miduo_client/Assets/ManagedResources/~Lua/Modules/TianShuMiJuan/TianShuMiJuanMainPanel.lua

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Lua
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require("Base/BasePanel")
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local TianShuMiJuanMainPanel = Inherit(BasePanel)
local this = TianShuMiJuanMainPanel
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local gameSetting = ConfigManager.GetConfig(ConfigName.GameSetting)
local redPointList = {}
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-- Tab管理器
local TabBox = require("Modules/Common/TabBox")
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local tabs = {
[1] = { --神将
default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002", select = "r_hero_xuanze_001",tabName = "神将篇",
rpType = 0,funcType = -1,bg = "t_tianshumijuan_shengjiangditu",zi = "t_tianshumijuan_shenjiangpian_zi_zh",
},
[2] = { --魂印
default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002", select = "r_hero_xuanze_001",tabName = "魂印篇",
rpType = 0,funcType = FUNCTION_OPEN_TYPE.hunyin,bg = "t_tianshumijuan_hunyinditu",zi = "t_tianshumijuan_hunyingpian_zi_zh", --gamesetting.EquipSignUnlock
},
[3] = { --灵兽
default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002", select = "r_hero_xuanze_001",tabName = "灵兽篇",
rpType = 0,funcType = FUNCTION_OPEN_TYPE.POKEMON,bg = "t_tianshumijuan_lingshouditu",zi = "t_tianshumijuan_lingshoupian_zi_zh",
},
}
local curPage = 1
local data = 1
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--初始化组件(用于子类重写)
function TianShuMiJuanMainPanel:InitComponent()
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self.itemPreList = {}
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self.tabbox = Util.GetGameObject(self.gameObject,"bg/tabbox")
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self.bg = Util.GetGameObject(self.gameObject,"bg/Bg"):GetComponent("Image")
self.selectKuang = Util.GetGameObject(self.gameObject,"bg/select")
self.title = Util.GetGameObject(self.gameObject,"bg/title"):GetComponent("Image")
self.btnBack = Util.GetGameObject(self.gameObject,"bg/btnBack")
self.shai = Util.GetGameObject(self.gameObject,"bg/shai")
self.shaiText = Util.GetGameObject(self.shai,"Text"):GetComponent("Text")
self.fetterItem = Util.GetGameObject(self.gameObject,"fetterItem")
local grid = Util.GetGameObject(self.gameObject,"bg/fetterGrid")
local v21 = grid.transform.rect
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self.scroll = SubUIManager.Open(SubUIConfig.ScrollCycleView,grid.transform,self.fetterItem,nil,Vector2.New(v21.width, v21.height), 1, 1, Vector2.New(0,0))
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self.empty = Util.GetGameObject(self.gameObject,"bg/NoneImage")
end
function TianShuMiJuanMainPanel.SetTabAdapter(newTab, index, status)
local img = Util.GetGameObject(newTab.gameObject,"img"):GetComponent("Image")
local redpot = Util.GetGameObject(newTab.gameObject,"redpot")
local tabName = Util.GetGameObject(newTab.gameObject,"Text"):GetComponent("Text")
if tabs[index].rpType > 0 then
if redPointList[tabs[index].rpType] then
ClearRedPointObject(tabs[index].rpType,redPointList[tabs[index].rpType])
end
BindRedPointObject(tabs[index].rpType,redpot)
redPointList[tabs[index].rpType] = redpot
end
img.sprite = Util.LoadSprite(tabs[index][status])
tabName.text = tabs[index].tabName
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if tabs[index].funcType == 1 then
if gameSetting.EquipSignUnlock[1][2] > PlayerManager.level then
newTab.gameObject:SetActive(true)
else
newTab.gameObject:SetActive(false)
end
elseif tabs[index].funcType == FUNCTION_OPEN_TYPE.POKEMON then
if ActTimeCtrlManager.SingleFuncState(tabs[index].funcType) then
newTab.gameObject:SetActive(true)
else
newTab.gameObject:SetActive(false)
end
end
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end
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function TianShuMiJuanMainPanel.TabIsLockCheck(index)
return false
end
function TianShuMiJuanMainPanel.SetChangeTabCallBack(index)
if curPage == index then
return
end
curPage = index
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this:OnShow(self)
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end
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--绑定事件(用于子类重写)
function TianShuMiJuanMainPanel:BindEvent()
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Util.AddClick(self.btnBack, function()
self:ClosePanel()
end)
Util.AddClick(self.shai, function()
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end)
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self.tabBox = TabBox.New()
self.tabBox:SetTabAdapter(self.SetTabAdapter)
self.tabBox:SetTabIsLockCheck(self.TabIsLockCheck)
self.tabBox:SetChangeTabCallBack(self.SetChangeTabCallBack)
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end
--添加事件监听(用于子类重写)
function TianShuMiJuanMainPanel:AddListener()
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end
--移除事件监听(用于子类重写)
function TianShuMiJuanMainPanel:RemoveListener()
end
--界面打开时调用(用于子类重写)
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function TianShuMiJuanMainPanel:OnOpen(...)
local args = {...}
curPage = args[1] or 1
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self.tabBox:Init(self.tabbox.gameObject, tabs, curPage)
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end
-- 打开,重新打开时回调
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function TianShuMiJuanMainPanel:OnShow()
self.bg.sprite = Util.LoadSprite(tabs[curPage].bg)
self.title.sprite = Util.LoadSprite(tabs[curPage].zi)
self.scroll:ForeachItemGO(function(index,go)
go.gameObject:SetActive(false)
end)
data = TianShuMiJuanManger.GetFetterDataByFetterType(curPage)
if not data or #data < 1 then
self.empty.gameObject:SetActive(true)
else
self.empty.gameObject:SetActive(false)
self.scroll:SetData(data,function(index,go)
self:SetSingleData(go,data[index],index)
end)
self.scroll:SetIndex(1)
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end
end
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function TianShuMiJuanMainPanel:SetSingleData(go,item,index)
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if not self.itemPreList[go] then
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self.itemPreList[go] = SubUIManager.Open(SubUIConfig.FetterItem,go.transform)
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end
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if not item then
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go.gameObject:SetActive(false)
return
end
go.gameObject:SetActive(true)
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self.itemPreList[go]:SetData(item)
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end
--界面关闭时调用(用于子类重写)
function TianShuMiJuanMainPanel:OnClose()
end
--界面销毁时调用(用于子类重写)
function TianShuMiJuanMainPanel:OnDestroy()
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for k,v in pairs(redPointList) do
ClearRedPointObject(k,v)
end
for k,v in pairs(self.itemPreList) do
SubUIManager.Close(v)
end
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self.itemPreList = {}
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redPointList = {}
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end
return this