105 lines
4.0 KiB
C#
105 lines
4.0 KiB
C#
|
using UnityEngine;
|
|||
|
using UnityEditor;
|
|||
|
using System.IO;
|
|||
|
using System;
|
|||
|
|
|||
|
public class AutoPack : EditorWindow
|
|||
|
{
|
|||
|
bool isObb = false;
|
|||
|
bool isBuild = false;
|
|||
|
bool isZs = false;
|
|||
|
static string[] versionArr = new string[15];
|
|||
|
int verIndex = 0;
|
|||
|
static string curProjectDir;
|
|||
|
//打包数据
|
|||
|
[MenuItem("自动化打包/一键导出")]
|
|||
|
private static void EzBuildPack()
|
|||
|
{
|
|||
|
curProjectDir = Environment.CurrentDirectory.Replace('\\', '/');
|
|||
|
string[] _strArr = Directory.GetFiles(curProjectDir + "/AssetBundles/", "*.txt");
|
|||
|
for (int i = 0; i < _strArr.Length; i++)
|
|||
|
{
|
|||
|
string _str = _strArr[i].Split('/')[4];
|
|||
|
versionArr[i] = _str;
|
|||
|
}
|
|||
|
Debug.Log("versionArr :" + versionArr.Length + versionArr[0]);
|
|||
|
//创建窗口
|
|||
|
Rect wr = new Rect(0, 0, 400, 500);
|
|||
|
var buildWin = GetWindowWithRect<AutoPack>(wr, true);
|
|||
|
buildWin.titleContent = new GUIContent("打包工具");
|
|||
|
buildWin.Show();
|
|||
|
}
|
|||
|
|
|||
|
private void OnGUI()
|
|||
|
{
|
|||
|
EditorGUILayout.BeginVertical();
|
|||
|
EditorGUILayout.Space();
|
|||
|
EditorGUILayout.Space();
|
|||
|
verIndex = EditorGUILayout.Popup("选择version配置文件:", verIndex, versionArr);
|
|||
|
EditorGUILayout.Space();
|
|||
|
isObb = EditorGUILayout.ToggleLeft("是否导出obb包", isObb);
|
|||
|
isBuild = EditorGUILayout.ToggleLeft("是否需要build资源", isBuild);
|
|||
|
isZs = EditorGUILayout.ToggleLeft("是否从正式场景导出", isZs);
|
|||
|
EditorGUILayout.Space();
|
|||
|
if (GUILayout.Button("导出Android工程", GUILayout.Height(40f)))
|
|||
|
{
|
|||
|
Debug.Log("开始导出工程");
|
|||
|
string targetPath = Application.dataPath + "/Resources/version.txt";
|
|||
|
string copyPath = curProjectDir + "/AssetBundles/" + versionArr[verIndex];
|
|||
|
if (File.Exists(targetPath))
|
|||
|
{
|
|||
|
File.Delete(targetPath);
|
|||
|
}
|
|||
|
File.Copy(copyPath, targetPath, true);
|
|||
|
if (isBuild)
|
|||
|
{
|
|||
|
Debug.Log("开始build资源");
|
|||
|
//打包游戏
|
|||
|
GameEditor.FrameTool.FrameTool.BuildGameAssetBundles();
|
|||
|
//拷贝AssetBundle到流媒体目录
|
|||
|
GameEditor.FrameTool.FrameTool.CopyAssetBundleToStreamingAssets();
|
|||
|
//刷新资源配置
|
|||
|
GameEditor.ResourcesPathEditor.CreateResourcePathConfig();
|
|||
|
Debug.Log("完成build资源");
|
|||
|
}
|
|||
|
string sceneName = "Assets/LuaFramework/Scenes/LogoHwTest.unity";
|
|||
|
if (isZs)
|
|||
|
{
|
|||
|
sceneName = "Assets/LuaFramework/Scenes/LogoHwRelease.unity";
|
|||
|
}
|
|||
|
ExportAS(isObb, sceneName);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
public static void ExportAS(bool _isobb, string _sceneName)
|
|||
|
{
|
|||
|
PlayerSettings.productName = "ex_android_jl";
|
|||
|
PlayerSettings.Android.useAPKExpansionFiles = _isobb;
|
|||
|
string outPath = "D:/exAndroid/unity_ex_as";
|
|||
|
if (_isobb)
|
|||
|
{
|
|||
|
outPath = "D:/exAndroid/unity_ex_obb";
|
|||
|
}
|
|||
|
if (Directory.Exists(outPath + "/ex_android_jl"))
|
|||
|
{
|
|||
|
Directory.Delete(outPath + "/ex_android_jl/", true);
|
|||
|
}
|
|||
|
EditorUserBuildSettings.exportAsGoogleAndroidProject = true;
|
|||
|
// 设置需要打包的场景
|
|||
|
string launchScene = _sceneName;
|
|||
|
Debug.Log("打包场景:" + launchScene);
|
|||
|
BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions();
|
|||
|
buildPlayerOptions.locationPathName = outPath;
|
|||
|
buildPlayerOptions.options = BuildOptions.None;
|
|||
|
buildPlayerOptions.options |= BuildOptions.AcceptExternalModificationsToPlayer;
|
|||
|
buildPlayerOptions.scenes = new[] { launchScene };
|
|||
|
buildPlayerOptions.target = BuildTarget.Android;
|
|||
|
// 调用开始打包
|
|||
|
BuildPipeline.BuildPlayer(buildPlayerOptions);
|
|||
|
Debug.Log("导出完成");
|
|||
|
///打开python工具所在路径
|
|||
|
GameEditor.Core.DataConfig.ConfigExportWindow.OpenDirectory("C:/Users/aaa/Desktop/pythonPack");
|
|||
|
|
|||
|
}
|
|||
|
}
|