miduo_client/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_RecruitBox.lua

67 lines
2.4 KiB
Lua
Raw Normal View History

2020-05-25 19:16:23 +08:00
----- 点将台抽卡 宝箱弹窗 -----
local this = {}
--传入父脚本模块
local parent
--传入特效层级
local sortingOrder=0
local lotterySetting=ConfigManager.GetConfig(ConfigName.LotterySetting)
local specialConfig=ConfigManager.GetConfig(ConfigName.SpecialConfig)
local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
local s --s1 消耗道具 s2消耗数量
local b --充值数
function this:InitComponent(gameObject)
this.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
this.text1=Util.GetGameObject(gameObject,"Body/Text1"):GetComponent("Text")
this.text2=Util.GetGameObject(gameObject,"Body/Text2"):GetComponent("Text")
this.text3=Util.GetGameObject(gameObject,"Body/Text3"):GetComponent("Text")
this.curNum=Util.GetGameObject(gameObject,"Body/CurNum/Text"):GetComponent("Text")
this.okBtn=Util.GetGameObject(gameObject,"OkBtn")
end
function this:BindEvent()
Util.AddClick(this.okBtn,function()
if BagManager.GetItemCountById(94)< tonumber(s) then
PopupTipPanel.ShowTip("仙缘积分不足!")
return
end
RecruitManager.RecruitRequest(RecruitType.RecruitBox, function(msg)
UIManager.OpenPanel(UIName.SingleRecruitPanel, msg.drop.Hero[1],RecruitType.RecruitBox,1)
end)
end)
end
function this:AddListener()
end
function this:RemoveListener()
end
function this:OnShow(_parent,...)
parent=_parent
sortingOrder =_parent.sortingOrder
local args = {...}
s=lotterySetting[RecruitType.RecruitBox].CostItem[1][2]
LogBlue(s)
b=tonumber(specialConfig[49].Value)
this.titleText.text="仙缘汇聚箱"
this.text1.text=string.format("消耗%s点仙缘积分可以打开一次仙缘汇聚箱必定获得5星神将积分获取规则如下",s)
this.text2.text="每次普通召唤获得1点仙缘积分\n每次友情召唤获得2点仙缘积分\n每次神将召唤获得20点仙缘积分" --后续改成读表
this.text3.text=string.format("需要充值%s元以上才可打开",b)
this.curNum.text=string.format("当前积分:%s",BagManager.GetItemCountById(94))
LogBlue("已充值"..VipManager.GetChargedNum())
Util.SetGray(this.okBtn,VipManager.GetChargedNum()<b)
this.okBtn:GetComponent("Button").interactable=VipManager.GetChargedNum()>=b
this.text3.gameObject:SetActive(VipManager.GetChargedNum()<b)
end
function this:OnClose()
end
function this:OnDestroy()
end
return this