164 lines
4.2 KiB
C#
164 lines
4.2 KiB
C#
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//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_UI_SpriteStateWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(UnityEngine.UI.SpriteState), null);
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L.RegFunction("Equals", Equals);
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L.RegFunction("New", _CreateUnityEngine_UI_SpriteState);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("highlightedSprite", get_highlightedSprite, set_highlightedSprite);
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L.RegVar("pressedSprite", get_pressedSprite, set_pressedSprite);
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L.RegVar("disabledSprite", get_disabledSprite, set_disabledSprite);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _CreateUnityEngine_UI_SpriteState(IntPtr L)
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{
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UnityEngine.UI.SpriteState obj = new UnityEngine.UI.SpriteState();
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ToLua.PushValue(L, obj);
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Equals(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.UI.SpriteState obj = (UnityEngine.UI.SpriteState)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.SpriteState));
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UnityEngine.UI.SpriteState arg0 = StackTraits<UnityEngine.UI.SpriteState>.Check(L, 2);
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bool o = obj.Equals(arg0);
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LuaDLL.lua_pushboolean(L, o);
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ToLua.SetBack(L, 1, obj);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_highlightedSprite(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.SpriteState obj = (UnityEngine.UI.SpriteState)o;
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UnityEngine.Sprite ret = obj.highlightedSprite;
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ToLua.PushSealed(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index highlightedSprite on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_pressedSprite(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.SpriteState obj = (UnityEngine.UI.SpriteState)o;
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UnityEngine.Sprite ret = obj.pressedSprite;
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ToLua.PushSealed(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index pressedSprite on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_disabledSprite(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.SpriteState obj = (UnityEngine.UI.SpriteState)o;
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UnityEngine.Sprite ret = obj.disabledSprite;
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ToLua.PushSealed(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index disabledSprite on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_highlightedSprite(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.SpriteState obj = (UnityEngine.UI.SpriteState)o;
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UnityEngine.Sprite arg0 = (UnityEngine.Sprite)ToLua.CheckObject(L, 2, typeof(UnityEngine.Sprite));
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obj.highlightedSprite = arg0;
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ToLua.SetBack(L, 1, obj);
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index highlightedSprite on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_pressedSprite(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.SpriteState obj = (UnityEngine.UI.SpriteState)o;
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UnityEngine.Sprite arg0 = (UnityEngine.Sprite)ToLua.CheckObject(L, 2, typeof(UnityEngine.Sprite));
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obj.pressedSprite = arg0;
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ToLua.SetBack(L, 1, obj);
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index pressedSprite on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_disabledSprite(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.SpriteState obj = (UnityEngine.UI.SpriteState)o;
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UnityEngine.Sprite arg0 = (UnityEngine.Sprite)ToLua.CheckObject(L, 2, typeof(UnityEngine.Sprite));
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obj.disabledSprite = arg0;
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ToLua.SetBack(L, 1, obj);
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index disabledSprite on a nil value");
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}
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}
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}
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