2021-04-21 13:12:04 +08:00
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require("Base/BasePanel")
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2020-05-09 13:31:21 +08:00
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MatchingPopup = Inherit(BasePanel)
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local this = MatchingPopup
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--初始化组件(用于子类重写)
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function MatchingPopup:InitComponent()
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2021-04-21 13:12:04 +08:00
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this.spLoader = SpriteLoader.New()
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2020-05-09 13:31:21 +08:00
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this.btnBack = Util.GetGameObject(self.gameObject, "Mask/btnBack")
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this.matchNum = Util.GetGameObject(self.gameObject, "Mask/root/joinNum"):GetComponent("Text")
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this.Text = Util.GetGameObject(self.gameObject, "Mask/root/Text")
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this.textMatchhing = Util.GetGameObject(self.gameObject, "Mask/root/circle/minCircle/Str")
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this.textMatched = Util.GetGameObject(self.gameObject, "Mask/root/circle/minCircle/success")
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end
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--绑定事件(用于子类重写)
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function MatchingPopup:BindEvent()
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Util.AddClick(this.btnBack, function ()
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RoomManager.RoomCancelMatchRequest(1, function ()
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self:ClosePanel()
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end)
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end)
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end
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--添加事件监听(用于子类重写)
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function MatchingPopup:AddListener()
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end
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--移除事件监听(用于子类重写)
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function MatchingPopup:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function MatchingPopup:OnOpen()
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this.matchNum.gameObject:SetActive(false)
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this.Text:SetActive(false)
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-- 发送匹配请求
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if RoomManager.IsMatch == 0 then
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--请求匹配房间
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RoomManager.RoomMatchRequest(1, function ()
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this.textMatchhing:SetActive(true)
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this.textMatched:SetActive(false)
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end)
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end
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end
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--界面关闭时调用(用于子类重写)
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function MatchingPopup:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function MatchingPopup:OnDestroy()
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2021-04-21 13:12:04 +08:00
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this.spLoader:Destroy()
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2020-05-09 13:31:21 +08:00
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end
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2020-06-23 18:36:24 +08:00
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return MatchingPopup
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