miduo_client/Assets/ManagedResources/~Lua/Modules/Setting/SettingPlayerSkin.lua

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--时装
local SettingPlayerSkin = quick_class("SettingPlayerSkin")
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local this = SettingPlayerSkin
function SettingPlayerSkin:ctor(mainPanel, gameObject)
self.mainPanel = mainPanel
self.gameObject = gameObject
self:InitComponent(gameObject)
self:BindEvent()
end
--初始化组件(用于子类重写)
function SettingPlayerSkin:InitComponent(gameObject)
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this.spLoader = SpriteLoader.New()
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end
--绑定事件(用于子类重写)
function SettingPlayerSkin:BindEvent()
end
--添加事件监听(用于子类重写)
function SettingPlayerSkin:AddListener()
end
--移除事件监听(用于子类重写)
function SettingPlayerSkin:RemoveListener()
end
--界面打开时调用(用于子类重写)
function SettingPlayerSkin:OnOpen()
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function SettingPlayerSkin:OnShow()
end
--界面关闭时调用(用于子类重写)
function SettingPlayerSkin:OnClose()
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end
--界面销毁时调用(用于子类重写)
function SettingPlayerSkin:OnDestroy()
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this.spLoader:Destroy()
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end
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return SettingPlayerSkin