miduo_client/Assets/ManagedResources/~Lua/Data/SoundData.lua

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Lua
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2020-05-09 13:31:21 +08:00
SoundConfig = {
BGM_Main = "BGM_001",
BGM_Shop = "BGM_016",
BGM_MapChoose = "BGM_003",
BGM_MainMenu = "BGM_004",
BGM_WorkShop = "BGM_002",
BGM_Login = "BGM_018",
BGM_Battle_2 = "BGM_019",
BGM_DiffMonster = "BGM_023",
BGM_Recruit = "BGM_024",
BGM_Rank = "BGM_025",
BGM_Player = "BGM_035",
BGM_Adventure = "BGM_036",
BGM_Carbon = "BGM_037",
BGM_CarbonMap = "BGM_038",
BGM_Arena = "BGM_039",
BGM_Guild = "BGM_040",
BGM_GuildFight = "BGM_041",
BGM_Battle_1 = "BGM_042",
BGM_Story_1 = "m_story_1308",
Sound_BattleStart_01 = "UI_Battle_01", --战斗开始
Sound_BattleStart_02 = "UI_Battle_02", --战斗开始
Sound_BattleStart_03 = "UI_Battle_03", --战斗开始
Sound_BattleStart_04 = "UI_Battle_04", --战斗开始
Sound_BattleWin = "BGM_021",
Sound_BattleLose = "BGM_022",
Sound_RoleCasting = "UI_Casting_01", --人物casting
Sound_MonsterCasting = "UI_Casting_02", --异妖casting
Sound_Buff = "Audio_skeff_buff_01",
Sound_DeBuff = "Audio_skeff_debuff_01",
Sound_Recruit1 = "UI_Recruit_01",
Sound_Recruit2 = "UI_Recruit_02",
Sound_Recruit3 = "UI_Recruit_03",
Sound_FootStep = "Footsteps_Run_0", --1-7随机播放
Sound_UICancel = "UI_Cancel",
Sound_UIClick = "UI_CommonClick",
Sound_Dispelling = "UI_Dispelling",
Sound_Dispelling_01 = "UI_Dispelling_01",
Sound_Dispelling_02 = "UI_Dispelling_02",
Sound_Reward = "UI_Reward",
Sound_Sublimation = "UI_Sublimation_01",
Sound_Wear = "UI_Wear_01",
Sound_TakeOff = "UI_TakeOff_01",
Sound_Injection = "UI_Injection_01",
Sound_Door ="UI_Door_01",
Sound_Upgrade ="UI_Upgrade_01",
Sound_Breach ="UI_Breach_01",
Sound_Arena_Result ="UI_020",
Sound_UpLevel ="UI_021",
Sound_VipUpLevel ="UI_022",
Sound_SoulPrint ="UI_023",
Sound_FightArea_Attack = {
"UI_024",
"UI_025",
"UI_026",
"UI_027",
},
Sound_FightArea_Buff = "UI_028",
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Sound_FightArea_Monster = "UI_029_01",
Sound_FightArea_Boss = "UI_029_02",
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Sound_FightArea_Gold = "UI_030",
Sound_WorldMap = "UI_031",
Sound_LittleMap = "UI_032",
Sound_Battle_Stage = "UI_033",
Ambient_WorkShop = "Amb_01",
Ambient_Carbon = "Amb_02",
Ambient_Login = "Amb_03",
}