miduo_client/Assets/ManagedResources/~Lua/Modules/Harmony/View/HarmonyScrllow.lua

158 lines
4.8 KiB
Lua
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2020-11-27 17:59:25 +08:00
local this={}
this.tab=ConfigManager.GetConfig(ConfigName.Hongmeng)
local Box=0;
local OpenBox=2
function this:InitComponent(gameObject)
-- item预制件
this.item = Util.GetGameObject(gameObject , "HarmonyPanel/item")
--btn组件
this.addBtn = Util.GetGameObject(gameObject,"HarmonyPanel/AddBtn")
this.GongMingMsgBtn = Util.GetGameObject(gameObject,"HarmonyPanel/KnowGongMing")
this.NumText = Util.GetGameObject(gameObject,"HarmonyPanel/itemNumText"):GetComponent("Text")
this.scrollbar = Util.GetGameObject(gameObject,"HarmonyPanel/Scrollbar"):GetComponent("Scrollbar")
local scrollParent = Util.GetGameObject(gameObject, "HarmonyPanel/scroll"):GetComponent("RectTransform").rect
this.ScrollView=SubUIManager.Open(SubUIConfig.ScrollCycleView,Util.GetGameObject(gameObject,"HarmonyPanel/scroll").transform,
this.item,this.scrollbar,Vector2.New(-scrollParent.x*2,-scrollParent.y*2),1,5,Vector2.New(35,15))
this.ScrollView.moveTween.MomentumAmount = 1
this.ScrollView.moveTween.Strength = 1
-- for key, value in ConfigPairs(this.tab) do
-- print("key:",key,"value",value.Id)
-- end
this.BoxList=0;
this:InitBox()
end
function this:InitBox()
this.NumText.text = string.format("%d/%d",0,this.BoxList)
local keys = GameDataBase.SheetBase.GetKeys(this.tab) --获取数据长度
this.ScrollView:SetData(keys,function (index, go)
local key = keys[index]
this.SingleBoxDataShow(go, this.tab[key])
end)
end
function this.SingleBoxDataShow(go,boxData)
-- body
print("1111111111s")
local mask = Util.GetGameObject(go.transform,"Box/Empty/lock/mask");
local lock=Util.GetGameObject(go.transform,"Box/Empty/lock");
if mask.activeSelf then
if boxData.Id<OpenBox then--拥有格子数
mask:SetActive(false)
if boxData.Id<=Box then
-- body
lock:SetActive(false)
end
Util.AddOnceClick(go,function()
Game.GlobalEvent:DispatchEvent(GameEvent.HongMeng.RereshNumText);
-- lock:SetActive(false)
end)
else
mask:SetActive(true)
lock:SetActive(true)
end
-- body
else
if boxData.Id<OpenBox then--拥有格子数
mask:SetActive(false)
lock:SetActive(false)
else
mask:SetActive(true)
lock:SetActive(true)
end
end
if boxData.Id<OpenBox then--拥有格子数
mask:SetActive(false)
Util.AddOnceClick(go,function()
Game.GlobalEvent:DispatchEvent(GameEvent.HongMeng.RereshNumText);
lock:SetActive(false)
end)
else
mask:SetActive(true)
--Box:SetActive(true)
end
end
function this:BindEvent()
-- body
end
--刷新显示的方法 已拥有的鸿蒙守卫数 已拥有的格子数 格子总数
function this:UpdataShow(itemList,BoxList,BoxLength)
for i = 1, BoxLength do
if i<=#itemList then
-- this.SingleItemDataShow(this.item , )
elseif i>#itemList and i<=#BoxList then
-- body
else
end
end
end
function this.SingleItemDataShow(clone,Itemdata)
-- Util.GetGameObject(clone.transform,"GameObject/icon"):GetComponent("icon").sprite=Util.LoadSprite(GetHeroQuantityImageByquality(heroData.config.Quality,heroData.star))
-- Util.GetGameObject(clone.transform, "lv"):SetActive(false)-- :GetComponent("Text").text = heroData.lv
-- Util.GetGameObject(clone.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.config.Icon))
-- Util.GetGameObject(clone.transform, "posIcon"):SetActive(false)--:GetComponent("Image").sprite = Util.LoadSprite(heroData.professionIcon)
-- Util.GetGameObject(clone.transform, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(heroData.config.PropertyName))
end
function this:Refesh()
-- body
Box=Box+1
OpenBox = OpenBox+1
this.NumText.text = string.format("%d/%d",0,Box)
local keys = GameDataBase.SheetBase.GetKeys(this.tab) --获取数据长度
this.ScrollView:SetData(keys,function (index, go)
local key = keys[index]
this.SingleBoxDataShow(go, this.tab[key])
end)
end
function this:AddListener()
-- body
print(" 注册消息成功")
Game.GlobalEvent:AddEvent(GameEvent.HongMeng.RereshNumText,self.Refesh,self)
end
function this:RemoveListener()
-- body
Game.GlobalEvent:RemoveEvent(GameEvent.HongMeng.RereshNumText,self.Refesh,self)
end
function this:OnShow(...)
-- body
end
function this:SingleHeroDataShow(_go,_HongMengData)
local clone = _go
local HongMeng = _HongMengData
-- body
end
return this