2021-02-23 16:20:25 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using System.IO;
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using System.Linq;
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using GameEditor.Core;
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using GameEditor.GameEditor.PlayerBuilder;
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using GameLogic;
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using System.Diagnostics;
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using ResUpdate;
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using System.Threading;
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namespace GameEditor.FrameTool {
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public class ConfigWindow : EditorWindow
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{
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2021-03-02 15:18:06 +08:00
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string m_ExcelPath;
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private void OnEnable()
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{
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m_ExcelPath = EditorPrefs.GetString("m_ExcelPath");
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}
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2021-02-23 16:20:25 +08:00
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// Add menu named "My Window" to the Window menu
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[MenuItem("Build/Config")]
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static void Init()
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{
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// Get existing open window or if none, make a new one:
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ConfigWindow window = (ConfigWindow)EditorWindow.GetWindow(typeof(ConfigWindow));
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window.Show();
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window.InitWindow();
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}
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void InitWindow()
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{
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InitSize();
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InitGames();
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}
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/// <summary>
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/// 初始化大小
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/// </summary>
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void InitSize()
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{
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minSize = new Vector2(300, 400);
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maxSize = new Vector2(300, 650);
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}
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/// <summary>
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/// 初始化游戏
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/// </summary>
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void InitGames()
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{
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}
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void OnGUI()
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{
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EditorGUILayout.BeginVertical();
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Config文件路径:");
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EditorGUILayout.BeginHorizontal();
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m_ExcelPath = EditorGUILayout.TextField("", m_ExcelPath);
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if (GUILayout.Button("加载", GUILayout.Width(60f)))
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{
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}
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if (GUILayout.Button("打开目录", GUILayout.Width(60f)))
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{
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OpenDirectory(m_ExcelPath);
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}
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EditorGUILayout.EndHorizontal();
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//if (excelArr != null && excelArr.Length > 0)
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//{
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// excelIndex = EditorGUILayout.Popup("选择excel文件:", excelIndex, excelArr);
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//}
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}
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static string shellPath;
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public static void OpenDirectory(string path)
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{
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if (string.IsNullOrEmpty(path)) return;
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if (!Directory.Exists(path))
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{
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UnityEngine.Debug.LogError("No Directory: " + path);
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return;
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}
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//Application.dataPath 只能在主线程中获取
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int lastIndex = Application.dataPath.LastIndexOf("/");
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shellPath = Application.dataPath.Substring(0, lastIndex) + "/Shell/";
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// 新开线程防止锁死
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Thread newThread = new Thread(new ParameterizedThreadStart(CmdOpenDirectory));
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newThread.Start(path);
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}
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private static void CmdOpenDirectory(object obj)
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{
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Process p = new Process();
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#if UNITY_EDITOR_WIN
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p.StartInfo.FileName = "cmd.exe";
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p.StartInfo.Arguments = "/c start " + obj.ToString();
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#elif UNITY_EDITOR_OSX
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p.StartInfo.FileName = "bash";
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string shPath = shellPath + "openDir.sh";
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p.StartInfo.Arguments = shPath + " " + obj.ToString();
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#endif
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//UnityEngine.Debug.Log(p.StartInfo.Arguments);
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p.StartInfo.UseShellExecute = false;
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p.StartInfo.RedirectStandardInput = true;
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p.StartInfo.RedirectStandardOutput = true;
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p.StartInfo.RedirectStandardError = true;
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p.StartInfo.CreateNoWindow = true;
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p.Start();
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p.WaitForExit();
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p.Close();
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}
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}
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}
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