2025-03-14 11:58:20 +08:00
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----- 新副本战斗回放弹窗 -----
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2021-05-07 14:44:50 +08:00
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local this = {}
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--传入父脚本模块
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local parent
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--传入特效层级
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2024-09-06 10:38:56 +08:00
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local sortingOrder = 0
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2021-05-07 14:44:50 +08:00
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local fun
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2021-05-11 20:20:38 +08:00
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local data = {}
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2021-05-07 20:24:41 +08:00
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local prbGoGrid = {}
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2021-05-11 20:20:38 +08:00
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local backFun
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2021-05-17 11:55:34 +08:00
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local fightLevelData = {}
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2024-09-06 10:38:56 +08:00
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this.playerScrollHead = {} --背景前三头像
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2021-05-07 14:44:50 +08:00
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function this:InitComponent(gameObject)
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2024-09-06 10:38:56 +08:00
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this.titleText = Util.GetGameObject(gameObject, "TitleText"):GetComponent("Text")
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this.backBtn = Util.GetGameObject(gameObject, "BackBtn")
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2021-05-11 20:20:38 +08:00
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prbGoGrid = {}
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for i = 1, 2 do
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2024-09-06 10:38:56 +08:00
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prbGoGrid[i] = Util.GetGameObject(gameObject, "rect/ItemPre (" .. i .. ")")
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2021-05-11 20:20:38 +08:00
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end
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2021-05-07 14:44:50 +08:00
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end
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function this:BindEvent()
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Util.AddClick(this.backBtn, function()
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parent:ClosePanel()
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2021-05-11 20:20:38 +08:00
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if backFun then
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backFun()
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backFun = nil
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end
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2021-05-07 14:44:50 +08:00
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end)
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end
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2024-09-06 10:38:56 +08:00
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2021-05-07 14:44:50 +08:00
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function this:AddListener()
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end
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function this:RemoveListener()
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end
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2024-09-06 10:38:56 +08:00
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function this:OnShow(_parent, ...)
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parent = _parent
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2021-05-11 20:20:38 +08:00
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sortingOrder = _parent.sortingOrder
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--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参
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2024-09-06 10:38:56 +08:00
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local args = { ... }
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2021-05-11 20:20:38 +08:00
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data = args[1]
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2021-05-17 11:55:34 +08:00
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fightLevelData = args[2]
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backFun = args[3]
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2024-09-06 10:38:56 +08:00
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this.titleText.text = Language[10808]
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2021-05-11 20:20:38 +08:00
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for i = 1, 2 do
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prbGoGrid[i]:SetActive(false)
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end
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for i = 1, #data do
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local root = prbGoGrid[i]
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2024-09-06 10:38:56 +08:00
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this.SetInfo(root, data[i], i)
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2021-05-11 20:20:38 +08:00
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end
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2021-05-07 14:44:50 +08:00
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end
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2024-09-06 10:38:56 +08:00
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2021-05-27 20:17:53 +08:00
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function this:OnSortingOrderChange(_sortingOrder)
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end
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2024-09-06 10:38:56 +08:00
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2021-05-07 20:24:41 +08:00
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--设置头像
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2024-09-06 10:38:56 +08:00
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function this.SetInfo(root, data, index)
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2021-05-07 20:24:41 +08:00
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root:SetActive(true)
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--头像
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2024-09-06 10:38:56 +08:00
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local headObj = Util.GetGameObject(root, "HeadParent")
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2021-05-07 20:24:41 +08:00
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if not this.playerScrollHead[root] then
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2024-09-06 10:38:56 +08:00
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this.playerScrollHead[root] = CommonPool.CreateNode(POOL_ITEM_TYPE.PLAYER_HEAD, headObj)
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2021-05-07 14:44:50 +08:00
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end
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2021-05-07 20:24:41 +08:00
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this.playerScrollHead[root]:Reset()
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this.playerScrollHead[root]:SetHead(data.head)
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2021-05-11 20:20:38 +08:00
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this.playerScrollHead[root]:SetFrame(data.headFrame)
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2021-05-07 20:24:41 +08:00
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this.playerScrollHead[root]:SetLevel(data.level)
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2024-09-06 10:38:56 +08:00
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this.playerScrollHead[root]:SetScale(Vector3.one * 0.7)
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2021-05-07 20:24:41 +08:00
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this.playerScrollHead[root]:SetLayer(this.sortingOrder)
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this.playerScrollHead[root]:SetEffectScale(0.75)
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2024-09-06 10:38:56 +08:00
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Util.GetGameObject(root, "name"):GetComponent("Text").text = PracticeManager.SetNameColor(data.userName,
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data.practiceLevel) --data.userName
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Util.GetGameObject(root, "warPower/Text"):GetComponent("Text").text = data.power
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2021-05-13 22:50:34 +08:00
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if data.type == 1 then
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2024-09-06 10:38:56 +08:00
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Util.GetGameObject(root, "tip"):GetComponent("Text").text = Language[10809]
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2021-05-13 22:50:34 +08:00
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elseif data.type == 2 then
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2024-09-06 10:38:56 +08:00
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Util.GetGameObject(root, "tip"):GetComponent("Text").text = Language[10810]
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2021-05-07 14:44:50 +08:00
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end
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2024-09-06 10:38:56 +08:00
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Util.AddOnceClick(Util.GetGameObject(root, "ClickBtn"), function()
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local _fightData = BattleManager.GetBattleServerData(data, 0)
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2021-05-13 22:50:34 +08:00
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UIManager.OpenPanel(UIName.BattlePanel, _fightData, BATTLE_TYPE.BACK, function()
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2024-09-06 10:38:56 +08:00
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2021-05-07 20:24:41 +08:00
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end)
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end)
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2021-05-07 14:44:50 +08:00
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end
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2024-09-06 10:38:56 +08:00
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2021-05-07 14:44:50 +08:00
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function this:OnClose()
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end
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2024-09-06 10:38:56 +08:00
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2021-05-07 14:44:50 +08:00
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function this:OnDestroy()
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2021-05-13 22:50:34 +08:00
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for _, playerHead in ipairs(this.playerScrollHead) do
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playerHead:Recycle()
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end
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this.playerScrollHead = {}
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2021-05-07 14:44:50 +08:00
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end
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2024-09-06 10:38:56 +08:00
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return this
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