2021-04-21 13:12:04 +08:00
										 
									 
								 
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								HorseRaceLampView = {}
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											2020-05-25 19:16:23 +08:00
										 
									 
								 
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								require("Base/BasePanel")
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								require("Base/Stack")
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								HorseRaceLampView = Inherit(BasePanel)
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											2020-05-09 13:31:21 +08:00
										 
									 
								 
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								--初始化组件(用于子类重写)
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								function HorseRaceLampView:InitComponent()
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								    self.spLoader = SpriteLoader.New()
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											2020-05-09 13:31:21 +08:00
										 
									 
								 
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								    --跑马灯
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								    self.titleInfo = Util.GetGameObject(self.gameObject, "bgImage/mask/titleInfo")
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								    self.horseMask = Util.GetGameObject(self.gameObject, "bgImage/mask")
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								end
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								--绑定事件(用于子类重写)
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								function HorseRaceLampView:BindEvent()
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								end
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								--添加事件监听(用于子类重写)
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								function HorseRaceLampView:AddListener()
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								    Game.GlobalEvent:AddEvent(GameEvent.HorseRace.ShowHorseRace, self.CheckShow, self)
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								end
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								--移除事件监听(用于子类重写)
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								function HorseRaceLampView:RemoveListener()
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								    Game.GlobalEvent:RemoveEvent(GameEvent.HorseRace.ShowHorseRace, self.CheckShow, self)
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								end
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								--
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								function HorseRaceLampView:CheckShow()
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								    -- 已关闭
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								    if not self.IsOpen then return end
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								    -- 正在跑
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								    if self.IsRunning then return end
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								    -- 显示
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								    self:ShowHorse()
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								end
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								--频道跑马灯
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								function HorseRaceLampView:ShowHorse()
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								    local race = HorseRaceManager.GetRaceData()
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								    if not race then
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								        self.IsRunning = false
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								        return
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								    end
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								    self.IsRunning = true
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								    self.gameObject:SetActive(true)
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								    self.titleInfo:GetComponent("Text").text = race.content
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								    local runDistance = self.horseMask.transform.rect.width + self.titleInfo:GetComponent("Text").preferredWidth
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								    local startPosX = runDistance/2
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								    local stopPosX = -runDistance/2
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								    local costTime = runDistance / race.speed--ChatManager.horseRunSpeed
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								    self.titleInfo.transform.localPosition = Vector2.New(startPosX, self.titleInfo.transform.localPosition.y)
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								    self.titleInfo:GetComponent("RectTransform"):DOLocalMoveX(stopPosX, costTime, false):SetEase(Ease.Linear):OnComplete(function()
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								        if not self.IsOpen then return end
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								        self.gameObject:SetActive(false)
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								        self:ShowHorse()
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								    end)
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								end
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								--界面打开时调用(用于子类重写)
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								function HorseRaceLampView:OnOpen(...)
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								    self.IsOpen = true
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								    self.gameObject:SetActive(false)
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								end
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								-- 关闭界面时调用
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								function HorseRaceLampView:OnClose()
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								    self.IsOpen = false
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								end
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											2020-06-23 18:36:24 +08:00
										 
									 
								 
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								return HorseRaceLampView
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