253 lines
7.0 KiB
C#
253 lines
7.0 KiB
C#
|
/*
|
|||
|
Copyright (c) 2015-2017 topameng(topameng@qq.com)
|
|||
|
|
|||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|||
|
of this software and associated documentation files (the "Software"), to deal
|
|||
|
in the Software without restriction, including without limitation the rights
|
|||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|||
|
copies of the Software, and to permit persons to whom the Software is
|
|||
|
furnished to do so, subject to the following conditions:
|
|||
|
|
|||
|
The above copyright notice and this permission notice shall be included in all
|
|||
|
copies or substantial portions of the Software.
|
|||
|
|
|||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|||
|
SOFTWARE.
|
|||
|
*/
|
|||
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Runtime.CompilerServices;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
namespace LuaInterface
|
|||
|
{
|
|||
|
public class ObjectTranslator
|
|||
|
{
|
|||
|
private class DelayGC
|
|||
|
{
|
|||
|
public DelayGC(int id, UnityEngine.Object obj, float time)
|
|||
|
{
|
|||
|
this.id = id;
|
|||
|
this.time = time;
|
|||
|
this.obj = obj;
|
|||
|
}
|
|||
|
|
|||
|
public int id;
|
|||
|
public UnityEngine.Object obj;
|
|||
|
public float time;
|
|||
|
}
|
|||
|
|
|||
|
private class CompareObject : IEqualityComparer<object>
|
|||
|
{
|
|||
|
public new bool Equals(object x, object y)
|
|||
|
{
|
|||
|
return object.ReferenceEquals(x, y);
|
|||
|
}
|
|||
|
|
|||
|
public int GetHashCode(object obj)
|
|||
|
{
|
|||
|
return RuntimeHelpers.GetHashCode(obj);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public bool LogGC { get; set; }
|
|||
|
public readonly Dictionary<object, int> objectsBackMap = new Dictionary<object, int>(257, new CompareObject());
|
|||
|
public readonly LuaObjectPool objects = new LuaObjectPool();
|
|||
|
private List<DelayGC> gcList = new List<DelayGC>();
|
|||
|
private Action<object, int> removeInvalidObject;
|
|||
|
|
|||
|
#if !MULTI_STATE
|
|||
|
private static ObjectTranslator _translator = null;
|
|||
|
#endif
|
|||
|
|
|||
|
public ObjectTranslator()
|
|||
|
{
|
|||
|
LogGC = false;
|
|||
|
#if !MULTI_STATE
|
|||
|
_translator = this;
|
|||
|
#endif
|
|||
|
removeInvalidObject = RemoveObject;
|
|||
|
}
|
|||
|
|
|||
|
public int AddObject(object obj)
|
|||
|
{
|
|||
|
int index = objects.Add(obj);
|
|||
|
|
|||
|
if (!TypeChecker.IsValueType(obj.GetType()))
|
|||
|
{
|
|||
|
objectsBackMap[obj] = index;
|
|||
|
}
|
|||
|
|
|||
|
return index;
|
|||
|
}
|
|||
|
|
|||
|
public static ObjectTranslator Get(IntPtr L)
|
|||
|
{
|
|||
|
#if !MULTI_STATE
|
|||
|
return _translator;
|
|||
|
#else
|
|||
|
return LuaState.GetTranslator(L);
|
|||
|
#endif
|
|||
|
}
|
|||
|
|
|||
|
//fixed 枚举唯一性问题(对象唯一,没有实现__eq操作符)
|
|||
|
void RemoveObject(object o, int udata)
|
|||
|
{
|
|||
|
int index = -1;
|
|||
|
|
|||
|
if (objectsBackMap.TryGetValue(o, out index) && index == udata)
|
|||
|
{
|
|||
|
objectsBackMap.Remove(o);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//lua gc一个对象(lua 库不再引用,但不代表c#没使用)
|
|||
|
public void RemoveObject(int udata)
