miduo_client/Assets/ManagedResources/~Lua/Modules/MonsterCamp/MonsterCampNewPanel.lua

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8.2 KiB
Lua
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2021-05-25 14:51:26 +08:00
require("Base/BasePanel")
require("View/MonsterCampSingleWave")
MonsterCampNewPanel = Inherit(BasePanel)
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local this = MonsterCampNewPanel
this.grid = {}
this.singledataList = {}
local itemId = 0
local costNum = 0
local freeTimes = 0
local buyTimes = 0
local storeDataId = 0
local callBack
-- local redTrailType = {
-- [1] = RedPointType.PersonTrailHelp,
-- [2] = RedPointType.BuddishTrailHelp,
-- [3] = RedPointType.DemonTrailHelp,
-- [4] = RedPointType.TaoistTrailHelp,
-- }
--初始化组件(用于子类重写)
function MonsterCampNewPanel:InitComponent()
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform)
this.btnBack = Util.GetGameObject(self.gameObject, "InfoRoot/btnBack")
this.helpBtn = Util.GetGameObject(self.gameObject, "InfoRoot/help")
this.helpPosition=this.helpBtn:GetComponent("RectTransform").localPosition
this.pre = Util.GetGameObject(self.gameObject, "InfoRoot/pre")
this.grid = Util.GetGameObject(self.gameObject, "InfoRoot/grid")
local rootHight = this.grid.transform.rect.height
local width = this.grid.transform.rect.width
this.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,this.grid.transform,
this.pre, nil, Vector2.New(1080, 1544.8), 1, 1, Vector2.New(0, 0))
this.scrollView.moveTween.MomentumAmount = 1
this.scrollView.moveTween.Strength = 2
this.titleText = Util.GetGameObject(self.gameObject, "InfoRoot/tiitleRoot/title"):GetComponent("Text")
this.canFightWaves = Util.GetGameObject(self.gameObject, "InfoRoot/bottomLayout/canFightWaves"):GetComponent("Text")
this.freeMoppingTimes = Util.GetGameObject(self.gameObject, "InfoRoot/bottomLayout/freeMoppingTimes"):GetComponent("Text")
this.buyMoppingTimes = Util.GetGameObject(self.gameObject, "InfoRoot/bottomLayout/buyMoppingTimes"):GetComponent("Text")
this.addBtn = Util.GetGameObject(self.gameObject, "InfoRoot/bottomLayout/addBtn")
this.btnRank = Util.GetGameObject(self.gameObject, "InfoRoot/btnRank")
this.btnHelpFight = Util.GetGameObject(self.gameObject, "InfoRoot/btnHelpFight")
this.btnHelpFight:GetComponent("Image").sprite = Util.LoadSprite("g_guanka_tongguanjiangli_zh")
end
--绑定事件(用于子类重写)
function MonsterCampNewPanel:BindEvent()
Util.AddClick(this.btnBack, function ()
self:ClosePanel()
if callBack then callBack() end
end)
Util.AddClick(this.helpBtn, function ()
UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.FoueElementPeo,this.helpPosition.x,this.helpPosition.y)
end)
Util.AddClick(this.addBtn, function ()
if buyTimes < 0 then
PopupTipPanel.ShowTip("今日已无购买次数")
else
if BagManager.GetItemCountById(itemId) < costNum then
PopupTipPanel.ShowTip(string.format(Language[10343], itemConfig[itemId].Name))
return
end
MsgPanel.ShowTwo(string.format("是否花费%s%s购买一次扫荡次数",costNum,itemConfig[itemId].Name),function() end,function()
ShopManager.RequestBuyShopItem(SHOP_TYPE.FUNCTION_SHOP,storeDataId,1,function()
PrivilegeManager.RefreshPrivilegeUsedTimes(PRIVILEGE_TYPE.MONSTERCAMP_BUY_BATTLENUM, 1)
this.UpdatePrivilage()
end)
end,"取消","确定")
end
end)
Util.AddClick(this.btnRank, function ()
-- UIManager.OpenPanel(UIName.RankingSingleListPanel,rankKingList[4])]\
UIManager.OpenPanel(UIName.CarbonScoreSortPanel, 2)
end)
Util.AddClick(this.btnHelpFight, function ()
MonsterCampManager.preType = 2
UIManager.OpenPanel(UIName.TrialRewardPopup,MonsterCampManager.SetRewardData(),function(id,rewardFunc)
NetManager.DemonsTrialRewardRequest(id, function(msg)
