miduo_client/Assets/ManagedResources/~Lua/Modules/Popup/BazzarPopup.lua

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Lua
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require("Base/BasePanel")
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BazzarPopup = Inherit(BasePanel)
local this = BazzarPopup
this.itemInfo = {}
-- 当前物品在表格中的Id, 不是道具ID
local Id = 0
--初始化组件(用于子类重写)
function BazzarPopup:InitComponent()
this.btnBack = Util.GetGameObject(self.gameObject, "bg/btnBack")
this.frame = Util.GetGameObject(self.gameObject, "bg/ItemFrame"):GetComponent("Image")
this.icon = Util.GetGameObject(self.gameObject, "bg/ItemFrame/icon"):GetComponent("Image")
this.num = Util.GetGameObject(self.gameObject, "bg/ItemFrame/num"):GetComponent("Text")
this.leftBuyCount = Util.GetGameObject(self.gameObject, "bg/leftTimes"):GetComponent("Text")
this.price = Util.GetGameObject(self.gameObject, "bg/btnBuy/price"):GetComponent("Text")
this.costIcon = Util.GetGameObject(self.gameObject, "bg/btnBuy/icon"):GetComponent("Image")
this.btnBuy = Util.GetGameObject(self.gameObject, "bg/btnBuy")
end
--绑定事件(用于子类重写)
function BazzarPopup:BindEvent()
Util.AddClick(this.btnBack, function ()
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
self:ClosePanel()
end)
Util.AddClick(this.btnBuy, function ()
-- 发送购买协议
-- 消耗道具
--BagManager.UpdateItemsNum(this.itemInfo.costId, this.itemInfo.costPrice)
--local item = {}
--item.itemId = this.itemInfo.getId
--item.itemNum = this.itemInfo.getNum
--BagManager.UpdateBagData(item)
self:ClosePanel()
-- 购买成功次数加1
ShopManager.hadBoughtCount[Id] = ShopManager.hadBoughtCount[Id] + 1
ShopManager.RefeshData()
end)
end
--添加事件监听(用于子类重写)
function BazzarPopup:AddListener()
end
--移除事件监听(用于子类重写)
function BazzarPopup:RemoveListener()
end
--界面打开时调用(用于子类重写)
function BazzarPopup:OnOpen(itemInfo, sortId)
this.itemInfo = itemInfo
this.InitItemShow()
Id = sortId
end
function this.InitItemShow()
this.frame.sprite = SetFrame(this.itemInfo.getId)
this.icon.sprite = SetIcon(this.itemInfo.getId)
this.num.text = this.itemInfo.getNum
this.costIcon.sprite = SetIcon(this.itemInfo.costId)
this.price.text = this.itemInfo.costPrice
end
--界面关闭时调用(用于子类重写)
function BazzarPopup:OnClose()
end
--界面销毁时调用(用于子类重写)
function BazzarPopup:OnDestroy()
end
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return BazzarPopup