|
|||
|
{
|
|||
|
//只有lua gc才能移除
|
|||
|
object o = objects.Remove(udata);
|
|||
|
|
|||
|
if (o != null)
|
|||
|
{
|
|||
|
if (!TypeChecker.IsValueType(o.GetType()))
|
|||
|
{
|
|||
|
RemoveObject(o, udata);
|
|||
|
}
|
|||
|
|
|||
|
if (LogGC)
|
|||
|
{
|
|||
|
Debugger.Log("gc object {0}, id {1}", o, udata);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public object GetObject(int udata)
|
|||
|
{
|
|||
|
return objects.TryGetValue(udata);
|
|||
|
}
|
|||
|
|
|||
|
//预删除,但不移除一个lua对象(移除id只能由gc完成)
|
|||
|
public void Destroy(int udata)
|
|||
|
{
|
|||
|
object o = objects.Destroy(udata);
|
|||
|
|
|||
|
if (o != null)
|
|||
|
{
|
|||
|
if (!TypeChecker.IsValueType(o.GetType()))
|
|||
|
{
|
|||
|
RemoveObject(o, udata);
|
|||
|
}
|
|||
|
|
|||
|
if (LogGC)
|
|||
|
{
|
|||
|
Debugger.Log("destroy object {0}, id {1}", o, udata);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//Unity Object 延迟删除
|
|||
|
public void DelayDestroy(int id, float time)
|
|||
|
{
|
|||
|
UnityEngine.Object obj = (UnityEngine.Object)GetObject(id);
|
|||
|
|
|||
|
if (obj != null)
|
|||
|
{
|
|||
|
gcList.Add(new DelayGC(id, obj, time));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public bool Getudata(object o, out int index)
|
|||
|
{
|
|||
|
index = -1;
|
|||
|
return objectsBackMap.TryGetValue(o, out index);
|
|||
|
}
|
|||
|
|
|||
|
public void Destroyudata(int udata)
|
|||
|
{
|
|||
|
objects.Destroy(udata);
|
|||
|
}
|
|||
|
|
|||
|
public void SetBack(int index, object o)
|
|||
|
{
|
|||
|
objects.Replace(index, o);
|
|||
|
}
|
|||
|
|
|||
|
bool RemoveFromGCList(int id)
|
|||
|
{
|
|||
|
int index = gcList.FindIndex((p) => { return p.id == id; });
|
|||
|
|
|||
|
if (index >= 0)
|
|||
|
{
|
|||
|
gcList.RemoveAt(index);
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
//延迟删除处理
|
|||
|
void DestroyUnityObject(int udata, UnityEngine.Object obj)
|
|||
|
{
|
|||
|
object o = objects.TryGetValue(udata);
|
|||
|
|
|||
|
if (object.ReferenceEquals(o, obj))
|
|||
|
{
|
|||
|
RemoveObject(o, udata);
|
|||
|
//一定不能Remove, 因为GC还可能再来一次
|
|||
|
objects.Destroy(udata);
|
|||
|
|
|||
|
if (LogGC)
|
|||
|
{
|
|||
|
Debugger.Log("destroy object {0}, id {1}", o, udata);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
UnityEngine.Object.Destroy(obj);
|
|||
|
}
|
|||
|
|
|||
|
public void Collect()
|
|||
|
{
|
|||
|
if (gcList.Count == 0)
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
float delta = Time.deltaTime;
|
|||
|
|
|||
|
for (int i = gcList.Count - 1; i >= 0; i--)
|
|||
|
{
|
|||
|
float time = gcList[i].time - delta;
|
|||
|
|
|||
|
if (time <= 0)
|
|||
|
{
|
|||
|
DestroyUnityObject(gcList[i].id, gcList[i].obj);
|
|||
|
gcList.RemoveAt(i);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
gcList[i].time = time;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void StepCollect()
|
|||
|
{
|
|||
|
objects.StepCollect(removeInvalidObject);
|
|||
|
}
|
|||
|
|
|||
|
public void Dispose()
|
|||
|
{
|
|||
|
objectsBackMap.Clear();
|
|||
|
objects.Clear();
|
|||
|
|
|||
|
#if !MULTI_STATE
|
|||
|
_translator = null;
|
|||
|
#endif
|
|||
|
}
|
|||
|
}
|
|||
|
}
|