miduo_client/Assets/ManagedResources/~Lua/Modules/Popup/ItemGetPopup.lua

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Lua
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require("Base/BasePanel")
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ItemGetPopup = Inherit(BasePanel)
local this = ItemGetPopup
local ItemDataConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local itemListPrefab = {}
--初始化组件(用于子类重写)
function ItemGetPopup:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.btnBack = Util.GetGameObject(self.gameObject, "btnBack")
this.itemPrefab = Util.GetGameObject(self.gameObject, "frame")
for i = 1, 10 do
itemListPrefab[i] = Util.GetGameObject(self.gameObject, "ScrollView/Content/frame" .. i)
end
end
--绑定事件(用于子类重写)
function ItemGetPopup:BindEvent()
Util.AddClick(this.btnBack, function()
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
self:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function ItemGetPopup:AddListener()
end
--移除事件监听(用于子类重写)
function ItemGetPopup:RemoveListener()
end
--界面打开时调用(用于子类重写)
function ItemGetPopup:OnOpen(...)
Log("物品获得界面")
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local args = {...}
local itemList = args[1]
this.SetItemShow(itemList)
end
--界面关闭时调用(用于子类重写)
function ItemGetPopup:OnClose()
end
--界面销毁时调用(用于子类重写)
function ItemGetPopup:OnDestroy()
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this.spLoader:Destroy()
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end
-- 根据物品列表数据显示物品
function this.SetItemShow(itemList)
-- 初始化
for i = 1, 10 do
itemListPrefab[i].gameObject:SetActive(false)
end
local itemCount = 2
for i = 1, itemCount do
local itemId = itemList[i].id -- 增加道具的id
local itemAdd = itemList[i].num -- 需要增加的数量
local itemFrame = itemListPrefab[i]
itemFrame:SetActive(true)
local itemIcon = Util.GetGameObject(itemFrame, "icon"):GetComponent("Image")
local itemNum = Util.GetGameObject(itemFrame, "num"):GetComponent("Text")
local itemName = Util.GetGameObject(itemFrame, "expInfo"):GetComponent("Text")
itemNum.text = 2 --tostring(itemAdd)
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itemName.text = Language[11484]-- ItemDataConfig[itemId].Name
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end
end
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return ItemGetPopup