miduo_client/Assets/ManagedResources/~Lua/Modules/Harmony/Panel/HongMengUnLoadPanel.lua

213 lines
9.3 KiB
Lua
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require("Base/BasePanel")
HongMengUnLoadPanel = Inherit(BasePanel)
local this = HongMengUnLoadPanel
local curSelectHeroList={}
local heroDataList={}
local curNeedRoleNum
local openThisPanel
local curHeroData = {}
local TempData = nil;
local SelectHero = nil
--初始化组件(用于子类重写)
function HongMengUnLoadPanel:InitComponent()
this.BtnBack = Util.GetGameObject(self.transform, "btnBack")
this.BtnYes = Util.GetGameObject(self.transform, "YesBtn")
this.BtnNo = Util.GetGameObject(self.transform,"NoBtn")
this.OneAll = Util.GetGameObject(self.transform,"TextOneAll")
this.TwoAll = Util.GetGameObject(self.transform,"TextTwoAll")
this.ItemOne = Util.GetGameObject(self.transform,"grid/Item")
this.ItemTwo = Util.GetGameObject(self.transform,"grid/Item1")
end
--绑定事件(用于子类重写)
function HongMengUnLoadPanel:BindEvent()
Util.AddClick(this.BtnBack, function()
self:ClosePanel()
end)
Util.AddClick(this.BtnYes, function()
local select = HarmonyManager:GetUnLoadData()
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HarmonyManager.SetOldPowerNum(select)
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NetManager.SendGongMingBox(select,HarmonyManager.UnLoadGongMing,2,function (msg)
-- body HarmonyManager.SelectId
Game.GlobalEvent:DispatchEvent(GameEvent.HongMeng.UnLoadData,msg)
HarmonyManager:RemoveGongMingList(select)
self:ClosePanel()
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HarmonyManager.WarPowerChangeNotify(select)
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end)
end)
Util.AddClick(this.BtnNo, function()
self:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function HongMengUnLoadPanel:AddListener()
end
--移除事件监听(用于子类重写)
function HongMengUnLoadPanel:RemoveListener()
end
function HongMengUnLoadPanel:OnOpen(equipSId)
LogGreen("打开面板")
local data = HarmonyManager:GetUnLoadData()
local temp_hero = HeroManager.GetSingleHeroData(data)
print(data)
this:SetItem(this.ItemOne,HarmonyManager:GetGongMingListSingle(data),0)
this:SetItem(this.ItemTwo,temp_hero,1)
this:SetText(this.OneAll,HarmonyManager:GetGongMingListSingle(data))
this:SetTextTwo(this.TwoAll,temp_hero)
end
function HongMengUnLoadPanel:SetItem(go,data,index)
-- body
Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(data.heroConfig.Quality,data.star))
if index == 0 then
-- body
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if HarmonyManager.hongmengTablet>=HarmonyManager.TowerStartLimit then
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-- body
Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = string.format("<color=#0f0>%d</color>",data.lv)
else
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Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = string.format("<color=#0f0>%d</color>",data.lv)
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end
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else
Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = string.format("%d",data.oriLv)
end
Util.GetGameObject(go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(data.icon)
Util.GetGameObject(go.transform, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(data.heroConfig.PropertyName))
local starGrid = Util.GetGameObject(go.transform, "star")
SetHeroStars(starGrid, data.star,1,nil,nil,Vector2.New(0,1))
end
function HongMengUnLoadPanel:SetTextTwo(go,data)
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Util.GetGameObject(go.transform,"Textdrgee"):GetComponent("Text").text = string.format("%d",data.oriLv)
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Util.GetGameObject(go.transform,"TextRank"):GetComponent("Text").text = ""
if EquipTreasureManager.GetSingleTreasureByIdDyn(data.jewels[2]) then
-- body
Util.GetGameObject(go.transform,"TextHun"):GetComponent("Text").text = string.format("%d",EquipTreasureManager.GetSingleTreasureByIdDyn(data.jewels[2]).lv)
else
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Util.GetGameObject(go.transform,"TextHun"):GetComponent("Text").text = string.format("")
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end
if EquipTreasureManager.GetSingleTreasureByIdDyn(data.jewels[1]) then
-- body
Util.GetGameObject(go.transform,"TextLing"):GetComponent("Text").text = string.format("%d",EquipTreasureManager.GetSingleTreasureByIdDyn(data.jewels[1]).lv)
else
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Util.GetGameObject(go.transform,"TextLing"):GetComponent("Text").text = string.format("")
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end
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if data.talismanList > 0 then
-- body
Util.GetGameObject(go.transform,"TextFa"):GetComponent("Text").text = string.format("%d",data.talismanList)