MonsterCampManager.SetRewardWave({id}) --本地记录已领奖励信息
UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function()
if rewardFunc then
rewardFunc()
end
CheckRedPointStatus(RedPointType.EpicExplore)
end)
end)
end,2)
end)
BindRedPointObject(RedPointType.EpicExplore,Util.GetGameObject(this.btnHelpFight, "redPoint"))
end
this.UpdatePrivilage = function()
-- if this.singledataList[trailData.monsterWave] then
-- this.singledataList[trailData.monsterWave]:UpdatePrivilage()
-- end
storeDataId,itemId,costNum = MonsterCampManager.MonsterCampGetCost()
freeTimes = MonsterCampManager.GetCanBattleCount()
buyTimes = MonsterCampManager.GetCanBuyBattleCount()
this.freeMoppingTimes.text = "免费扫荡:" ..freeTimes
this.buyMoppingTimes.text = "购买次数:" ..buyTimes
end
--添加事件监听(用于子类重写)
function MonsterCampNewPanel:AddListener()
Game.GlobalEvent:AddEvent(GameEvent.MonsterCamp.UpdatePri, self.UpdatePrivilage,self)
-- Game.GlobalEvent:AddEvent(GameEvent.FourEle.RefreshView, self.OnShow,self)
end
--移除事件监听(用于子类重写)
function MonsterCampNewPanel:RemoveListener()
Game.GlobalEvent:RemoveEvent(GameEvent.MonsterCamp.UpdatePri, self.UpdatePrivilage,self)
-- Game.GlobalEvent:RemoveEvent(GameEvent.FourEle.RefreshView, self.OnShow,self)
end
--界面打开时调用(用于子类重写)
function MonsterCampNewPanel:OnOpen()
this.UpView:OnOpen({showType = UpViewOpenType.ShowLeft, panelType = PanelType.MonsterCamp })
end
--界面打开时调用(用于子类重写)
function MonsterCampNewPanel:OnShow()
storeDataId,itemId,costNum = MonsterCampManager.MonsterCampGetCost()
this.titleText.text = Language[12099]
this.canFightWaves.text = "可挑战层数:"..MonsterCampManager.monsterWave
freeTimes = MonsterCampManager.GetCanBattleCount()
buyTimes = MonsterCampManager.GetCanBuyBattleCount()
this.freeMoppingTimes.text = "免费扫荡:" ..freeTimes
this.buyMoppingTimes.text= "购买次数:" ..buyTimes
this.InitMonsterShow()
-- local waves = MonsterCampManager.GetFourElementTotalWave()
-- if not PlayerPrefs.HasKey("FourElement"..PlayerManager.uid) then
-- PlayerPrefs.SetInt("FourElement"..PlayerManager.uid,-1)
-- end
-- if waves ~= PlayerPrefs.GetInt("FourElement"..PlayerManager.uid) then
-- PlayerPrefs.SetInt("FourElement"..PlayerManager.uid,waves)
-- local propertyId = SacredTreeManager.GetUnLockNewProperty(waves)
-- if propertyId > 0 then
-- UIManager.OpenPanel(UIName.RewardItemPopup,nil,nil,nil,CompShowType.fourElement,nil,nil,nil,propertyId)
-- local power = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
-- if power - MonsterCampManager.oldpower > 0 then
-- UIManager.OpenPanel(UIName.WarPowerChangeNotifyPanelV2,{oldValue = MonsterCampManager.oldpower,newValue = power})
-- end
-- end
-- end
end
function this.SingleDataShow(go, data)
local singledata = MonsterCampSingleWave:New(go)
singledata:InitComponent(go,data)
singledata:OnOpen()
return singledata
end
function this.InitMonsterShow()
local monsterInfo = MonsterCampManager.GetMonstersInfo()
table.sort(monsterInfo,function(a,b) return a.Id > b.Id end)
this.scrollView:SetData(monsterInfo, function (index, go)
local tempData = this.SingleDataShow(go, monsterInfo[index])
this.singledataList[monsterInfo[index].Id] = tempData
end)
LogYellow("MonsterCampManager.monsterWave "..MonsterCampManager.monsterWave)
this.scrollView:SetIndex(#monsterInfo - MonsterCampManager.monsterWave)
end
--界面关闭时调用(用于子类重写)
function MonsterCampNewPanel:OnClose()
MonsterCampManager.CurOffsetIndex = -1
end
--界面销毁时调用(用于子类重写)
function MonsterCampNewPanel:OnDestroy()
ClearRedPointObject(RedPointType.EpicExplore,Util.GetGameObject(this.btnHelpFight, "redPoint"))
for k,v in pairs(this.singledataList) do
v:OnDestroy()
end
this.singledataList = {}
SubUIManager.Close(this.scrollView)
end
return MonsterCampNewPanel