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								require("Base/BasePanel")
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								HongMengUnLoadPanel = Inherit(BasePanel)
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								local this = HongMengUnLoadPanel
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								local curSelectHeroList={}
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								local heroDataList={}
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								local curNeedRoleNum
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								local openThisPanel
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								local curHeroData = {}
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								local TempData = nil;
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								local SelectHero = nil
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								--初始化组件(用于子类重写)
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								function HongMengUnLoadPanel:InitComponent()
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								    this.spLoader = SpriteLoader.New()
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								    this.BtnBack = Util.GetGameObject(self.transform, "btnBack")
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								    this.BtnYes = Util.GetGameObject(self.transform, "YesBtn")
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								    this.BtnNo = Util.GetGameObject(self.transform,"NoBtn")
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								    this.OneAll = Util.GetGameObject(self.transform,"TextOneAll")
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								    this.TwoAll = Util.GetGameObject(self.transform,"TextTwoAll")
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								    this.ItemOne = Util.GetGameObject(self.transform,"grid/Item")
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								    this.ItemTwo = Util.GetGameObject(self.transform,"grid/Item1")
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								end
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								--绑定事件(用于子类重写)
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								function HongMengUnLoadPanel:BindEvent()
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								    Util.AddClick(this.BtnBack, function()
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								        self:ClosePanel()
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								    end)
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								    Util.AddClick(this.BtnYes, function()
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								       -- Game.GlobalEvent:DispatchEvent(GameEvent.HongMeng.UnLoadHongMengEnvoy,self.data)
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								        self:ClosePanel()
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								        -- local select = HarmonyManager:GetUnLoadData()
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								        NetManager.SendGongMingBox(self.data.heroId,self.data.gridId ,3,function (msg)
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								            self.data.time = msg.leftTime  
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								            Game.GlobalEvent:DispatchEvent(GameEvent.HongMeng.UnLoadHongMengEnvoy,self.data)
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								            -- HarmonyManager:RemoveGongMingList(select)
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								            -- 
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								            self:ClosePanel()
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								        end)
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								    end)
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								    Util.AddClick(this.BtnNo, function()
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								        self:ClosePanel()
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								    end)
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								end
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								--添加事件监听(用于子类重写)
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								function HongMengUnLoadPanel:AddListener()
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								end
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								--移除事件监听(用于子类重写)
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								function HongMengUnLoadPanel:RemoveListener()
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								end
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								function HongMengUnLoadPanel:OnOpen(data)
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								    self.data = data
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								    this:SetItem(this.ItemOne,data,0)
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								    this:SetItem(this.ItemTwo,data,1)
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								end
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								function HongMengUnLoadPanel:SetItem(go,data,index)
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								    -- body
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								    local heroSingleData = HeroManager.GetSingleHeroData(data.heroId)
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								    Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroSingleData.heroConfig.Quality,heroSingleData.star))
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								    if index == 0 then
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								        -- body
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								        local data = HarmonyManager.GetSingleAdditions(HarmonyAddType.AddLv)
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								        if heroSingleData.lv == data then
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								            -- body
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								            Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = string.format("<color=#ffbe22>%d</color>",heroSingleData.lv)
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								        else
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								            Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = string.format("<color=red>%d</color>",heroSingleData.lv)
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								        end
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								        --LUtil.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = string.format("<color=#ffbe22>%d</color>",heroSingleData.lv) 
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								    else
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								        Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = string.format("%d",heroSingleData.oriLv)
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								    end
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								    Util.GetGameObject(go.transform, "icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(heroSingleData.icon)
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								    Util.GetGameObject(go.transform, "proIcon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(heroSingleData.heroConfig.PropertyName))
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								    local starGrid = Util.GetGameObject(go.transform, "star")
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								    SetHeroStars(this.spLoader, starGrid, heroSingleData.star,1,nil,nil,Vector2.New(0,1))
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								end
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								--界面关闭时调用(用于子类重写)
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								function HongMengUnLoadPanel:OnClose()
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								end
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								--界面销毁时调用(用于子类重写)
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								function HongMengUnLoadPanel:OnDestroy()
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								    this.spLoader:Destroy()
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								end
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								return HongMengUnLoadPanel
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