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								require("Base/BasePanel")
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								JingjishiLianPatface = Inherit(BasePanel)
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								--初始化组件(用于子类重写)
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								function JingjishiLianPatface:InitComponent()
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								    self.spLoader = SpriteLoader.New()
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								    self.liveRoot = Util.GetGameObject(self.gameObject,"bg/ren")
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											2021-12-21 17:37:19 +08:00
										 
									 
								 
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								    self.BackBtn = Util.GetGameObject(self.gameObject,"bg/BackBtn")
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								    self.BackBtn.gameObject:SetActive(false)
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								    self.maskBtn = Util.GetGameObject(self.gameObject,"bg")
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								    self.jumpBtn = Util.GetGameObject(self.gameObject,"bg/jumpBtn")
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								end
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								--绑定事件(用于子类重写)
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								function JingjishiLianPatface:BindEvent()
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								    Util.AddClick(self.BackBtn, function()
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								        self:ClosePanel()
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								    end)
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								    Util.AddClick(self.maskBtn, function()
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								        self:ClosePanel()
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								    end)
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								    Util.AddClick(self.jumpBtn, function()
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								        if ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.jingjishilian) and ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.jingjishilian)> 0 then
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								            UIManager.OpenPanel(UIName.ArenaTrialPanel)
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								            self:ClosePanel()
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								        else
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								            self:ClosePanel()
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								        end
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								    end)
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								end
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								--添加事件监听(用于子类重写)
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								function JingjishiLianPatface:AddListener()
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								end
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								--移除事件监听(用于子类重写)
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								function JingjishiLianPatface:RemoveListener()
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								end
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								--界面打开时调用(用于子类重写)
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								function JingjishiLianPatface:OnOpen(fun)
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								    PlayerPrefs.SetInt(PlayerManager.uid.."JingjishiLianPatface",1)
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								    self.fun = fun
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								end
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								--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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								function JingjishiLianPatface:OnShow()
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								    if self.live then
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								        poolManager:UnLoadLive(self.live.gameObject.name, self.live)
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								        self.live = nil
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								    end
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								    local data = ConfigManager.GetConfigDataByKey(ConfigName.HeroConfig,"ReadingName","敖丙")
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								    self.live = poolManager:LoadLive(GetResourcePath(data.Live), self.liveRoot.transform,
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								        Vector3.one * data.Scale, Vector3.New(data.Position[1], data.Position[2], 0))
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								    local SkeletonGraphic = self.live:GetComponent("SkeletonGraphic")
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								    SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true) 
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								end
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								--界面关闭时调用(用于子类重写)
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								function JingjishiLianPatface:OnClose()
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								    if self.fun then
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								        self.fun()
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								    end
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								end
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								--界面销毁时调用(用于子类重写)
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								function JingjishiLianPatface:OnDestroy()
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								    self.spLoader:Destroy()
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								    if self.live then
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								        poolManager:UnLoadLive(self.live.gameObject.name, self.live)
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								        self.live = nil
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								    end
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								end
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								return JingjishiLianPatface
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