miduo_client/Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShouBaoGeOneResultPanel...

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Lua
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require("Base/BasePanel")
LingShouBaoGeOneResultPanel = Inherit(BasePanel)
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local this = LingShouBaoGeOneResultPanel
local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting)
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local privilegeConfig = ConfigManager.GetConfig(ConfigName.PrivilegeTypeConfig)
local artResourcesConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
local itemNum = 0 --抽卡小号道具数量
local isFree = false
local itemId = 0
local RecruitMaxtimesId = 0
local freeTimesId = 0
local activityId = nil
local singleRecruit = nil
local tenRecruit = nil
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local recType = {}
--活动抽卡类型(动态的数据)
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local drawtType = {
FindFairySingle = 0,
}
local orginLayer
local itemViewList = {}
--初始化组件(用于子类重写)
function LingShouBaoGeOneResultPanel:InitComponent()
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this.spLoader = SpriteLoader.New()
orginLayer = 10
self.bg = Util.GetGameObject(self.gameObject, "effect")
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this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform,
{ showType = UpViewOpenType.ShowLeft, panelType = PanelType.LingShouBaoGe })
screenAdapte(self.bg)
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this.btnBack = Util.GetGameObject(self.gameObject, "bottom/backButton")
this.openOneAgainButton = Util.GetGameObject(self.gameObject, "bottom/openOneAgainButton")
this.content3 = Util.GetGameObject(self.gameObject, "bottom/openOneAgainButton/Content3")
this.itemIcon3 = Util.GetGameObject(this.content3, "icon"):GetComponent("Image")
this.itemNum3 = Util.GetGameObject(this.content3, "num"):GetComponent("Text")
this.itemInfo3 = Util.GetGameObject(this.content3, "info"):GetComponent("Text")
this.tipText = Util.GetGameObject(this.openOneAgainButton, "Text"):GetComponent("Text")
this.content = Util.GetGameObject(self.gameObject, "content")
this.detailImage = Util.GetGameObject(self.gameObject, "Tip")
end
--绑定事件(用于子类重写)
function LingShouBaoGeOneResultPanel:BindEvent()
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Util.AddClick(this.btnBack, function()
self:ClosePanel()
end)
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Util.AddClick(this.openOneAgainButton, function()
--是否超过每日最大上限
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local d = RecruitManager.GetExpendData(this.recruitType)
if PrivilegeManager.GetPrivilegeRemainValue(RecruitMaxtimesId) < 1 then
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PopupTipPanel.ShowTip(Language[10587])
return
end
if not isFree then
if BagManager.GetItemCountById(itemId) < itemNum then
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PopupTipPanel.ShowTip(GetLanguageStrById(ItemConfig[itemId].Name) .. Language[10584])
return
end
end
local recruitOne = function()
RecruitManager.RecruitRequest(this.recruitType, function(msg)
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PrivilegeManager.RefreshPrivilegeUsedTimes(RecruitMaxtimesId, 1) --记录抽卡次数
UIManager.OpenPanel(UIName.PokemonSingleResultPanel, this.recruitType, msg.drop, activityId, recType)
end, freeTimesId, itemId, itemNum)
end
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local state = PlayerPrefs.GetInt(PlayerManager.uid .. "GeneralPopup_RecruitConfirm" .. recType[2])
if state == 0 and d[1] == 16 then
UIManager.OpenPanel(UIName.GeneralPopup, GENERAL_POPUP_TYPE.RecruitConfirm, this.recruitType, recruitOne)
else
recruitOne()
end
end)
end
--添加事件监听(用于子类重写)
function LingShouBaoGeOneResultPanel:AddListener()
end
--移除事件监听(用于子类重写)
function LingShouBaoGeOneResultPanel:RemoveListener()
end
function LingShouBaoGeOneResultPanel:OnSortingOrderChange()
Util.AddParticleSortLayer(self.bg, self.sortingOrder - orginLayer)
orginLayer = self.sortingOrder
if this.view then
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this.view:OnOpen(true, this.itemDataList[1], 1.4, true, false, false, self.sortingOrder)
end
end
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--界面打开时调用(用于子类重写)
function LingShouBaoGeOneResultPanel:OnOpen(...)
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this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.LingShouBaoGe })
local args = { ... }
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this.drop = args[1]
this.recruitType = args[2]
activityId = args[3]
recType = args[4]
this.detailImage:SetActive(false)
this.content3:SetActive(true)
--获取免费次数
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local array = ConfigManager.GetAllConfigsDataByKey(ConfigName.LotterySetting, "ActivityId", activityId)
singleRecruit = array[1]
tenRecruit = array[2]
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local currLottery = ConfigManager.GetConfigData(ConfigName.LotterySetting, singleRecruit.Id)
freeTimesId = currLottery.FreeTimes
RecruitMaxtimesId = currLottery.MaxTimes
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local curTimes = PrivilegeManager.GetPrivilegeRemainValue(currLottery.MoneyTimes)
local freeTime = 0
if freeTimesId > 0 then
freeTime = PrivilegeManager.GetPrivilegeRemainValue(freeTimesId)
RecruitManager.freeUseTimeList[freeTimesId] = freeTime
end
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isFree = freeTime and freeTime >= 1
if isFree then
this.itemNum3.gameObject:SetActive(false)
this.itemIcon3.gameObject:SetActive(false)
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this.itemInfo3.text = Language[10588]
this.tipText.gameObject:SetActive(false)
else
this.itemNum3.gameObject:SetActive(true)
this.itemIcon3.gameObject:SetActive(true)
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this.itemInfo3.text = Language[10589]
itemId = 0
local d = RecruitManager.GetExpendDataByCostItem(currLottery.CostItem, 1, curTimes)
itemId = d[1]
itemNum = d[2]
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if itemId == 16 then
RecruitMaxtimesId = currLottery.MoneyTimes
end
this.tipText.gameObject:SetActive(false)
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this.itemIcon3.sprite = this.spLoader:LoadSprite(artResourcesConfig[ItemConfig[itemId].ResourceID].Name)
this.itemNum3.text = "×" .. itemNum
end
this.itemDataList = {}
this.itemDataList = BagManager.GetTableByBackDropData(this.drop)
if not itemViewList then
itemViewList = {}
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end
for k, v in pairs(itemViewList) do
v.gameObject:SetActive(false)
end
for i = 1, #this.itemDataList do
if not itemViewList[i] then
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Util.GetTransform(this.content, "itemContent" .. i).gameObject:SetActive(true)
itemViewList[i] = SubUIManager.Open(SubUIConfig.ItemView, Util.GetTransform(this.content, "itemContent" .. i))
end
itemViewList[i].gameObject:SetActive(true)
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itemViewList[i]:OnOpen(true, this.itemDataList[i], 1.4, true, false, false, self.sortingOrder)
end
end
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--界面关闭时调用(用于子类重写)
function LingShouBaoGeOneResultPanel:OnClose()
end
--界面销毁时调用(用于子类重写)
function LingShouBaoGeOneResultPanel:OnDestroy()
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this.spLoader:Destroy()
SubUIManager.Close(this.UpView)
this.view = nil
itemViewList = {}
end
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return LingShouBaoGeOneResultPanel