoneyUtil.GetMoney(shopItemData.Price) / (shopItemData.IsDiscount/10))--shopItemData.Price / (shopItemData.IsDiscount/10)..MoneyUtil.GetMoneyUnitName()
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end
if goodData then
endTime = goodData.endTime
end
if shopItemData.Limit - boughtNum > 0 then
price.text = string.format(MoneyUtil.GetMoneyUnitName(), MoneyUtil.GetMoney(shopItemData.Price))--..MoneyUtil.GetMoneyUnitName()
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btnBuy:GetComponent("Button").enabled = true
Util.SetGray(btnBuy, false)
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buyInfo2:SetActive(true)
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buyInfo2:GetComponent("Text").text = Language[10580]..shopItemData.Limit - boughtNum..Language[10048]
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else
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price.text = Language[10514]
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btnBuy:GetComponent("Button").enabled = false
Util.SetGray(btnBuy, true)
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buyInfo2:SetActive(false)
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end
--滚动条复用重设itemview
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if not itemsGrid[go] then
itemsGrid[go] = {}
end
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for k,v in pairs(itemsGrid[go]) do
v.gameObject:SetActive(false)
end
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for i = 1, #shows do
if not itemsGrid[go][i] then
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itemsGrid[go][i] = SubUIManager.Open(SubUIConfig.ItemView, grid.transform)
itemsGrid[go][i].gameObject:SetActive(false)
local obj= newObjToParent(shadow,itemsGrid[go][i].transform)
obj.transform:SetAsFirstSibling()
obj.transform:DOAnchorPos(Vector3(0,-3,0),0)
obj:GetComponent("RectTransform").transform.localScale=Vector3.one*1.1
obj.gameObject:SetActive(true)
end
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itemsGrid[go][i]:OnOpen(false, {shows[i][1],shows[i][2]}, 0.9,false,false,false,cursortingOrder)
itemsGrid[go][i].gameObject:SetActive(true)
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end
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-- if itemsGrid[go] then
-- for i = 1, 4 do
-- itemsGrid[go][i].gameObject:SetActive(false)
-- end
-- for i = 1, #shows do
-- if itemsGrid[go][i] then
-- itemsGrid[go][i]:OnOpen(false, {shows[i][1],shows[i][2]}, 0.9,false,false,false,cursortingOrder)
-- itemsGrid[go][i].gameObject:SetActive(true)
-- end
-- end
-- else
-- itemsGrid[go]={}
-- for i = 1, 4 do
-- itemsGrid[go][i] = SubUIManager.Open(SubUIConfig.ItemView, grid.transform)
-- itemsGrid[go][i].gameObject:SetActive(false)
-- local obj= newObjToParent(shadow,itemsGrid[go][i].transform)
-- obj.transform:SetAsFirstSibling()
-- obj.transform:DOAnchorPos(Vector3(0,-3,0),0)
-- obj:GetComponent("RectTransform").transform.localScale=Vector3.one*1.1
-- obj.gameObject:SetActive(true)
-- end
-- for i = 1, #shows do
-- itemsGrid[go][i]:OnOpen(false, {shows[i][1],shows[i][2]}, 0.9,false,false,false,cursortingOrder)
-- itemsGrid[go][i].gameObject:SetActive(true)
-- end
-- end
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--local costId, finalNum, oriCostNum = ShopManager.calculateBuyCost(SHOP_TYPE.FINDTREASURE_GIFT, data.id, 1)
Util.AddOnceClick(btnBuy, function()
if shopItemData.Limit <= boughtNum then
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PopupTipPanel.ShowTip(Language[10515])
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else
--直购商品
PayManager.Pay(data.Id, function(id)
this:RechargeSuccessFunc(id)
end)
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end
end)
end
function this.RechargeSuccessFunc(id)
FirstRechargeManager.RefreshAccumRechargeValue(id)
--OperatingManager.RefreshGiftGoodsBuyTimes(GoodsTypeDef.GiftBuy, id)
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this.OnShowData(false,false)
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end
--购买点击事件
--function this.BuyAction(costId, costNum, shopType, itemId)
-- local haveNum = BagManager.GetItemCountById(costId)
-- local costName = ConfigManager.GetConfigData(ConfigName.ItemConfig, costId).Name
-- if haveNum < costNum then
-- NotEnoughPopup:Show(costId)
-- else
-- local isPopUp = RedPointManager.PlayerPrefsGetStr(PlayerManager.uid .. shopType)
-- local currentTime = os.date("%Y%m%d", PlayerManager.serverTime)
-- if (isPopUp ~= currentTime and costNum ~= 0) then
-- local str = string.format("确认花费%d%s购买本礼包吗?", costNum, costName)
-- MsgPanel.ShowTwo(str, function()
-- end, function(isShow)
-- if (isShow) then
-- local currentTime = os.date("%Y%m%d", PlayerManager.serverTime)
-- RedPointManager.PlayerPrefsSetStr(PlayerManager.uid .. shopType, currentTime)
-- end
-- ShopManager.RequestBuyShopItem(shopType, itemId, 1, function()
-- self:RefreshGiftData()
-- end) end, "取消", "确定",nil,true)
-- else
-- ShopManager.RequestBuyShopItem(shopType, itemId, 1, function()
-- self:RefreshGiftData()
-- end)
-- end
-- end
--end
function this.SortData(allData)
table.sort(allData, function(a,b)
local aboughtNum = a.Limit - OperatingManager.GetGoodsBuyTime(GoodsTypeDef.DirectPurchaseGift, a.Id) > 0 and 2 or 1
local bboughtNum = b.Limit - OperatingManager.GetGoodsBuyTime(GoodsTypeDef.DirectPurchaseGift, b.Id) > 0 and 2 or 1
if aboughtNum == bboughtNum then
return a.Id < b.Id
else
return aboughtNum > bboughtNum
end
end)
end
--界面关闭时调用(用于子类重写)
function GiftBuy:OnClose()
end
--界面销毁时调用(用于子类重写)
function GiftBuy:OnDestroy()
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this.spLoader:Destroy()
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sortingOrder = 0
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itemsGrid = {}
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end
return GiftBuy