else
Util.GetGameObject(go.transform,"TextFa"):GetComponent("Text").text = string.format("")
end
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-- Util.GetGameObject(go.transform,"TextFa"):GetComponent("Text").text = string.format("%d",data.talismanList)
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end
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function HongMengUnLoadPanel:SetText(go,_data)
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local data = HarmonyManager:GetAdditions()
for i = 1, #data do
if data[i].additionType == 1 then
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if HarmonyManager.hongmengTablet>=HarmonyManager.TowerStartLimit then
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Util.GetGameObject(go.transform,"Textdrgee"):GetComponent("Text").text = string.format("%d",_data.lv)
else
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Util.GetGameObject(go.transform,"Textdrgee"):GetComponent("Text").text = string.format("%d",_data.lv)
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end
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elseif data[i].additionType == 2 then
if data[i].value == -1 then
-- body
Util.GetGameObject(go.transform,"TextRank"):GetComponent("Text").text = string.format("")
else
Util.GetGameObject(go.transform,"TextRank"):GetComponent("Text").text = string.format("%d",data[i].value)
end
-- body
elseif data[i].additionType == 3 then
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if data[i].value > 0 then
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-- body
if EquipTreasureManager.GetSingleTreasureByIdDyn(_data.jewels[2]) then
-- body
local grade = data[i].value > EquipTreasureManager.GetSingleTreasureByIdDyn(_data.jewels[2]).lv and data[i].value or EquipTreasureManager.GetSingleTreasureByIdDyn(_data.jewels[2]).lv
Util.GetGameObject(go.transform,"TextHun"):GetComponent("Text").text = string.format("%d",grade)
else
Util.GetGameObject(go.transform,"TextHun"):GetComponent("Text").text = string.format("")
end
else
if EquipTreasureManager.GetSingleTreasureByIdDyn(_data.jewels[2]) then
-- body
local grade = data[i].value > EquipTreasureManager.GetSingleTreasureByIdDyn(_data.jewels[2]).lv and data[i].value or EquipTreasureManager.GetSingleTreasureByIdDyn(_data.jewels[2]).lv
Util.GetGameObject(go.transform,"TextHun"):GetComponent("Text").text = string.format("%d",grade)
else
Util.GetGameObject(go.transform,"TextHun"):GetComponent("Text").text = string.format("")
end
-- Util.GetGameObject(go.transform,"TextHun"):GetComponent("Text").text = string.format("无")
end
-- Util.GetGameObject(go.transform,"TextHun"):GetComponent("Text").text = string.format("%d",data[i].value)
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-- body
elseif data[i].additionType == 4 then
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if data[i].value > 0 then
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if EquipTreasureManager.GetSingleTreasureByIdDyn(_data.jewels[1]) then
-- body
local grade = data[i].value > EquipTreasureManager.GetSingleTreasureByIdDyn(_data.jewels[1]).lv and data[i].value or EquipTreasureManager.GetSingleTreasureByIdDyn(_data.jewels[1]).lv
Util.GetGameObject(go.transform,"TextLing"):GetComponent("Text").text = string.format("%d",grade)
else
Util.GetGameObject(go.transform,"TextLing"):GetComponent("Text").text = string.format("")
end
-- Util.GetGameObject(go.transform,"TextLing"):GetComponent("Text").text = string.format("%d",data[i].value)
else
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if EquipTreasureManager.GetSingleTreasureByIdDyn(_data.jewels[1]) then
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-- body
local grade = data[i].value > EquipTreasureManager.GetSingleTreasureByIdDyn(_data.jewels[2]).lv and data[i].value or EquipTreasureManager.GetSingleTreasureByIdDyn(_data.jewels[2]).lv
Util.GetGameObject(go.transform,"TextLing"):GetComponent("Text").text = string.format("%d",grade)
else
Util.GetGameObject(go.transform,"TextLing"):GetComponent("Text").text = string.format("")
end
-- Util.GetGameObject(go.transform,"TextLing"):GetComponent("Text").text = string.format("无")
end
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-- body
else
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if data[i].value > 0 then
-- body
Util.GetGameObject(go.transform,"TextFa"):GetComponent("Text").text = string.format("%d",data[i].value)
else
Util.GetGameObject(go.transform,"TextFa"):GetComponent("Text").text = string.format("")
end
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end
end
end
--界面关闭时调用(用于子类重写)
function HongMengUnLoadPanel:OnClose()
end
--界面销毁时调用(用于子类重写)
function HongMengUnLoadPanel:OnDestroy()
end
return HongMengUnLoadPanel